Jump to content
ace888

Mirage 2000 Foreign Operator Pack (Updated)

Recommended Posts

Mirage 2000 Foreign Operator Pack (Updated)

View File

*** SF2 Mirage 2000 Foreign Operator Pack (Updated) 06/14/2012

 

Tweaked all the Data.ini/ Loudout.ini and aircraft files.

Updated Hangar Screen (Credit goes to "paulopanz").

Updated R-530F

 

14 June, 2012

 

 

Ace888

 

 

 

 

SF2 Mirage 2000 Foreign Operator Pack

 

 

This is a FULL merged SF2 Pack... Tested up to Mar2012 Updates.

 

Each Foreign Mirage 2000 Operator is included (Full Fleet of each Air Force).

 

 

I have done the following:

 

1. Most of the tweaks on the files

2. All the Mods on the files

3. All the skins on the files (using MF as the base)

4. All the modified weapons on the files

5. 3 separate cockpit glass tint

6. Modified afterburner/effects (tested 4 different one, settle on the one on file)

 

The Air Force included:

 

HAF

Qatar

ROCAF

UAE

EAF

FAB

FAP

HAL

 

I want to thank 'Crusader' for trying to tweak the cockpit by YEYEYE, and for approving the use of the .LODs.

 

The cockpit's main Attitude Inidicator is not model appropriately so the standby is the main ADI.

I have lock the main ADI to only capable of 'yaw'

 

If you want to use the default MF cockpit, just change the name on the MF's cockpit.ini and avionic.ini to correspond with the aircraft's name on file and copy and past to the main files alone with the MF cockpit folder.

 

 

Additional Credits:

 

TK/Thirdwire

The Combatace community

Mirage Factory

Crusader

Sillone104

YEYEYE

 

If I missed anyone it is not intentional, your work is recognized and credited.

 

 

Cheers!

 

 

03 June 2012

 

Ace888


 

  • Like 1

Share this post


Link to post
Share on other sites

A fantastic job! The kind of pack I love.

 

:drinks:

 

PS: please check nation entries in data.inis, userlist.inis and skins texturesets: they must be the same for a perfect selction and use.

Share this post


Link to post
Share on other sites

I also am missing for weapons AI use of the planes. I think it was the Egyptian one that showed up without weps.

Share this post


Link to post
Share on other sites

A fantastic job! The kind of pack I love.

 

:drinks:

 

PS: please check nation entries in data.inis, userlist.inis and skins texturesets: they must be the same for a perfect selction and use.

 

Good catch... I did not check the first section of the data.ini to match the userlist.ini and the textruesets:

 

To all, please use the below example for each nation's aircraft, sorry for the lack of detail. Make sure you change it to each specific national name, right Paulo?

 

 

Under Data.ini:

 

 

[MissionData]

NationName=GREECE

ServiceStartYear=1992

ServiceEndYear=2025

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=COMMON

Exported=FALSE

PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT

SecondaryRoles=ARMED_RECON,STRIKE,CAS

NormalMissionRadius=1000

MaxMissionRadius=1800

Ceiling=19700

MinBaseSize=MEDIUM

 

 

 

Userlist.ini:

 

[GREECE]

ServiceStartYear=1992

ServiceEndYear=2025

Availability=COMMON

Skin:

 

[TextureSet]

Name=HAF 331 SQ

Nation=Greece

Squadron=

Specular=0.200000

Glossiness=0.200000

Reflection=0.000000

DecalNumberRandomize=TRUE

StartDefaultDate=

DecalNumberBlockSize=30

DecalNumberStart=0

DecalNumberEnd=25

 

 

 

 

 

Share this post


Link to post
Share on other sites

I also am missing for weapons AI use of the planes. I think it was the Egyptian one that showed up without weps.

