Guest BeachAV8R Posted August 1, 2011 Posted August 1, 2011 (edited) Probably not a maintenance write-up often seen on a real carrier huh? I'm using Wrench's awesome T-45 trainer for some of my missions and I've just moved it onto a carrier but I've run into a problem. I'm trying to make a mission for carrier qualifications but for some reason the T-45 can't survive the catapult launch..! It reaches the end of the catapult track and pitches up violently and crashes. I've tried varying the flap and loadouts, but it seems to happen every time. Am I doing something wrong or is there something to tweak in the INI file or something? I asked Wrench and he suggested I post the question in here since he doesn't know what would cause that... Wrench's update to Russo's T-45: http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/ Any ideas? Going to be hard to do carrier quals if I keep blowing up at the end of the cat stroke.. Thanks.. BeachAV8R Edited August 1, 2011 by BeachAV8R Quote
+Wrench Posted August 1, 2011 Posted August 1, 2011 ok... I had some ideas, and made some changes. I guess I didn't do enough research when I did the conversion. To be sure, however, the entire FM needs refining.... in the FlightData, add these lines: FlapSettingForLanding=2 FlapSettingForTakeOff=1 FlapSettingForCatapult=2 in AircraftData, change the weight (it's too heavy) EmptyMass=4460.0 (note: empty inertia will need recalculating, and I don't know how to do that) I also upped the thrust a bit (may slightly too much) In the Engine section: SLThrustDry=37809.9 (again, not a real good guess -used A-4E engine spec) edited one of my old test missions; the aircraf still does that oddball pitch up (ie: flys with the nose pointed straight up, and the belly going forward!!) Here's the mission to test; requires full-4 merged, VietnamSEA terrain copy/paste the text below into a blank notepad sheet, and 'save as...' T45_CV_Take0ff.msn [MissionHeader] AircraftType=T-45A MissionMap=VIETNAMSEA MissionType=RECON StartTime=13:45:00 StartDate=05/08/1991 NavalMission=TRUE [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=0 EnemyAirDefenseActivity=2 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 GeneratedMission=FALSE AdjustStartPosition=FALSE AdjustBaseWaypoint=TRUE CreateStaticAircraft=FALSE CreateHelpFlight=FALSE [Weather] WeatherType=SCATTERED WeatherAlt=2438.400146 WeatherThickness=304.800018 HasHighLayer=FALSE FogAmount=0.550000 ContrailAlt=7924.800293 StartWindDirection=119.999992 StartWindSpeed=10.803324 WindGustingAmount=7.202216 [AircraftMission001] Name=SHOWTIME AircraftType=T-45A Size=2 Alignment=FRIENDLY RandomChance=100 MissionType=RECON TargetArea=Vinh ObjectiveID=5 RatingForSuccess=100 CarrierBased=TRUE Position=592000.000000,618000.000000,0.000000 Heading=-64.486855 Speed=244.075012 StartTime=0.000000 BaseArea= Waypoint[01].Command=TAKEOFF Waypoint[01].Position=591913.397453,618049.999992,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=189.880005 Waypoint[02].Command=DEPART Waypoint[02].Position=583718.906882,622362.531297,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=189.880005 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=525753.650518,618834.924943,3000.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=244.075012 Waypoint[04].Command=INITIAL_POINT Waypoint[04].Position=492705.143471,643623.291498,3000.000000 Waypoint[04].Size=1500.000000 Waypoint[04].Speed=244.075012 Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=TRUE Waypoint[05].Position=483438.000000,669812.000000,500.000000 Waypoint[05].Size=1500.000000 Waypoint[05].Speed=215.416870 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=509626.706846,679079.146782,500.000000 Waypoint[06].Size=1500.000000 Waypoint[06].Speed=215.416870 Waypoint[07].Command=WAYPOINT Waypoint[07].Position=549684.351138,668977.075057,3000.000000 Waypoint[07].Size=1500.000000 Waypoint[07].Speed=244.075012 Waypoint[08].Command=APPROACH Waypoint[08].Position=591394.331383,596981.017202,1524.000000 Waypoint[08].Size=1500.000000 Waypoint[08].Speed=139.554001 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Position=600019.393991,613369.998344,762.000000 Waypoint[09].Size=1500.000000 Waypoint[09].Speed=79.643829 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Position=592043.301273,617975.000004,0.000000 Waypoint[10].Size=25.000000 Waypoint[10].Speed=64.860001 Nation=USMC FormationType=USFighter PilotTrainingStandard=EXCELLENT Loadout=RECON AmmoPercent=100 FuelPercent=100 TracerMixRatio=6 Texture=USNGrey1 Squadron=VF211 AircraftNumber=0 KillMarking=0 [GroundMission001] Name=USS Constellation GroundObjectType=CVA-63 Nation=USN RandomChance=100 ObjectiveID=0 RatingForSuccess=100 Size=1 FormationType= NavalObject=TRUE Carrier=TRUE Position=592000.000000,618000.000000,0.000000 Heading=300.000000 Speed=18.000000 StartTime=-503.430542 Alignment=FRIENDLY PilotTrainingStandard=NORMAL Waypoint[01].Command=WAYPOINT Waypoint[01].Position=582646.924805,623399.999023,0.000000 Waypoint[01].Size=1546.212891 Waypoint[01].Speed=18.000000 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=584193.137451,620721.879639,0.000000 Waypoint[02].Size=1546.212891 Waypoint[02].Speed=18.000000 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=602899.287842,609921.881592,0.000000 Waypoint[03].Size=1546.212891 Waypoint[03].Speed=18.000000 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=601353.075195,612600.000977,0.000000 Waypoint[04].Size=1546.212891 Waypoint[04].GotoWaypoint=1 Waypoint[04].Speed=18.000000 Texture=USMCGrey ShipNumber=4 [Callsign] GroundCallsignID=1 FACCallsignID=1 TACCCallsignID=1 it really DO act strange!! Quote
