Jump to content

Recommended Posts

List of files updated

---------------------

 

 

--------------------

Mar 2012 -> Apr 2012

--------------------

 

CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1_DATA.INI

FLIGHT\VIEWLIST.INI

OBJECTS\AIRCRAFT\A-10A\A-10A_DATA.INI

OBJECTS\AIRCRAFT\F-14A\F-14A_COCKPIT.INI

OBJECTS\AIRCRAFT\F-14A\F-14A.LOD

OBJECTS\AIRCRAFT\F-14A\F-14A_LOD2.LOD

OBJECTS\AIRCRAFT\F-14A\F-14A_LOD3.LOD

OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_COCKPIT.INI

OBJECTS\AIRCRAFT\F-14A_77\F-14A_77.LOD

OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_LOD2.LOD

OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_LOD3.LOD

OBJECTS\AIRCRAFT\TU-16K-26_73\TU-16K-26_73.INI

OBJECTS\AIRCRAFT\TU-22M2\TU-22M2_DATA.INI

OBJECTS\GROUNDOBJECT\CARGOSHIP\CARGOSHIP_DATA.INI

OBJECTS\GROUNDOBJECT\LHA-1\LHA-1_NAMES.INI

OBJECTS\GROUNDOBJECT\TANKER\TANKER_DATA.INI

OBJECTS\WEAPONS\WEAPONDATA.DAT

OBJECTS\WEAPONS\WEAPONDATA.INI

TERRAINS\ICELANDNA\ICELANDNA_DATA.INI

TERRAINS\ICELANDNA\ICELANDNA_TARGETS.INI

 

 

Share this post


Link to post
Share on other sites

=================================

Strike Fighters 2 Apr 2012 Update

Readme File

=================================

 

This update is for Mar 2012 of Strike Fighters 2. If you have

earlier version, you must update the game to Mar 2012 version

before applying this update.

 

If you have installed any mods to the game, please check the

ChangeList.txt for a list of updated files. If any data files

you've extracted have been changed, you must manually delete

and/or updated these files, or the patched game may not run

correctly.

 

Previous campaign saved data may not load after installing

this Update.

 

List of changes in this Update include:

 

Apr 2012

----------

 

* F-14 cockpit not displaying the radar when the avionics

option is set to Easy is fixed.

 

* Naval strike mission briefing text not saving out correctly

is fixed.

 

* Parked aircraft not sitting at correct angle on land

airfield is fixed.

 

* Cockpit HUD disappearing at final waypoint is fixed.

 

* EO weapons display not zooming in correctly is fixed.

 

* CAS mission in campaign sometime getting assigned to

destroy AAA unit is fixed.

 

* Iceland A-7 campaign missions not starting properly

on carrier catapult is fixed.

 

* In-flight map not working on Iceland terrain is fixed.

Share this post


Link to post
Share on other sites

Those fixes look really good so I've updated but what new stuff will we find broken? (Please be none!!!)

 

Not tried the new Extractor yet but here's hoping it's unlocked a bit more for the modders here.

Share this post


Link to post
Share on other sites

funny checked TW page hour ago (usualstuff when drinking morning coffe) and I missed this... again

 

off to try what this breaks :yikes:

 

edit:

 

I'm 100% sure this list of updated files isn't complete, as some fixes (map, disappearing HUD) requires changes in other files

Edited by Stary

Share this post


Link to post
Share on other sites

Well, it breaks current modded installs. No suprise there.

Share this post


Link to post
Share on other sites

It also breaks the extactors. ಠ_ಠ Really, for such a relatively tiny update?

 

The things I was looking forward to the most weren't fixed: The mission editor has not been updated to support naval groups and ship numbers yet. And the bug where you get a dozen of the same ship in the same spot if you enter the editor? Well, now you only get one single ship (usually the carrier). The rest of the task force just doesn't show up. At least that's what's happening on my install.

Share this post


Link to post
Share on other sites

Well, it breaks current modded installs. No suprise there.

do as I say in chat window then

Share this post


Link to post
Share on other sites

Now F-14 displays rwr rings when radar is off! :drinks:

Edited by SFP1Ace

Share this post


Link to post
Share on other sites

any new files back to unlocked maybe by the new extractor ? ...

Edited by squid

Share this post


Link to post
Share on other sites

I have yet to take a deeper look at the updated files, but it seems like off the bat; the issues I had with teleporting task forces and anti-ship missions (the vanilla ones) being unavalible in SF2: NA based campaigns is not fixed.

 

EDIT:

New Command:

MinFleetSpeed=10.289

 

I wonder if that works with "Max" as well.

Edited by JonathanRL

Share this post


Link to post
Share on other sites

It also breaks the extactors. ಠ_ಠ Really, for such a relatively tiny update?

 

The things I was looking forward to the most weren't fixed: The mission editor has not been updated to support naval groups and ship numbers yet. And the bug where you get a dozen of the same ship in the same spot if you enter the editor? Well, now you only get one single ship (usually the carrier). The rest of the task force just doesn't show up. At least that's what's happening on my install.

 

There's new extractors available but even with the new Apr '12 Mission Editor I just re-downloaded I get the same issue as you. Just one ship (carrier) nothing else and still can't have an overland strike mission with the editor. Dag nabit!

Share this post


Link to post
Share on other sites

The SF-2NA campaign is fixed: you can use A-7 and even A-6 .....