 

Sorry Dave

 

I purposely deleted the specific weapons for [Air to Air] and [Air to AirLongRange]. I wanted people to use their own set, I should of just leave what I had in there. I think this is why there is no weapons on the AI birds. Salute.gif

 

 

 

Share this post


Link to post
Share on other sites
Sorry Dave I purposely deleted the specific weapons for [Air to Air] and [Air to AirLongRange]. I wanted people to use their own set, I should of just leave what I had in there. I think this is why there is no weapons on the AI birds. Salute.gif
I would just go ahead and add them in your update.

Share this post


Link to post
Share on other sites

Excellent work ace888!

 

As a mirage 2000 fan I have to say this is a must pack for SF2 users. Amazing cockpit work and great skins especially the indian green and the peruvian blue! The only thing that bothers me is the X indication and the arrow that points up when flying in low altitude but I think this how real Mirage 2000 HUD looks like.

 

Any ideas on how I can remove the X indication and the arrow that points up?

 

 

Share this post


Link to post
Share on other sites
I would just go ahead and add them in your update.
As soon as I get back... I will upload the updates
Excellent work ace888! As a mirage 2000 fan I have to say this is a must pack for SF2 users. Amazing cockpit work and great skins especially the indian green and the peruvian blue! The only thing that bothers me is the X indication and the arrow that points up when flying in low altitude but I think this how real Mirage 2000 HUD looks like. Any ideas on how I can remove the X indication and the arrow that points up?
Yes, in real life the avionics does have the terrain avoidance system. Go to your cockpit folder and 'delete' the "lalt_cross.tga"

Share this post


Link to post
Share on other sites

The package has been updated for those who has not made the corrections.

 

I did discover quite a few errors on the Loudout.ini. I had to make correction on the Aircraft.ini and Data.ini as well.

 

I even thought about changing all the skins from .bmp to .jpg? Still not sure if the quality is the same or better with .jpg? Yes, the files would of been smaller for your systems. Perhaps down the road with further updates and future projects I will use the .jpg method...

 

Sorry for doing a poor job.

 

Cheers!

 

 

Ace888

Edited by ace888

Share this post


Link to post
Share on other sites
Sorry for doing a poor job.

 

Hello Ace888!

 

Your mod is really fantastic!!! :salute:

 

Thousands thanks for your mod and your update... :good:

 

Best regards

 

Coupi. :bye:

Share this post


Link to post
Share on other sites

 

Sorry for doing a poor job.

 

 

 

 

Make "more poor" job like this please! :drinks:

Share this post


Link to post
Share on other sites

Nice work mate but I don't think your updated version uploaded. The read me is dated '03 June 2012' and the loadout.ini files that didn't have any weapons in them still don't etc.

Share this post


Link to post
Share on other sites

Thanks Dan,

 

I will look into it...

Share this post


Link to post
Share on other sites

Just uploaded the updated files. It is being review, should be available by tomorrow.

 

My sincere apologies...

 

 

Cheers!

Share this post


Link to post
Share on other sites

Hello,

 

Thank you Ace! :salute:

 

About the ADI in the cockpit (M2KCcockpit model) I've tried these following alternative parameters!

 

In red, the modifications in the cockpit.ini file (back up your file).

 

What do you think?

 

Coupi. :bye:

 

[CockpitData]

Directory=Cockpit

HUDMode=CAGED,AA,AG

RippleQuantity=1,2,3,5,6,12,24

RippleInterval=10,15,20,25,30,60,100,140,200

 

[GunsightFront]

HasGunsight=TRUE

GunsightMilSize=50

GunsightName=M2KC_sight.tga

//GunsightRollTabsName=F-15A_rolltabs.tga

GunsightRangeBarName=M2KC_rangebar.tga

RangeBarOrientation=06T12

RangeBarHasGunRange=TRUE

RangeBarUseWeaponRange=TRUE

RangeBarMax=6096.0

RangeBarMin=914.4

RangeBarMaxGun=2032.1

RangeBarMinGun=304.8

LeadComputing=TRUE

MinLeadRange=300

MaxLeadRange=1300

DefaultLeadRange=500

MaxDepression=245

DefaultDepression=50

 

