squid Posted June 5, 2012 Posted June 5, 2012 (edited) Is it possible to have the clouds cast shadows on the ground ? And how do we control the altitude the clouds are placed in (auto) single missions ? Edited June 6, 2012 by squid Quote
Wrench Posted June 6, 2012 Posted June 6, 2012 don't know about shadows, but they reflect on the water in NA unfortunately, the cloud deck heights have been locked away for several patchs; so, no longer adjustable 1 Quote
Spinners Posted June 6, 2012 Posted June 6, 2012 Well, clouds are tga's (transparancies) so I don't think so but it would be cool. Quote
squid Posted June 6, 2012 Author Posted June 6, 2012 (edited) don't know about shadows, but they reflect on the water in NA unfortunately, the cloud deck heights have been locked away for several patchs; so, no longer adjustable ( i start to get more and more irritated with TK's last year or so choices ) Well, clouds are tga's (transparancies) so I don't think so but it would be cool. Would had been uber cool Edited June 6, 2012 by squid Quote
+Stary Posted June 6, 2012 Posted June 6, 2012 Well, clouds are tga's (transparancies) so I don't think so but it would be cool. as in every other sim that has clouds (and other particles like smoke) cast shadows, Il2, WOP, Falcon:Allied Force to name a few, TK could implement the shadows in two days but hasn't since 2006 1 1 Quote
Gr.Viper Posted June 7, 2012 Posted June 7, 2012 Don't push your luck, the way things are going if TK adds cloud shadows, that will come at the price of having every single cloud hardcoded frozen at a fixed height and coordinates. 1 Quote
squid Posted June 7, 2012 Author Posted June 7, 2012 ...so locked that probably not able to alter their (cartoonish) stock looks either anymore ... i have no words to express the frustration , when, often forgetting about the recent locks, and out of force of habit i am trying to locate lods in the cat extracts Quote
Gr.Viper Posted June 7, 2012 Posted June 7, 2012 trying to locate lods in the cat extracts That sounds medical and nasty Quote
+Stary Posted June 7, 2012 Posted June 7, 2012 i am trying to locate lods in the cat extracts you win the internetz Nikos just spare us the after action reports will ya? Quote
squid Posted June 8, 2012 Author Posted June 8, 2012 darn, inevitable vet inclination (apparently google translator is my friend. not ) Quote
+GrinchWSLG Posted June 8, 2012 Posted June 8, 2012 Do you guys have any idea how expensive cloud shadows are?! TK can't afford that. Quote
Wrench Posted June 8, 2012 Posted June 8, 2012 and they'd prolly kill framerates even more than the Iceland terrain does now!! Quote
squid Posted June 9, 2012 Author Posted June 9, 2012 and they'd prolly kill framerates even more than the Iceland terrain does now!! i'd compromise if had the option to disable it. I have noticed they dont affect fps in Lockon family with my current rig (i7 880, ssd, 8gb 1600 ram. HD 5800) Quote
+Stary Posted July 8, 2012 Posted July 8, 2012 and they'd prolly kill framerates even more than the Iceland terrain does now!! not necessary, all goes down to the way they are coded Quote
+Julhelm Posted July 8, 2012 Posted July 8, 2012 It's because he uses those s**tty raytraced shadows and not shadow maps like everybody else does. Quote
+Stary Posted July 8, 2012 Posted July 8, 2012 true, that would give him possibility to have all alpha-based objects cast shadows (effects and trees for example, but as he has no interest in those, we're back to IP) Quote
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