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Kodiak

What does March 2012 patch change in Full merged WITHOUT NA installed?

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I have a full merged install of SF2, WOE, WOI, WOV + Exp 1 and 2.

If I install the new March 2012 patch what will it do? Will I get also the new goodies from NA in my merged install?

I like the thing that there seems to be some sort of ILS now. Will I get that?

Is it also worth installing the March 2012 patch for me or should I wait?

 

Thanks in advance.

My best regards, Kodiak.

Edited by Kodiak

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what it brings (at least what i noticed)

 

populated aicraft carriers (but you still need to use the mission editor to take off from)

 

 

what it broke?

 

the electro optical weapons (you can lock them, but you have no zoom level, so you can't see what's you are locking on)

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Will I have that ILS working if I install the March patch?

 

Best regards, Kodiak.

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control mapping.

 

support for features of SF2NA (new terrain etc).

 

March Patch brings everything up to the SF2NA Standard minus the content.

Edited by SkateZilla

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control mapping.

 

support for features of SF2NA (new terrain etc).

 

March Patch brings everything up to the SF2NA Standard minus the content.

 

control mapping? where? :blink:

 

and don't agree with the second too, otherwise why can't we have carrier take off in single random missions?

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SF2NA Made control mapping changes. (which also borked control mapping, which is why tk had to do a hotfix.)

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SF2NA Made control mapping changes. (which also borked control mapping, which is why tk had to do a hotfix.)

 

 

noticed no change in control mapping

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and don't agree with the second too, otherwise why can't we have carrier take off in single random missions?

 

I suspect the terrain_targets/types.ini files for IcelandNA have carrier stations, and some aircraft have a parameter that makes the carrier stations their priority base...

Hopefully we can implement these once we take a peek with the CAT extractors...

Edited by PureBlue

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I suspect the terrain_targets/types.ini files for IcelandNA have carrier stations, and some aircraft have a parameter that makes the carrier stations their priority base...

 

 

vietnam sea have carrier stations no? it might be your second options (naval aircrafts having priorities)

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noticed no change in control mapping

 

I noted only one difference, SF2NA Default had the DRAG_CHUTE line missing..

Haven't installed the hotfix to see if he just fixed the control menu or added that parameter..

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vietnam sea have carrier stations no? it might be your second options (naval aircrafts having priorities)

 

Yes they did. But now I think he might have a seperate ini for these entries, where the types and sizes of the carrier group can be defined.

With probably a way to give them waypoints, like shipping routes....

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I noted only one difference, SF2NA Default had the DRAG_CHUTE line missing..

Haven't installed the hotfix to see if he just fixed the control menu or added that parameter..

 

 

the hotfix is only for sf2 NA? no?

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I noted only one difference, SF2NA Default had the DRAG_CHUTE line missing..

 

Drag chutes havent been implemented since Day 1 of SFP1, so no great loss.

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As someone else mentioned in another thread the "Start in Air - Near Base" option has also gone.

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It fixed the disappearing air base problem in wide view.

 

It makes the cargo ship immune to weapon fire.

 

I tire of this two steps forward one step back methodology.

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for those that make their own squadron tailcodes and/or tailnums, the white outlines are back on again. had disappeared with the may 11 patch but definately back.

 

Edited by daddyairplanes

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I just noticed that today meself, when making a bunch of new ones.

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only other thing i can think of is it cause of going from 32bit to 64?

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It makes the cargo ship immune to weapon fire.

 

Not just the stock cargo ship, but all third-party ships, too. The new vessels included in SF2:NA use different data format, I guess, so they need to be updated for anyone with the March 2012 patch or they'll stay invincible.

 

 

I can't fathom why the "Start in Air - Near Base" option was removed. Often I don't have time to take off and wait for wingies to form up, but don't want to start in spitting range of the bad guys...

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i have NA merged and i sunk the Riga yesterday but i still have these on my object folder

BULLETOBJECT.ini

MISSILEOBJRCT.ini

WRECOBJETC.ini

forgot to delete them

Edited by cocas

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Got my SF2+ all merged patched up to March 12 level. Nice adds on deck with the static aircraft and helos.

 

However, went RTB'ing, your wingman still disapears instead of landing. This is a holdover from previous patches.

 

Additionally, F9 does not follow your missiles anymore. It does nothing. At least for me and I have not changed that key.

 

-S

Edited by ST0RM

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