Svetlin Posted October 5, 2010 Posted October 5, 2010 Guys, I am trying to make the front landing gear of the Su-33 steerable in SF2:E, updated to latest patch. I am facing a strange issue, the gear does not turn properly: http://combatace.com/gallery/image/16408-su-33-front-gear-issue Anyone has a clue how to fix this? Quote
+X RAY Posted October 5, 2010 Posted October 5, 2010 Guys, I am trying to make the front landing gear of the Su-33 steerable in SF2:E, updated to latest patch. I am facing a strange issue, the gear does not turn properly: http://combatace.com...ront-gear-issue Anyone has a clue how to fix this? I really don't know....but are you going to give this bird the 1st and 2nd KIAP colurs????that's great!!!! Quote
Wrench Posted October 5, 2010 Posted October 5, 2010 if the node wasn't cut for the steering animation, that might be it. You can 'fake it' by adding the statements to the nose gear, but it probably won't move. that screenie in the gallery isn't very clear; can you give us a closer view (use the F12 free camera), and post the original and modded nose gear sections from the data ini? wrench kevin stein Quote
Svetlin Posted October 5, 2010 Author Posted October 5, 2010 Thanks, here is the modded: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockTravelAxis=Z-Axis ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.318 CastoringWheel=TRUE CastoringNodeName=FrontPiston Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=90.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS Here is the original: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.268 CastoringWheel=TRUE CastoringNodeName=Line15 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=95.0 InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS My quota is full, so till I find out how to clear it, I can only post images in the Gallery. Hope these are better: http://combatace.com/gallery/image/16409-su-33-gear-2/ http://combatace.com/gallery/image/16410-su-33-gear-3/ Images taken at various extent of yaw control. Quote
Wrench Posted October 5, 2010 Posted October 5, 2010 the pics look funny! like a broken nose strut! Rotation axis, like Brain said, is definatly "off" but, "Line15"? for a node name??? I'd check the OUT file, that just don't seem quite right! wrench kevin stein Quote
Svetlin Posted October 5, 2010 Author Posted October 5, 2010 Thanks, but still does not work the way it should. RotationAxis controls just the wheel node, whereas I need to control both wheel and shock node at the same time to reflect the proper movement. I am affraid Wrench could be right that the node is not cut properly. Quote
Fubar512 Posted October 5, 2010 Posted October 5, 2010 Gee, I don't an issue with that...oh wait.....I know why..... Quote
Svetlin Posted October 5, 2010 Author Posted October 5, 2010 (edited) the pics look funny! like a broken nose strut! Rotation axis, like Brain said, is definatly "off" but, "Line15"? for a node name??? I'd check the OUT file, that just don't seem quite right! wrench kevin stein Yes, "Line15" is absurd, I have noticed this and found the correct entry - FrontPiston. Now, if I left "CastoringNodeName=" without entry, there is no movement at all, wheels just rotate in a straight line. If I write "CastoringNodeName=FrontPiston", then I get the strange steering rotation. Gee, I don't an issue with that...oh wait.....I know why..... I think I also know why, lucky you Edited October 5, 2010 by svetlinnh Quote
Wrench Posted October 5, 2010 Posted October 5, 2010 (edited) look into the lod with a hex editor, you won't find it. Just fake it, with entries withOUT the node name. The meshes weren't cut. You just won't have a swiveling wheel. As long as you can steer, who cares! CCKO wrench kevin stein Edited October 5, 2010 by Wrench Quote
FastCargo Posted October 5, 2010 Posted October 5, 2010 Gee, I don't an issue with that...oh wait.....I know why..... Ed, now stop teasing people! FC Quote
+X RAY Posted October 6, 2010 Posted October 6, 2010 Gee, I don't an issue with that...oh wait.....I know why..... me too! Quote
tlay Posted October 6, 2010 Posted October 6, 2010 can some one tell us how we can steer this damned wheels? :D we'll get crazy at last... Quote
Wrench Posted October 6, 2010 Posted October 6, 2010 same as it is for every other aircraft in these games... SystemType=LANDING_GEAR --snippage for brevity-- InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS what controls Yaw? this < and this > (if you don't have rudder pedals) look in your /Options/Controls/Customize, and you'll see!!! wrench kevin stein Quote
tlay Posted October 6, 2010 Posted October 6, 2010 everything is right but don't steer. wrench Su-35 and Su-30 variants have same problem. Quote
Wrench Posted October 6, 2010 Posted October 6, 2010 see above ... if it's not MADE steerable in the data ini, it won't steer. I don't have those versions, I'm waiting for Marcellos. wrench kevin stein Quote
+russouk2004 Posted October 6, 2010 Posted October 6, 2010 as kev says...if the axis is only set in max to go up n down as in shocks...it wont rotate in steering Quote
Svetlin Posted October 6, 2010 Author Posted October 6, 2010 Thank you all, I guess I will wait till the modder who uploaded the aircraft sees this thread and hopefully fixes the lod, not that it is a big issue at all. Quote
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