[CockpitSeat001]

ModelName=M2KCcockpit

Position=0.0,4.20,0.520

ViewAngles=0.0,-0.0,0.0

MaxYaw=160

MinYaw=-160

MaxPitch=160

MinPitchFront=-70

MinPitchRear=-80

LightRange=1.5

LightInnerConeAngle=20

LightOuterConeAngle=30

LightAngles=0.0,-75.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.75

NightLightColor=0.6,0.3,0.4

Gunsight=GunsightFront

Instrument[001]=LandingGearLever

Instrument[002]=RadarScope

Instrument[003]=HUD

Instrument[004]=Reflection1

Instrument[005]=Reflection2

Instrument[006]=LeftMirror

Instrument[007]=CenterMirror

Instrument[008]=RightMirror

Instrument[009]=RWR

Instrument[010]=-----CanopyOP

Instrument[011]=AoAIndicator

Instrument[012]=-----ADI_Roll

Instrument[013]=-----ADI_Pitch

Instrument[014]=-----ADI_Yaw

Instrument[015]=Throttle CONTROL HANDLE

Instrument[016]=MandoVertical

Instrument[017]=MandoHorizontal

Instrument[018]=GearSW

Instrument[019]=ClockMinute

Instrument[020]=ClockHour

Instrument[021]=ClockSecond

Instrument[022]=MachIndicator01

Instrument[023]=MachIndicator02

 

Instrument[024]=Altimeter

Instrument[025]=AltimeterC1

Instrument[026]=AltimeterC2

Instrument[027]=AltimeterC3

Instrument[028]=VerticalVelocityIndicator

Instrument[029]=ADI2_Pitch

Instrument[030]=SideslipIndicator

Instrument[031]=Accelerometer

Instrument[032]=Tachometer

Instrument[033]=TachometerC

Instrument[034]=TempGauge

Instrument[035]=Fuel_Counter_LB/min

Instrument[036]=Fuel_Counter_KG/min

Instrument[037]=InternalFuelCounter

Instrument[038]=ExternalFuelCounter

Instrument[039]=InternalFuelIndicator1

Instrument[040]=InternalFuelIndicator2

Instrument[041]=InternalFuelIndicator3

Instrument[042]=InternalFuelIndicator4

Instrument[043]=ExternalFuelIndicator1

Instrument[044]=ExternalFuelIndicator2

Instrument[045]=ExternalFuelIndicator3

Instrument[046]=ExternalFuelIndicator4

Instrument[047]=

Instrument[048]=

Instrument[049]=HSIBearingMarker

Instrument[050]=HSICourseArrow

Instrument[051]=HSI_Course

Instrument[052]=HSICompassWheel

Instrument[053]=

Instrument[054]=

Instrument[055]=IRM_SwitchA

Instrument[056]=SAHM_SwitchA

Instrument[057]=SAHM_SwitchB

Instrument[058]=Weapontype_SwitchA

Instrument[059]=Weapontype_SwitchB

Instrument[060]=Weapontype_SwitchC

Instrument[061]=Weapontype_ButtonA

Instrument[062]=Weapontype_ButtonB

Instrument[063]=Weapontype_ButtonC

Instrument[064]=AA_Switch

 

