Silverbolt Posted December 26, 2011 Posted December 26, 2011 talk about behind the curve... Hawaii and Japan (well, southern half the Home Islands, Korea and Ryukus) have been terrains for about 5 years ... look in the SF1/Terrains downloads section. be interesting, though ... but methinks a LOT more difficult, as this terrain will be LOD driven. Can't wait to study it! well, a new version for OTC would be fantastic hehe Quote
+SkateZilla Posted December 26, 2011 Posted December 26, 2011 (edited) talk about behind the curve... Hawaii and Japan (well, southern half the Home Islands, Korea and Ryukus) have been terrains for about 5 years ... look in the SF1/Terrains downloads section. be interesting, though ... but methinks a LOT more difficult, as this terrain will be LOD driven. Can't wait to study it! i meant Hawaii and japan maps with the new Terrain Engine, since its mostly water around them (if you set them up right), we can go ballistic with Terrain Details and objects the same way T10 did with Iceland. also, i do believe TK said somewhere that TODs are gone, everything is LOD now (in one of his "we got so much to do and so little time/money speeches, he mentioned re-doing all the TODs into LODs.) Edited December 26, 2011 by SkateZilla 1 Quote
+Stary Posted December 26, 2011 Posted December 26, 2011 SZ, you're mistaking TODs with HFD I think Quote
+Julhelm Posted December 26, 2011 Posted December 26, 2011 Well he did say new terrain engine only uses lod for everything. Quote
+SkateZilla Posted December 26, 2011 Posted December 26, 2011 (edited) Source Well' date=' TODs aren't really meant for complex objects - all the TOD objects on one single tile are rendered as a one big object, so having more complex shape you can run out of polys and run into other problems like sorting issues, etc. So its best to use target placement objects for more complex shape. [b']New terrain engine has no TOD, everything is placed in max.[/b] TK -- Which Means the Terrain is prolly Done in MAX too. One less tool to deal with and code, just use max for everything. Edited December 26, 2011 by SkateZilla Quote
Gr.Viper Posted December 26, 2011 Posted December 26, 2011 One less tool to deal with and code, just use max for everything. All you need is legit max Quote
+Stary Posted December 26, 2011 Posted December 26, 2011 guys, could someone with the knowledge (=everyone but me apparently) name all the ships we have in the new 3 shots? Quote
+Stary Posted December 26, 2011 Posted December 26, 2011 All you need is legit max which is the free student 30 days copy... then you have HDD fail after that time and need to reinstall works for me Quote
+Brain32 Posted December 26, 2011 Posted December 26, 2011 It's all nice and fine, I only wonder about DEM to 3dsMAX importing(or however we will get elevation data)... Quote
+Stary Posted December 26, 2011 Posted December 26, 2011 looks like higher resolution STRM to me, perhaps imported as grayscale bitmap there are various (free) programs to output DEM/STRM data as bitmaps Quote
JediMaster Posted December 27, 2011 Posted December 27, 2011 Lifeboats = ejection seats for ships. Quote
+PureBlue Posted December 27, 2011 Posted December 27, 2011 guys, could someone with the knowledge (=everyone but me apparently) name all the ships we have in the new 3 shots? FFG7, first of class frigate, Oliver Hazard Perry http://en.wikipedia.org/wiki/USS_Oliver_Hazard_Perry_%28FFG-7%29 Seems like it just let off an SM-1 missile and its gun is trained to incoming aircraft. [url=http://en.wikipedia.org/wiki/USS_Comte_de_Grasse_%28DD-974%29][/url]DD-974, Spruance Class DD, Comte de Grasse. http://en.wikipedia.org/wiki/USS_Comte_de_Grasse_%28DD-974%29 This seems to be the first model, without the ABL(Armored Box Launcher) used for Tomahawks. Definitely some kind of LHA. Quote
Slartibartfast Posted December 27, 2011 Posted December 27, 2011 I would hazard a guess that the LHA is a Tarawa class ship as the Wasp Class did not come into the time frame until 1989 for Wasp and the others of class followed later... Quote
Gr.Viper Posted December 27, 2011 Posted December 27, 2011 Tarawa... think I've blasted a few of them in Enemy Engaged. Quote
+SkateZilla Posted December 27, 2011 Posted December 27, 2011 doesnt surprise me, as the OHPerry was listed in the "Updated" Ground Objects List. Quote
+Stary Posted December 27, 2011 Posted December 27, 2011 (edited) yeah thanks Edited December 27, 2011 by Stary Quote
+Stary Posted December 27, 2011 Posted December 27, 2011 hehehe far from that... I suck at match for example Quote
Silverbolt Posted December 28, 2011 Posted December 28, 2011 (edited) More jaw dropping screens at Google+'s TW page spoiling some new features: the sea is not flat as i tought , in torments the sea will be variable the carriers now have parked planes reallistic burners are featured (shockwave rings!) a lot of eye candy ! let's hope this continues with avionics and game dynamic. https://plus.google....987658172088290 Edited December 28, 2011 by Silverbolt 2 Quote
+Stary Posted December 28, 2011 Posted December 28, 2011 (edited) two more I missed Edited December 28, 2011 by Stary Quote
+SidDogg Posted December 28, 2011 Posted December 28, 2011 I guess all catapults are working ...oh! Oh! OH! I spy a launch baaarrrrr SidDogg Quote
+Stary Posted December 28, 2011 Posted December 28, 2011 I wonder it the A-7E will be flyable? My bet is yes, for some ground pounding, the existing model is already very good cockpit wise Quote
Gr.Viper Posted December 28, 2011 Posted December 28, 2011 (edited) Stary turned to stone at the mere sight of four cats? I wonder if that wings folded GProwler behind the 4 Tomcats will follow them Edited December 28, 2011 by Gr.Viper Quote
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