 

 

but as far I could see in few time:

 

 

- No more parked planes on all CVs

 

- my edited and before this well working beloved Albion/Bulwark & C. have some big take new take off issues

Share this post


Link to post
Share on other sites

any new files back to unlocked maybe by the new extractor ? ...

 

Nope, shader files (.FX) still locked because God forbid we create some mods right? :drinks:

  • Like 2

Share this post


Link to post
Share on other sites

Nope, shader files (.FX) still locked because God forbid we create some mods right? :drinks:

"I have not touched these .fx files God, Eve did it!"

Adam

 

/Gen:2

Share this post


Link to post
Share on other sites

Modded-to-flyables get broken with every patch. I just keep a copy of the aircraft.ini backed-up eslewhere to copy over. No big deal.

 

I'm still getting populated carriers just fine. I haven't had time to see if he fixed the fleet movements issue in the NA campaign.

Share this post


Link to post
Share on other sites

Modded-to-flyables get broken with every patch. I just keep a copy of the aircraft.ini backed-up eslewhere to copy over. No big deal.

exactly! I dunno why people bitch so much about breaking stuff, it's really 3 minutes work to restore whole mods or individual planes, as for flyables, directory like _stock_NA_planes in aircraft folder with everything one want's to keep copied into, makes restoring mods after patch matter of overwriting files

Share this post


Link to post
Share on other sites

I don't even overwrite anything.

 

I just rename the mod folder, for example:

 

_Europe

 

press F2

 

copy

 

rename to say _EuropeXXX

 

create new folder

 

paste it

 

Start game then exit

 

delete the newly created folder

 

rename _EuropeXXX back to _Europe

 

Done.

 

about 60 sec of work in total :grin:

Share this post


Link to post
Share on other sites

Similar to what I do Brain, to the point of adding XXX :grin:

But you don't even have to copy the mod folder. Once you rename it, the game won't touch it.

Everytime a patch/DLC/new game is installed, rename Mod folder, run game exe, rename back. takes only a minute.

Edited by PureBlue

Share this post


Link to post
Share on other sites

Unless patch fixes wrong entries in aircraft.ini files. Restoring whole folder back (indiscriminately) is not always a good idea, imo!

Edited by SFP1Ace

Share this post


Link to post
Share on other sites

Similar to what I do Brain, to the point of adding XXX :grin:

But you don't even have to copy the mod folder. Once you rename it, the game won't touch it.

Everytime a patch/DLC/new game is installed, rename Mod folder, run game exe, rename back. takes only a minute.

 

I meant copy the folder name(thus F2(rename function) and then copy) so you don't have to type it, yes I'm that lazy :grin:

Share this post


Link to post
Share on other sites

Hum - yes, but how to determine then if sth. that didn't work before might have been fixed by the patch - but is overruled by some mod copied back into the game??? :blink:

Share this post


Link to post
Share on other sites

Seems ok, SF2 Maverick zoom now as it should be (thank you god!), new effects (not too sure i like the missile trails . . .), enemy pilots hit the silk just before they either pile in, or explode, speaking of explode - the destroyed aircraft now explodes in a shower of sparks as well as aircraft parts (i can vouch for the authenticity of that effect . . i have been witness to an aircraft being "re-kitted", never forget it! ), flame trails are a little too contrasty, but hey-ho!

 

AI now seems a little more bloodthirsty (or i was just not "in the zone"), and the vortice trails by gun rounds are a little heavy.

 

Looking forward to what other changes i notice.

 

As a sideline, some of my terrains now cause a CTD, whereas others are fine. . . . . . hmmm.

Edited by garyscott

Share this post


Link to post
Share on other sites

OBJECTS\AIRCRAFT\F-14A\F-14A_COCKPIT.INI

* F-14 cockpit not displaying the radar when the avionics

option is set to Easy is fixed.

 

FLIGHT\VIEWLIST.INI

OBJECTS\WEAPONS\WEAPONDATA.DAT

OBJECTS\WEAPONS\WEAPONDATA.INI

* EO weapons display not zooming in correctly is fixed.

 

CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1_DATA.INI

* Iceland A-7 campaign missions not starting properly

on carrier catapult is fixed.

 

* CAS mission in campaign sometime getting assigned to

destroy AAA unit is fixed.

 

TERRAINS\ICELANDNA\ICELANDNA_DATA.INI

TERRAINS\ICELANDNA\ICELANDNA_TARGETS.INI

* In-flight map not working on Iceland terrain is fixed.

 

 

Mission Briefing STR/Data Files??

* Naval strike mission briefing text not saving out correctly

is fixed.

 

This should be an Adjustment in Every Aircraft Pit or Avionics File??

* Cockpit HUD disappearing at final waypoint is fixed.

No Clue what would need updated, map or plane or parking engine??

* Parked aircraft not sitting at correct angle on land

airfield is fixed.

 

 

 

Some of these changes required other files to be modified, but as TK stated on his boards, he has a detailed list of whats changed, but if he dont think its something we need to know he doesnt include it in the readme file.

 

Particle System.ini has a different CRC and datestamp.

Edited by SkateZilla

Share this post


Link to post
Share on other sites

There's new extractors available but even with the new Apr '12 Mission Editor I just re-downloaded I get the same issue as you. Just one ship (carrier) nothing else and still can't have an overland strike mission with the editor. Dag nabit!

 

Ian

 

Here is the work around, start a random single mssion. Make sure you start with a carrier based plane. Run the mission for about 30 seconds then exit out, save the file. Wham, instant surface group that you didnt have to make your self. Edit as you like.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..