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Posted

ok, found out why it did not work for me with stock desert map. I still had the old DESERT.ini inside the folder which was not updated with the new line for water bmp

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Posted (edited)

the solution is to make new water bmp files for each terrain, they are in 256 color bmp format

and all main terrain ini files ( e.g. DBS.ini ) need the new line for the bmp added, like

 

[Terrain]

...

WaterMap=DBS_Water.bmp

 

EDIT: added DBS_WATER.BMP

DBS_water.7z

Edited by Crusader
Posted

ok, found out why it did not work for me with stock desert map. I still had the old DESERT.ini inside the folder which was not updated with the new line for water bmp

 

 

:good:

 

I simply told Dave that TK had programmed the mission editor to specifically identify people like him, and prevent them from setting up carrier missions.... :rofl:

 

Everyone else follow Crusader's advice.... :grin:

Posted

Was the cursor cursing after you threw him in the water?

 

Well he wasnt happy he was wet, I can tell you that. :drinks:

Posted (edited)

now, thats what I call a selfless community!! Many thanks to you all out there:good:.

 

Btw, I was able to get the carriers work in the vanilla SF2 desert. Will try out if it works in the vanilla GermanyCE / IsraelME- map.

 

EDIT: heres the proof, vanilla SF2E- carrier start..

 

 

Edited by Leidgenosse
Posted

What do we need for the say the upgraded Israel, Germany and Desert terrains?

Posted (edited)

What do we need for the say the upgraded Israel, Germany and Desert terrains?

 

Insert this line to TERRAIN.INI:

WaterMap=TERRAIN_Water.bmp

 

If the CATFile points to the stock Cat then it should pull it off from stock.

Or you can just extract it from the stock cats.

 

And for beta testers of the Anatolia project:

Anatolia_WATER.7z

Edited by pureblue
Posted

for stock terrains, make sure that the main inis do have the new entry (should be all set for unmodded stock terrains):

...

WaterMap=xxxxx_Water.bmp

 

where xxxxx is the name of the terrain

Posted

What do we need for the say the upgraded Israel, Germany and Desert terrains?

 

As long as the water areas have not been retiled stock Thirdwire water bitmaps I guess..?

Posted

for stock terrains, make sure that the main inis do have the new entry (should be all set for unmodded stock terrains):

...

WaterMap=xxxxx_Water.bmp

 

where xxxxx is the name of the terrain

 

So which terrain.ini is ment?

 

For example the GermanyCE_DATA.ini or just the GermanCE.ini? In which part of the ini do I have to put this line in?

 

Thanks

Posted

Thats what Im wondering because the Desert V1.3, I think the Germany for NF4+ and Israel terrain you did Stary all have been retiled.

 

 

Posted (edited)

Tiles have nothing to do with it... well generally.

 

The editor needs some water defined so that we can access the ships list, but you can always move the ships around once placed.

So a small pond in a overall desert map is enough :skull:

Edited by Crusader
Posted (edited)

Thats what Im wondering because the Desert V1.3, I think the Germany for NF4+ and Israel terrain you did Stary all have been retiled.

 

but retiled as in changed textures, NOT changed shorelines layout -so where sea was there's high chance it still is. The way I (mis)understand this is that the Mission Editor only needs to check (based on the terrainname_Water.bmp) if in given place should allow placement of sea-specific units (TANKER,CARGOSHIP,CARRIER etc) or ground ones.

 

edit:

 

Crusader was faster :smile:

Edited by Stary
Posted (edited)

The editor needs some water defined so that we can access the ships list, but you can always move the ships around once placed.

So a small pond in a overall desert map is enough :skull:

 

My editor won't let me move a land based object to the sea, or vice versa.

Edited by pureblue
Posted

Aha.. but thats not LITE anymore !!!! LOL

You can place ship waypoints on land though, and vehicle waypoints on water. But they cant be moved around then.


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