Guest BeachAV8R Posted August 1, 2011 Posted August 1, 2011 LOL..when I get home I'll give that a shot. It was funny because the AI T-45s could actually make it off the end of the carrier with this radical cobra-like maneuver to get airborne, but apparently the pitch caused a tailstrike or something for the human flown aircraft.. :D Thanks for checking that out.. I'll report back later! Quote
Guest BeachAV8R Posted August 2, 2011 Posted August 2, 2011 Hmm.. Despite the changes I'm still exploding at the end of the cat stroke.. :( Quote
+EricJ Posted August 2, 2011 Posted August 2, 2011 Are you pulling the stick as soon as you clear the deck? Or are you letting it fly on it's own, pulling stick and then explode? Quote
+Wrench Posted August 2, 2011 Posted August 2, 2011 under pure autopilot control, even with the Radical Cobra , both birds make it off the deck in the mission above (with the data ini tweeks) Just wish I know WHAT was causing that pitchup! Quote
Guest BeachAV8R Posted August 2, 2011 Posted August 2, 2011 LOL..I hadn't thought of using the autopilot. Indeed, with the autopilot on both aircraft (mine and the wingman) make it off the deck with a bit of a funky pitch up at the end of the stroke: Without using the autopilot, but without touching the controls, this is what happens: At this point..my wingman is wishing he joined the Air Force.. The wingman makes it off the end and does his Cobra departure.. I can certainly just use the autopilot to get airborne..so no worries with finding the cause. Just never thought to use the autopilot (guess I could consider it training for the F-18 right?).. Thanks for the help.. BeachAV8R Quote
+EricJ Posted August 2, 2011 Posted August 2, 2011 Looks like it needs an FM tweak... The Mirage Factory A and the E,F, and G models don't have an issue, just let it ride until the script ends and you have control of the aircraft. Quote
+ravenclaw_007 Posted August 2, 2011 Posted August 2, 2011 (edited) i did have the exact same thing on my Buccaneer there where 2 things that causes this - i had to remove the tailskid - i had to change the ShockStroke the shockstroke should be the the same as on the 3D model , if the stroke length is to long you have this catapult effect with some possible flip over [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25//0.10 HideGearNode=FALSE ModelNodeName=NoseGearStrut InsideNodeName= ShockAnimationID=7 ShockStroke=0.256_____________________________________check this value SpringFactor=0.4--------------------------------------this can cause it to DampingFactor=0.90 WheelNodeName=FrontTire RotationAxis=X-AXIS RollingRadius=0.335 CastoringWheel=TRUE CastoringNodeName=Front_Steering CastoringAxis=Z-AXIS Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=60.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=99.61 MaxLoadFactor=9.0 Edited August 2, 2011 by ravenclaw_007 Quote
Slartibartfast Posted August 2, 2011 Posted August 2, 2011 Scrap the T-45 and go with an A-4... Scooters are great fun... Sorry no answers on how to fix this problem... Quote
+Wrench Posted August 2, 2011 Posted August 2, 2011 (edited) Interesting ... have to check with Russo as to what the stroke length is on the model. The spring/damping seems a bit high imho: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 RetractTime=6.0 AnimationID=1 DragArea=0.35 ModelNodeName=Nose_Gear_Strut InsideNodeName=Nose_GearWell ShockNodeName=FrntWhlHousing ShockAnimationID=6 ShockStroke=0.25 SpringFactor=5.0 DampingFactor=4.0 WheelNodeName001=NoseTireL WheelNodeName002=NoseTireR RotationAxis=x-Axis ReverseModelOrientation=FALSE RollingRadius=0.17 CastoringWheel=TRUE CastoringNodeName= Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=5.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=130 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=7.0 RetractTime=7.0 AnimationID=1 DragArea=0.35 ModelNodeName=MainGear_Strut_L InsideNodeName=Main_GearWell_L ShockNodeName=MainGearR_Axles ShockAnimationID=6 ShockStroke=0.25 SpringFactor=5.0 DampingFactor=4.0 WheelNodeName=MainTire_L RotationAxis=x-Axis ReverseModelOrientation=FALSE RollingRadius=0.275 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.80 RollingCoefficient=0.05 MaxDeploySpeed=130 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=7.0 RetractTime=7.0 AnimationID=1 DragArea=0.35 ModelNodeName=MainGear_Strut_R InsideNodeName=Main_GearWell_R ShockNodeName=MainGearR_Axles ShockAnimationID=6 ShockStroke=0.25 SpringFactor=5.0 DampingFactor=4.0 WheelNodeName=MainTire_R RotationAxis=X-Axis ReverseModelOrientation=TRUE RollingRadius=0.275 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.80 RollingCoefficient=0.05 MaxDeploySpeed=130 Slarti makes a good point ... we DO have a TA-4 Scooter, but I don't know if it'll take 'winders Edited August 2, 2011 by Wrench Quote
+ravenclaw_007 Posted August 2, 2011 Posted August 2, 2011 reduce the spring factor to 4 and try it Quote
+russouk2004 Posted August 2, 2011 Posted August 2, 2011 Im looking for the model as I type this Quote
+Wrench Posted August 2, 2011 Posted August 2, 2011 would it be too much to ask to fix the shadow stuff??? (asking sheepishly and politely) Quote
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