Instrument[065]=

Instrument[066]=Light_PANNE

Instrument[067]=Light_SEC

Instrument[068]=Light_PC

Instrument[069]=Light_Enginefail

Instrument[070]=Light_LIM

Instrument[071]=IRM_Light

Instrument[072]=SHAM_Light

Instrument[073]=LockLight

Instrument[074]=Afterburn_light

Instrument[075]=Light_FuelLow

Instrument[076]=light_EngineS

Instrument[077]=GearWarning

Instrument[078]=light_ALT1

Instrument[079]=light_ALT2

Instrument[080]=light_AmmoLow

Instrument[081]=light_PARK

Instrument[082]=light_CAUTION

Instrument[083]=light_ALT3

Instrument[084]=light_HYD1

Instrument[085]=IRM_Light2

Instrument[086]=SHAM_Light2

Instrument[087]=light_MAN

Instrument[088]=ECM

Instrument[089]=O-2 sys

Instrument[090]=light_NIVEA

Instrument[091]=light_SOURIS

Instrument[092]=light_SCONP

Instrument[093]=light_ALC

Instrument[094]=light_P

Instrument[095]=light_A

Instrument[096]=light_AFF

Instrument[097]=light_NAV

Instrument[098]=HUD_X

Instrument[099]=HUD_Pull-UP1

Instrument[100]=HUD_Pull-UP1_ANI

Instrument[101]=HUD_Pull-UP2

Instrument[102]=AttitudeIndicator

 

[RadarScope]

Type=RADAR_SCOPE

NodeName=radar_screen

 

[HUD]

Type=HUD

NodeName=HUDglass

 

[Reflection1]

Type=REFLECTION

NodeName=canopy front

 

[Reflection2]

Type=REFLECTION

NodeName=canopy rear

 

[LeftMirror]

Type=Mirror

NodeName=RFL

 

[CenterMirror]

Type=Mirror

NodeName=RFC

 

[RightMirror]

Type=Mirror

NodeName=RFR

 

[RWR]

Type=RWR

NodeName=RWR

 

[CanopyOP]

Type=EXTERNAL_ANIMATION_LINK

NodeName=OC

MovementType=ANIMATION

AnimationID=2

ItemNumber=1

 

[Throttle CONTROL HANDLE]

Type=THROTTLE_CONTROL

NodeName=THROTTLE HANDLE

MovementType=ROTATION_X

Set[01].Position=4.5

Set[01].Value=0.0

Set[02].Position=-4.5

Set[02].Value=1.0

 

[AoAIndicator]

Type=ANGLE_OF_ATTACK_INDICATOR

NodeName=AOA_neel

MovementType=ANIMATION

AnimationID=4

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=20.0

Set[02].Value=6.6

Set[03].Position=40.0

Set[03].Value=13.2

Set[04].Position=60.0

Set[04].Value=19.8

Set[05].Position=80.0

Set[05].Value=26.4

Set[06].Position=100.0

Set[06].Value=33.0

 

[ADI_Roll]

Type=BANK_INDICATOR

NodeName=ADI

MovementType=ORIENTATION

ValueUnit=DEG

Set[01].Position=0

Set[01].Value=0

Set[02].Position=-360.0

Set[02].Value=360.0

 

[ADI_Pitch]

Type=PITCH_INDICATOR

NodeName=ADI

MovementType=ORIENTATION

ValueUnit=DEG

Set[01].Position=0

Set[01].Value=0

Set[02].Position=-360.0

Set[02].Value=360.0

 

[ADI_Yaw]

Type=MAGNETIC_COMPASS

NodeName=ADI

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=0

Set[01].Value=0

Set[02].Position=-360.0

Set[02].Value=360.0

 

[AttitudeIndicator]

Type=ATTITUDE_DIRECTOR_INDICATOR

NodeName=ADI

MovementType=ORIENTATION

 

[MandoVertical]

Type=CONTROL_STICK_PITCH

NodeName=MandoVer

MovementType=ROTATION_X

Set[01].Position=15

Set[01].Value=-1.0

Set[02].Position=-10

Set[02].Value=1.0

 

[MandoHorizontal]

Type=CONTROL_STICK_ROLL

NodeName=MandoHor

MovementType=ROTATION_Y

Set[01].Position=-12.0

Set[01].Value=-1.0

Set[02].Position=12.0

Set[02].Value=1.0

 

.....

