+Crusader Posted December 5, 2010 Posted December 5, 2010 ok, found out why it did not work for me with stock desert map. I still had the old DESERT.ini inside the folder which was not updated with the new line for water bmp
+Crusader Posted December 5, 2010 Posted December 5, 2010 (edited) the solution is to make new water bmp files for each terrain, they are in 256 color bmp format and all main terrain ini files ( e.g. DBS.ini ) need the new line for the bmp added, like [Terrain] ... WaterMap=DBS_Water.bmp EDIT: added DBS_WATER.BMP DBS_water.7z Edited December 5, 2010 by Crusader
Fubar512 Posted December 5, 2010 Posted December 5, 2010 ok, found out why it did not work for me with stock desert map. I still had the old DESERT.ini inside the folder which was not updated with the new line for water bmp I simply told Dave that TK had programmed the mission editor to specifically identify people like him, and prevent them from setting up carrier missions.... Everyone else follow Crusader's advice....
Fubar512 Posted December 5, 2010 Posted December 5, 2010 I did put the cursor on the water. Was the cursor cursing after you threw him in the water?
+Dave Posted December 5, 2010 Author Posted December 5, 2010 Was the cursor cursing after you threw him in the water? Well he wasnt happy he was wet, I can tell you that.
+Crusader Posted December 5, 2010 Posted December 5, 2010 3 more, all tested and working for me: DS = Desert Storm AE = Madagascar / Africa East UK = UK map/ British Isles DS_Water.7z UK_Water.7z AE_Water.7z
+Crusader Posted December 5, 2010 Posted December 5, 2010 next on my schedule are: Malvinas Cuba Kamchatka CanaryIslands BlackSea
tn_prvteye Posted December 5, 2010 Posted December 5, 2010 Here's Korea and Iceland...tested OK. Iceland02_Water.7z Korea_Water.7z
+Crusader Posted December 5, 2010 Posted December 5, 2010 Malvinas Cuba Kamchatka CanaryIslands BlackSea CanaryIslands_Water.7z Cuba_Water.7z KAMCHATKA_Water.7z Malvinas_Water.7z BlackSea_Water.7z
+Crusader Posted December 5, 2010 Posted December 5, 2010 (edited) Southern California edit: thats all for now by me. Scal_Water.7z Edited December 5, 2010 by Crusader
Leidgenosse Posted December 5, 2010 Posted December 5, 2010 (edited) now, thats what I call a selfless community!! Many thanks to you all out there:good:. Btw, I was able to get the carriers work in the vanilla SF2 desert. Will try out if it works in the vanilla GermanyCE / IsraelME- map. EDIT: heres the proof, vanilla SF2E- carrier start.. Edited December 5, 2010 by Leidgenosse
+Dave Posted December 5, 2010 Author Posted December 5, 2010 What do we need for the say the upgraded Israel, Germany and Desert terrains?
+Stary Posted December 5, 2010 Posted December 5, 2010 Here's for Formosa, tested with CVA-63 and F-8J_69
+PureBlue Posted December 5, 2010 Posted December 5, 2010 (edited) What do we need for the say the upgraded Israel, Germany and Desert terrains? Insert this line to TERRAIN.INI: WaterMap=TERRAIN_Water.bmp If the CATFile points to the stock Cat then it should pull it off from stock. Or you can just extract it from the stock cats. And for beta testers of the Anatolia project: Anatolia_WATER.7z Edited December 5, 2010 by pureblue
+Crusader Posted December 5, 2010 Posted December 5, 2010 for stock terrains, make sure that the main inis do have the new entry (should be all set for unmodded stock terrains): ... WaterMap=xxxxx_Water.bmp where xxxxx is the name of the terrain
+Stary Posted December 5, 2010 Posted December 5, 2010 What do we need for the say the upgraded Israel, Germany and Desert terrains? As long as the water areas have not been retiled stock Thirdwire water bitmaps I guess..?
Leidgenosse Posted December 5, 2010 Posted December 5, 2010 for stock terrains, make sure that the main inis do have the new entry (should be all set for unmodded stock terrains): ... WaterMap=xxxxx_Water.bmp where xxxxx is the name of the terrain So which terrain.ini is ment? For example the GermanyCE_DATA.ini or just the GermanCE.ini? In which part of the ini do I have to put this line in? Thanks
+Dave Posted December 5, 2010 Author Posted December 5, 2010 Thats what Im wondering because the Desert V1.3, I think the Germany for NF4+ and Israel terrain you did Stary all have been retiled.
+Crusader Posted December 5, 2010 Posted December 5, 2010 (edited) Tiles have nothing to do with it... well generally. The editor needs some water defined so that we can access the ships list, but you can always move the ships around once placed. So a small pond in a overall desert map is enough Edited December 5, 2010 by Crusader
+Stary Posted December 5, 2010 Posted December 5, 2010 (edited) Thats what Im wondering because the Desert V1.3, I think the Germany for NF4+ and Israel terrain you did Stary all have been retiled. but retiled as in changed textures, NOT changed shorelines layout -so where sea was there's high chance it still is. The way I (mis)understand this is that the Mission Editor only needs to check (based on the terrainname_Water.bmp) if in given place should allow placement of sea-specific units (TANKER,CARGOSHIP,CARRIER etc) or ground ones. edit: Crusader was faster Edited December 5, 2010 by Stary
+PureBlue Posted December 5, 2010 Posted December 5, 2010 (edited) The editor needs some water defined so that we can access the ships list, but you can always move the ships around once placed. So a small pond in a overall desert map is enough My editor won't let me move a land based object to the sea, or vice versa. Edited December 5, 2010 by pureblue
+Stary Posted December 5, 2010 Posted December 5, 2010 My editor won't let me move a land based object to the sea, or vice versa. That's exactly correct
+Crusader Posted December 5, 2010 Posted December 5, 2010 Aha.. but thats not LITE anymore !!!! LOL You can place ship waypoints on land though, and vehicle waypoints on water. But they cant be moved around then.
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