usafphantom2 Posted April 6, 2013 Posted April 6, 2013 Ahhha So.Well again would look right as a static airfield item?Maybe? Quote
+whiteknight06604 Posted April 6, 2013 Posted April 6, 2013 Wrench is that because of the way the game handles turrets on fighters? in FE guys set up planes with flexable guns to have a dummy forward fireing MG and that made the fighters act agresivly and then once in range the flexible guns open up. is this something that might work in SF? i have seen some planes with turrets return fire from bombers ,maybe changing the Defiant to "attack" or "bomber" and then adding a dummy gun might work.... Quote
+whiteknight06604 Posted April 6, 2013 Posted April 6, 2013 update, I can't get the defiant to even recognize the guns...any guns. i change them and no matter what type I add they don't register any ammo. something must be wrong somwhere.....just not seeing it myself. Quote
+whiteknight06604 Posted April 6, 2013 Posted April 6, 2013 (edited) ok I seem to have made some progress. I added a Forward gun to the defiant and changed it from "FIGHTER" to "ATTACK" sent it on an interecpt mission and it went after some stukas. they attacked with the forward gun and used the turret as targets were in range. the turret was far from effective but it was shooting.now to change the forward gun to a dummy and see how that works. edit. I added the dummy machinegun from FE and they still attack but do no damage with their forward firing dummies but the turrts are fireing and sometimes even hit. I had to set them to rotate 360 degrees but they seem to want to fir to the sides and rear more often but the do fire to the front too. Edited April 6, 2013 by whiteknight06604 Quote
Wrench Posted April 6, 2013 Posted April 6, 2013 well, you'll see shortly ... i'll be uploading it sometime later tonight Quote
+whiteknight06604 Posted April 6, 2013 Posted April 6, 2013 well, you'll see shortly ... i'll be uploading it sometime later tonight I will be llooking forward to it. Quote
+SupGen Posted April 7, 2013 Posted April 7, 2013 Hey whiteknight, where can I find that dummy MG? Just went thru the FE D/lds and couldn't find it. I think I'd like to screw around with this myself. Thanks. Quote
Wrench Posted April 7, 2013 Posted April 7, 2013 if you dudes fix it, upload the 'repaired' data ini and any other parts needed Quote
+SupGen Posted April 9, 2013 Posted April 9, 2013 Wrench, I don't know where to find wk's dummy gun so I added 2 303_BrowningDs (the D is for Dummy, but they're really not) to the nose (I don't know how to do the dummy thing so I made the AmmoWeight .000003) and changed FIGHTER to ATTACK in the Data ini and I have to say....that guy in the back is a maniac! He doesn't hit all that much, but he sure shoots a lot of .303 ammo. Quote
Wrench Posted April 9, 2013 Posted April 9, 2013 i'd have added a the dummy gun just one wing (like the Battle) or down the prop centerlline, like the 109s but they're engaging now? Quote
Wrench Posted April 9, 2013 Posted April 9, 2013 yes, indeed they are...!!! (it's still a frakking death trap though!) ================================== I added this to the Fuselage section: SystemName[012]=DummyGun adjusted the turret yaw [TurretGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=2 GunnerID=1 Position=-0.0000,-1.6278,0.8142 PitchModelNodeName=gunbase YawModelNodeName=Turret GunRange=1100 PitchAngleRate=25 MaxPitch=60 MinPitch=10 DefaultPitchAngle=28 YawLimited=FALSE YawAngleRate=25 MaxYaw=250 MinYaw=250 DefaultYawAngle=180 MinExtentPosition=-0.3,-1.2,0.3 MaxExtentPosition= 0.3,-2.2,1.3 HasArmor=TRUE ArmorMaterial=STEEL Armor[REAR].Thickness=9 locaiton on wing for fake gun: [DummyGun] SystemType=FIXED_GUN GunTypeName=303D InputName=FIRE_PRIMARY_GUN MuzzlePosition=1.54,2.0,-0.46 AimAngles=0.0,0.0,0.0 MaxAmmo=400 EjectShells=FALSE EjectPosition=1.54,0.40,-0.7 EjectVelocity=0.0,0.0.-0.2 and the fake gun itself (or use what you have and rename in the statement above) This is one of those "well, I'll be dipped in s**t" moments; when we actually outsmart the game engine Quote
+SupGen Posted April 9, 2013 Posted April 9, 2013 (edited) Wrench, even using your entries in the data ini, that gun is no dummy! One of my flight was on the tail of a 109 (and I mean target fixated,lol) and there were pieces flying off it. Also, the Min/Max=250 thing wasn't working for me, the turret just pointed over the starboard side of the plane; I'm using MinYaw=30 and MaxYaw=330 and that's working pretty good. Edit: Almost forgot, I also upped the turret's gun range to 2000. 1100 seemed a little low compared to others in the game (with 303s). Edited April 9, 2013 by SupGen Quote
Geary Posted April 11, 2013 Posted April 11, 2013 (edited) Does anyone know if there is an A-25 Shrike available for SF2? If so, where? If not, please add to the wish list. TKS. Edited April 11, 2013 by GearyMcS Quote
Wrench Posted April 11, 2013 Posted April 11, 2013 paint the SB2C OD/Gray, and have it sit on the the ramp!!! they never saw combat, as the army decieded they not longer needed dive bombers (which don't explain away the A-36!) Quote
Geary Posted April 11, 2013 Posted April 11, 2013 (edited) paint the SB2C OD/Gray, and have it sit on the the ramp!!! Paint?? Who? Me?? Edited April 11, 2013 by GearyMcS Quote
usafphantom2 Posted April 14, 2013 Posted April 14, 2013 (edited) Does this mean that now we can finally have a Blackburn ROC for FAA?And Please add a Raiden and Grace to list. :biggrin:and that J7W something with the prop in front and back.Wrench Please do a NF skin for Defiant should be easier than day scheme. Edited April 14, 2013 by usafphantom2 Quote
usafphantom2 Posted April 20, 2013 Posted April 20, 2013 Wrench,The Havoc's and Boston's are my favorites as well.When I was still building plastic replica's I looked all over for every variant I could find,The most unique I found was a nightfighter Variant called Turbinlite which contained a searchlight in the nose section. Quote
Wrench Posted April 20, 2013 Posted April 20, 2013 (edited) considering they built Havoc/Bostons less than 1/2 mile west of where I'm sitting.... always had an afinity for Douglas Aircraft I'll take your Definant NF request under advisement.Looks like a Free Polish squadron.. ... still busy rebuilding Europe (and the more I fix, the more I find NEEDS fixing...) didn't the DAT issue a ROC?? Edited April 20, 2013 by Wrench Quote
+daddyairplanes Posted April 20, 2013 Author Posted April 20, 2013 ... still busy rebuilding Europe (and the more I fix, the more I find NEEDS fixing...) would that qualifiy you for Marshall Plan money as a prime subcontractor? with interest of course......... 1 Quote
Wrench Posted April 20, 2013 Posted April 20, 2013 (edited) ohhhh from your mouth to G*d's ear!!!! i wonder how that works ... I'm building it so we can blow it up!! (like a family friend, who was a CE at Fort Lewis, WA. They built bridges for a war game exercise, and 4 days later blew them up!!) Edited April 20, 2013 by Wrench 1 Quote
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