Edited by Coupi

Share this post


Link to post
Share on other sites

Coupi,

 

I assume you have tested and it work? I did some thing similar but it did not work for me. I will check the paramaters and see if it work. Thank you

Share this post


Link to post
Share on other sites

Coupi,

 

I assume you have tested and it work? I did some thing similar but it did not work for me. I will check the paramaters and see if it work. Thank you

 

Ace,

 

The "ball" turn in the 3 axes in my SF2 Install. I've an alignement between the HUD and the 2 ADIs.

 

Best regards,

 

Coupi. :drinks:

 

attachment.php?attachmentid=28457&d=1339951688

Share this post


Link to post
Share on other sites

I am sorry to say this, but the Indian Mirage 2000 is in a mess. The ejection seat is missing, the serial numbers in numbers.lst are from the French Mirage . The wings on the 2000H are supposed to have "Keep Off" warning stencils, and not "No Step" warnings.

 

The IAF variant you have named is wrong. There is no such thing called as Mirage 2000C_HAL. HAL(Hindustan Aeronautics Limited) never manufactured Mirage 2000s. The designation for IAF Mirage 2000s is "Mirage 2000H", where "H" stands for Hindustan( India) and not "H" from HAL, and it was nicknamed as "Vajra"(Divine Thunder).

Edited by ghostrider883

Share this post


Link to post
Share on other sites

Just flew it... All looks proper.

 

1. The ejection seat is the MK-10, I did forget to place it in the pack, (It is in the MF 2000 Pack, and if you had that install it would of show up).

 

2. The "Keep Off" is the right wording, one of the many items I have miss.

 

3. 'number.lst' works find, show the Indian serial numbers, no issue for me (all scramble so to have different numbers each time you play). I did not see any French serial at all?

 

4. I know the proper names for the Indian Mirage 2000. I name it the way I did for my own file purpose. Feel free to change it for your liking...

Share this post


Link to post
Share on other sites

3. 'number.lst' works find, show the Indian serial numbers, no issue for me (all scramble so to have different numbers each time you play). I did not see any French serial at all?

May be I wasn't clear enough. KF-1XX series serials show up fine on the a/c, but......

post-1698-0-52249500-1342577236.jpg

 

4. I know the proper names for the Indian Mirage 2000. I name it the way I did for my own file purpose. Feel free to change it for your liking...

 

One of the reasons this game is so enjoyable is that you get to learn so many things about the aircraft you are flying/ modding. For history and accuracy's sake, I believe it is important to have the aircraft names/designations same as their RL counterparts.

 

Also, Weapon Attachment Type needs to be edited as well. American weapons must no show up/ be selectable for the Indian Mirage.

Share this post


Link to post
Share on other sites
For history and accuracy's sake, I believe it is important to have the aircraft names/designations same as their RL counterparts.

 

abso-frakking-lutely!!!

 

Also, Weapon Attachment Type needs to be edited as well. American weapons must no show up/ be selectable for the Indian Mirage.

 

suggestions would be FRANCE,WP,INDIA (i'm sure it carries STRIM400, Matra-155s, and whatever indegneious missiles/bombs/RPs that were built for it.

 

like the INAS Harriers carrying SoAfrican Derbys.

Edited by Wrench

Share this post


Link to post
Share on other sites

 

suggestions would be FRANCE,WP,INDIA (i'm sure it carries STRIM400, Matra-155s, and whatever indegneious missiles/bombs/RPs that were built for it.

 

Yeah and locally some dumb bombs that were converted to LGBs using Israeli guidance kits. These were used successfully during the Kargil War.

 

I was thinking on dedicated weapons pack for the Indo-Pak mod with weapons used only by India and Pakistan, and attachment types on each weapon set to India or Pakistan. Aircraft data.ini set to India or Pakistan. Would that work?

 

like the INAS Harriers carrying SoAfrican Derbys.

Israeli Rafael Derbys and Pythons on IN LUSH Harriers :wink: . You wouldn't have one of those in the works would ya :tongue::grin: ?

Edited by ghostrider883

Share this post


Link to post
Share on other sites

Very good, i will fly my Mirage FAB now! :P Thank's man.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..