+Baltika Posted March 30, 2012 Posted March 30, 2012 (edited) Hi Kout, I have to say, all my old SFP1/WoX installs used your UI mods. . . I am loving your new work for SF2:NA Cheers Mate Edited March 30, 2012 by Baltika Quote
+kout Posted March 30, 2012 Author Posted March 30, 2012 Thanks Baltica - if you use the stock SF1 WoE you were already using my UI Does anyone have any thoughts on resolution - I'm working in 1920 x 1200 but I assume I'm in the minority. Would 1680 x 1050 be the most mainstream resolution or should I go even lower? Time for a poll? Quote
+Dave Posted March 30, 2012 Posted March 30, 2012 Thanks Baltica - if you use the stock SF1 WoE you were already using my UI Does anyone have any thoughts on resolution - I'm working in 1920 x 1200 but I assume I'm in the minority. Would 1680 x 1050 be the most mainstream resolution or should I go even lower? Time for a poll? The ones I see the most kout is 1920x1200 and 1680x1050. I prefer 1680x1050. But can use either. Quote
squid Posted March 30, 2012 Posted March 30, 2012 (edited) From my experience, 1680 x 1050 still looks OK @ 1920 x 1200 on my system (HD 5850, Win 7) ( I might do a test how 1920 x 1200 looks on 1680 x 1050 ) The stock WOE UI is the best ever for me. I wish the same templates would had been used on all SF titles. I just learned only now that it was your work Kout ?! Edited March 30, 2012 by squid Quote
+kout Posted April 1, 2012 Author Posted April 1, 2012 Some more WIP screens (Dave: all 1680x1050): 3 Quote
+Stary Posted April 1, 2012 Posted April 1, 2012 that's how Thirdwire should have made it look like out of the box Kout Quote
+Julhelm Posted April 2, 2012 Posted April 2, 2012 Really really really nice! I think you could fit the stock desert campaign roughly around where Tunisia/Libya is. Quote
+Stary Posted April 2, 2012 Posted April 2, 2012 desert terrain is based on that area GTOPO DEM data :yes: Quote
+JonathanRL Posted April 2, 2012 Posted April 2, 2012 (edited) Does the Campaign one highlist the area where the campaign is taking place as well? Edited April 2, 2012 by JonathanRL Quote
+kout Posted April 2, 2012 Author Posted April 2, 2012 I thought the original desert terrain was based on mozambique, turned 90 degrees? The boxes don't highlight if you change/select a campaign or terrain; I was hoping to make them link to an info page (using "Destination=[xxxx]" in the ini file) but unfortunately the campaignscreen.dll doesn't seem to support this (i.e. the destinations for cancel and accept are hardcoded in the dll). Quote
+Dave Posted April 2, 2012 Posted April 2, 2012 I thought the original desert terrain was based on Mozambique, turned 90 degrees? I think you are right kout. Quote
Gr.Viper Posted April 3, 2012 Posted April 3, 2012 Everyone's so impressed with 0 Friendly Fire... Quote
+kout Posted April 4, 2012 Author Posted April 4, 2012 Everyone's so impressed with 0 Friendly Fire... Can imagine -- I'm not a little proud myself. Planning map screen: 1 Quote
+Stary Posted April 4, 2012 Posted April 4, 2012 Planning map screen: Kout your install seems porked... map should be on the left!!! j/k awesome! Can't imagine how hard it is to place the positions in ini by hand! Quote
+kout Posted April 4, 2012 Author Posted April 4, 2012 Kout your install seems porked... map should be on the left!!! j/k awesome! Can't imagine how hard it is to place the positions in ini by hand! Yeah -- when I was working on the original WOE menu I asked TK whether he had a utility for the menus but as I recall he used an excel spreadsheet... Quote
+Stary Posted April 4, 2012 Posted April 4, 2012 (edited) seems he never made any kind of inhouse tools for development sans Terrain Editor might be the sentiment for DOS era Edited April 4, 2012 by Stary Quote
+kout Posted April 4, 2012 Author Posted April 4, 2012 (edited) seems he never made any kind of inhouse tools for development sans Terrain Editor might be the sentiment for DOS era SF:CGA ? Edited April 4, 2012 by kout Quote
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