+ludo.m54 Posted July 13, 2011 Posted July 13, 2011 Hello, I'm working to improve the stock Mirage 5F and I need the help of the one of the INI masters of Combatace. I would like to remove the attachment point of the outside pylon (in the red circle of the screenshot). So I have two questions : 1 : is it possible ? 2 : if it's possible, how can I do it ? Thanks. Ludo Quote
+paulopanz Posted July 13, 2011 Posted July 13, 2011 (edited) Do you need to delete the whole pylon? We need the name of the part to delete. Edited July 13, 2011 by paulopanz Quote
Spinners Posted July 13, 2011 Posted July 13, 2011 I've done the same thing on my Phantom 'ADC' where I only wanted air-to-air missiles. You'll need to open up the LOD and find the mesh name. For the record, this what TK called those parts on the F-4E; Component[012]=LeftInnerRailSwayBrace Component[013]=RightInnerRailSwayBrace Quote
Wrench Posted July 13, 2011 Posted July 13, 2011 completly remove, as in using the 'hide mesh trick'? or just not have something loaded there? is it possible - very! and pretty easy too! how to do it - we need to know exactly WHAT is to be accomplished look in the 5fs data ini, the pylon mesh should be named [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=NATO,UK,FRANCE ModelNodeName=outer_pylon_L PylonMass=30.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L LaunchRailHeight=0.16 LaunchRailMass=25 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=NATO,UK,FRANCE ModelNodeName=outer_pylon_R PylonMass=30.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_R LaunchRailHeight=0.16 LaunchRailMass=25 Tell us what you're want to do, and I should be able to tell you how to do it. Quote
+Soulfreak Posted July 13, 2011 Posted July 13, 2011 I think he woul like to remove the "bomb holders" only, not the complete pylon, so that there is only the missle rail and pylon, without the bomb holders. Quote
Svetlin Posted July 13, 2011 Posted July 13, 2011 (edited) So do I, Soulfreak, and here is a cure Ludo: [AircraftData] ...... Component[008]=braceL Component[009]=braceR [braceL] ParentComponentName=outer_wing_L ModelNodeName=outer_pylon_brace_L_ok DestroyedNodeName=outer_pylon_brace_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [braceR] ParentComponentName=outer_wing_R ModelNodeName=outer_pylon_brace_L01_ok DestroyedNodeName=outer_pylon_brace_L01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE That will permanently delete the braces and if bombs are loaded that eyecandy will be missing. The braces can be made loadable through the loadout file, if made into fake weapons. I can do it for you during the weekend, if you're interested, or unless someone comes up with a better solution. Edited July 13, 2011 by Svetlin Quote
+ludo.m54 Posted July 13, 2011 Author Posted July 13, 2011 (edited) Sorry, my explanations were not very clear... Carlo, you read in my mind Svetlin : it works !!! French Mirage 5 carried only air to air missile or ECM on these pylons, so no need to do more. The test flights will begin soon (if there are volunteers to try this french bird... just tell me) Thanks to all Ludo Edited July 13, 2011 by ludo.m54 Quote
Wrench Posted July 13, 2011 Posted July 13, 2011 if he wants to remove the bombs, just delete BOMB from the hardpoint data, rewrite the loadout ini to reflect IRMs only. Without bombs loaded, the braces won't show. That's standard practice in all 3W models. It would just use the missile rail (that's the reason, for instance, if you remove the stuff on the loadout screen, the pylons disappear whence in-game) It don't get any easier than that! Quote
Svetlin Posted July 13, 2011 Posted July 13, 2011 Wrench, for some reason I don't get, that did not work for me. The braces used to appear no matter the type of weapon loaded on the pylon or listed in the hardpoint data. Quote
Wrench Posted July 13, 2011 Posted July 13, 2011 How odd!!! well, I'd just use Svelin's fix, and his screenies show it works Quote
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