Jump to content

Recommended Posts

Posted (edited)

Hi Kout,

 

I have to say, all my old SFP1/WoX installs used your UI mods. . .

 

I am loving your new work for SF2:NA :good:

 

Cheers Mate :drinks:

Edited by Baltika
Posted

Thanks Baltica - if you use the stock SF1 WoE you were already using my UI :cool:

 

Does anyone have any thoughts on resolution - I'm working in 1920 x 1200 but I assume I'm in the minority. Would 1680 x 1050 be the most mainstream resolution or should I go even lower? Time for a poll?

Posted

Thanks Baltica - if you use the stock SF1 WoE you were already using my UI :cool:

 

Does anyone have any thoughts on resolution - I'm working in 1920 x 1200 but I assume I'm in the minority. Would 1680 x 1050 be the most mainstream resolution or should I go even lower? Time for a poll?

 

The ones I see the most kout is 1920x1200 and 1680x1050. I prefer 1680x1050. But can use either.

Posted (edited)

From my experience, 1680 x 1050 still looks OK @ 1920 x 1200 on my system (HD 5850, Win 7)

( I might do a test how 1920 x 1200 looks on 1680 x 1050 )

 

The stock WOE UI is the best ever for me. I wish the same templates would had been used on all SF titles. I just learned only now that it was your work Kout ?! blink.gifdrinks.gifSalute.gif

Edited by squid
Posted

I thought the original desert terrain was based on mozambique, turned 90 degrees?

The boxes don't highlight if you change/select a campaign or terrain; I was hoping to make them link to an info page (using "Destination=[xxxx]" in the ini file) but unfortunately the campaignscreen.dll doesn't seem to support this (i.e. the destinations for cancel and accept are hardcoded in the dll).

Posted

I thought the original desert terrain was based on Mozambique, turned 90 degrees?

 

I think you are right kout.

Posted

Planning map screen:

 

Kout your install seems porked... map should be on the left!!!

 

j/k awesome! Can't imagine how hard it is to place the positions in ini by hand!:good:

Posted

Kout your install seems porked... map should be on the left!!!

 

j/k awesome! Can't imagine how hard it is to place the positions in ini by hand!:good:

 

Yeah -- when I was working on the original WOE menu I asked TK whether he had a utility for the menus but as I recall he used an excel spreadsheet...

Posted (edited)

seems he never made any kind of inhouse tools for development sans Terrain Editor :blink:

 

might be the sentiment for DOS era :grin:

Edited by Stary
Posted (edited)

seems he never made any kind of inhouse tools for development sans Terrain Editor :blink:

 

might be the sentiment for DOS era :grin:

 

SF:CGA ?

post-3226-0-91335100-1333576248.gif

Edited by kout

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..