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Posted (edited)

Is it possible to have the clouds cast shadows on the ground ?

 

And how do we control the altitude the clouds are placed in (auto) single missions ?

Edited by squid
Posted

don't know about shadows, but they reflect on the water in NA

 

unfortunately, the cloud deck heights have been locked away for several patchs; so, no longer adjustable

  • Like 1
Posted (edited)

don't know about shadows, but they reflect on the water in NA

 

unfortunately, the cloud deck heights have been locked away for several patchs; so, no longer adjustable

 

( i start to get more and more irritated with TK's last year or so choices )

 

 

Well, clouds are tga's (transparancies) so I don't think so but it would be cool.

 

 

Would had been uber cool

Edited by squid
Posted

Well, clouds are tga's (transparancies) so I don't think so but it would be cool.

as in every other sim that has clouds (and other particles like smoke) cast shadows, Il2, WOP, Falcon:Allied Force to name a few, TK could implement the shadows in two days but hasn't since 2006

  • Like 1
  • Dislike 1
Posted

Don't push your luck, the way things are going if TK adds cloud shadows, that will come at the price of having every single cloud hardcoded frozen at a fixed height and coordinates.

  • Like 1
Posted

...so locked that probably not able to alter their (cartoonish) stock looks either anymore

... i have no words to express the frustration , when, often forgetting about the recent locks, and out of force of habit i am trying to locate lods in the cat extracts

Posted

i am trying to locate lods in the cat extracts

you win the internetz Nikos :lol: just spare us the after action reports will ya?:heat:

Posted

and they'd prolly kill framerates even more than the Iceland terrain does now!!

 

i'd compromise if had the option to disable it. I have noticed they dont affect fps in Lockon family with my current rig (i7 880, ssd, 8gb 1600 ram. HD 5800)

  • 4 weeks later...
Posted

and they'd prolly kill framerates even more than the Iceland terrain does now!!

not necessary, all goes down to the way they are coded

Posted

true, that would give him possibility to have all alpha-based objects cast shadows (effects and trees for example, but as he has no interest in those, we're back to IP)

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