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Posted

Bit of delay with hawks as im redoing some bits...

ignore bump mapping its test...redone intakes...some mapping

doing gear\wheels,and canopy...further along will need to alter tail by the nozlzle as its not correct.

 

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  • Like 6
Posted (edited)

redone canopy....few bits to do and just wheels to redo  bit too wide,and got correct textures now..

ignore odd bits...overlaps etc...as its hash of meshes...mixed\joined bits of 3 fuselage meshes to get all good bits...then rejoin em etc etc...pita lol

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Edited by russouk2004
  • Like 5
Posted (edited)

Thnx SF..

new canopy,canopyglass allround,..new interior of canopy,cockpit interior,new panel...tail end redone.(not square ,rounded it off as it should be)..new intakes,(out and in)...tidied up the fuselage a bit,

new wheels (correct wheel textures),repainted\mapped wells,extended tail fillet...later hawks have it...redoing pylons...(proper shape,re-texture),obscured in pic by old ones...

texture is same so just need to remap it to texture the new bits\polys.

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Edited by russouk2004
  • Like 5
Posted

redone pit...retextured cockpit side rails...remade panel front...dash........bit to do yet  always the same when you start improving stuff...more you do ,the more you see to redo lol...ignore canopy etc still wip

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  • Like 7
Posted (edited)

bit more done...got to tidy up textures in pit...remap fuselage and canopy..(tidy up)..

finish wheels..and complete the skin...rivets panels etc..getting there...might make the seats at a later date...

ignore odd bits  they are temp...(new polys where textures porked)

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Edited by russouk2004
  • Like 3
Posted

Top notch work there Russ! Wish I could make exteriors that good, but alas I always mess up the polygon flow.

 

 

 

more you do ,the more you see to redo lol.

Quoted for truth!  :biggrin:

Posted

 

Top notch work there Russ! Wish I could make exteriors that good, but alas I always mess up the polygon flow.

Thnx....its all in the smoothing I think...its quite a low poly model...with some hard edges ive added some cuts,and added some more lines to curve it a bit more here and there,and the odd meshsmooth on parts that were too flat..

post wire screen after my dinner..

Posted

Not much difference polycount wise afterwards but makes difference to visuals..

red arrow pics is older model,before revamp...shows where ive added the polys to smooth it out..

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  • Like 1

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