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Posted

The new 5/11 patch changed many things in skinning adding some new outstanding features, so with some WIP to remake I decided to start a new skinnnig job using new standards, these are first squadrons

 

post-5138-0-09924100-1306160987.jpg F.1 74° Sq.

 

post-5138-0-73167200-1306161136.jpg F.1 60° MU

 

post-5138-0-90467000-1306161468.jpg F.1 AFDS

 

post-5138-0-66906100-1306160455.jpg F.1A 56° Sq.

 

post-5138-0-01704900-1306161058.jpg F.2A 92° Sq.

 

N.B. some squadron patches are from Spinners, little edited by me.

 

More to come.

 

Paul :yikes:

  • Like 1
Posted

The new 5/11 patch changed many things in skinning adding some new outstanding features, so with some WIP to remake I decided to start a new skinnnig job using new standards, these are first squadrons

 

nice work paulo :good:

 

what did the patch change for skinning ???? and what are the new features ???? and will the skins still work on sf2 games that are not patched with the 5/11 patch :blink:

Posted

Looking beautiful as usual Paul :good:

Can you give a rundown on the new skin features? What else has improved other than the decal numbering mathematics and new bump maps.

Posted (edited)

nice work paulo :good:

 

what did the patch change for skinning ???? and what are the new features ???? and will the skins still work on sf2 games that are not patched with the 5/11 patch :blink:

 

Umut is right: new numbering and new bump maps.

If You extract a lightinig skin folder You can see better than I try to explain.

 

So texture.ini files need to be edited, but working on new jpg files is the new job for silver/colored planes.

 

No idea if this will work on previous patches or custom planes (but I think not).

 

I'm learnig and trying.

 

We will be in touch.

 

Paul :drinks:

Edited by paulopanz
Posted

Hello,

 

Very beautiful! :good:

 

Lightning was effectively very impressive plane with high visibilty colors... :clapping:

 

Coupi. :bye:

Posted

 

Lightning was effectively very impressive plane with high visibilty colors... :clapping:

 

Coupi. :bye:

 

I think so, too.

 

Tk made for us every type and version. So we have a plenty of models to paint ....

 

:drinks:

Posted (edited)

Sure!!! :salute:

 

I've forgotten their accurate cockpits in the TK game!!!

 

Just a little movie... because I like this aircraft...

 

 

Coupi.

Edited by Coupi
Posted (edited)

Some updates ...

 

post-5138-0-98598200-1306320761.jpgpost-5138-0-98609100-1306320776.jpg F.1A No. 111 Sq.

 

post-5138-0-74264900-1306320789.jpgpost-5138-0-94703500-1306320806.jpgpost-5138-0-23776500-1306320825.jpg F.1 145 ghost Sq. 226 OCU

 

post-5138-0-34143100-1306320840.jpg F.1 TFF Leuchars

 

post-5138-0-32253000-1306320854.jpg F.1 TFF Wattisham

 

... to be continued.

Edited by paulopanz
  • Like 1
  • 2 weeks later...
Posted (edited)

After almost a day finally the F.1 big skin pack is pending for approval ...

 

The skins are ugraded with all decals except numbers on the skin as Carlo likes.

 

Here a preview.

 

post-5138-0-96577800-1307224554.jpgpost-5138-0-71388200-1307224579.jpgpost-5138-0-70118000-1307224567.jpgpost-5138-0-95932200-1307224598.jpg

 

 

As F.1s were in service on TTF squadrons since 1973 I changed data/userlists.ini.

 

Alex took me the 'real' RR Avon voice and a 74th Sq. loading screen was included.

 

As my work goes on with F.1A, I have to tank Tk for 5/11 patch new features.

 

Paul :heat:

Edited by paulopanz

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