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Posted (edited)

Hi Kout,

 

I have to say, all my old SFP1/WoX installs used your UI mods. . .

 

I am loving your new work for SF2:NA :good:

 

Cheers Mate :drinks:

Edited by Baltika
Posted

Thanks Baltica - if you use the stock SF1 WoE you were already using my UI :cool:

 

Does anyone have any thoughts on resolution - I'm working in 1920 x 1200 but I assume I'm in the minority. Would 1680 x 1050 be the most mainstream resolution or should I go even lower? Time for a poll?

Posted

Thanks Baltica - if you use the stock SF1 WoE you were already using my UI :cool:

 

Does anyone have any thoughts on resolution - I'm working in 1920 x 1200 but I assume I'm in the minority. Would 1680 x 1050 be the most mainstream resolution or should I go even lower? Time for a poll?

 

The ones I see the most kout is 1920x1200 and 1680x1050. I prefer 1680x1050. But can use either.

Posted (edited)

From my experience, 1680 x 1050 still looks OK @ 1920 x 1200 on my system (HD 5850, Win 7)

( I might do a test how 1920 x 1200 looks on 1680 x 1050 )

 

The stock WOE UI is the best ever for me. I wish the same templates would had been used on all SF titles. I just learned only now that it was your work Kout ?! blink.gifdrinks.gifSalute.gif

Edited by squid
Posted

I thought the original desert terrain was based on mozambique, turned 90 degrees?

The boxes don't highlight if you change/select a campaign or terrain; I was hoping to make them link to an info page (using "Destination=[xxxx]" in the ini file) but unfortunately the campaignscreen.dll doesn't seem to support this (i.e. the destinations for cancel and accept are hardcoded in the dll).

Posted

I thought the original desert terrain was based on Mozambique, turned 90 degrees?

 

I think you are right kout.

Posted

Everyone's so impressed with 0 Friendly Fire...

 

Can imagine -- I'm not a little proud myself.

 

Planning map screen:

post-3226-0-29349600-1333571757.jpg

  • Like 1
Posted

Planning map screen:

 

Kout your install seems porked... map should be on the left!!!

 

j/k awesome! Can't imagine how hard it is to place the positions in ini by hand!:good:

Posted

Kout your install seems porked... map should be on the left!!!

 

j/k awesome! Can't imagine how hard it is to place the positions in ini by hand!:good:

 

Yeah -- when I was working on the original WOE menu I asked TK whether he had a utility for the menus but as I recall he used an excel spreadsheet...

Posted (edited)

seems he never made any kind of inhouse tools for development sans Terrain Editor :blink:

 

might be the sentiment for DOS era :grin:

Edited by Stary
Posted (edited)

seems he never made any kind of inhouse tools for development sans Terrain Editor :blink:

 

might be the sentiment for DOS era :grin:

 

SF:CGA ?

post-3226-0-91335100-1333576248.gif

Edited by kout

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