+russouk2004 Posted June 30, 2014 Posted June 30, 2014 ed...you tried the symmetry modifier...Im using it all the time now...you make 1 half,apply sym mod,and it saves u ages of work... Quote
+Veltro2k Posted July 1, 2014 Author Posted July 1, 2014 ed...you tried the symmetry modifier...Im using it all the time now...you make 1 half,apply sym mod,and it saves u ages of work... Yes Russ but with this ne mod method its not feasible . getting my signals mixed up...did the C have a remote bottom turret , tail and waist guns ? Quote
Wrench Posted July 1, 2014 Posted July 1, 2014 it should say so in the books I sent you. Check your PMs B/C/D had the remote turret from the factory, but a lot had the removed in theatre (especially in the Pacific). No tail turret that I know of until the G, just a glass blister I'll have t locate the Osprey MTO B-25 units book to see if they kept them in the Med. What I'd suggest, is have the lower hull smooth/flat, and have the turret thee, so if it was not used, simple 'remove component' statements could edit it off, and not leave a gaping hole below is how I did it for the DAT B-25B . you can see capon did the hull shape, with no recess for the turret when retracted Quote
+Veltro2k Posted July 1, 2014 Author Posted July 1, 2014 two 3-views of the C model..both show different mose frame structure which one do I use the top or bottom one ? Quote
Wrench Posted July 1, 2014 Posted July 1, 2014 the top, or straighter one for the C/D (according to my photos) don't forget the fixed, pilot fired 50 cal on the righter lower side glass on the D!! :) I forgot to send you the squad/signal in action and walkrounds, did you want them as well? Quote
+Veltro2k Posted July 1, 2014 Author Posted July 1, 2014 the top, or straighter one for the C/D (according to my photos) don't forget the fixed, pilot fired 50 cal on the righter lower side glass on the D!! :) I forgot to send you the squad/signal in action and walkrounds, did you want them as well? send away Quote
+Veltro2k Posted July 2, 2014 Author Posted July 2, 2014 (edited) Thanks Kev for the books..going to be a big help... I was wondering should I start with the C model or A ? Edited July 2, 2014 by Veltro2k Quote
Wrench Posted July 2, 2014 Posted July 2, 2014 the C, as the A really didn't see too much 'real' service. Quote
+Veltro2k Posted July 2, 2014 Author Posted July 2, 2014 C it is.. 2 nose gu2n, 2 in top turret,2 in remote bottom 6 guns all together if im not mistaking Quote
+Veltro2k Posted July 7, 2014 Author Posted July 7, 2014 C model finished just a few animations to do and skin 4 Quote
Wrench Posted July 7, 2014 Posted July 7, 2014 those little 'nipple' thingys around the cowling are the exhaust port outlets. If the model has those, it wouldn't have the single collector type on the outside of the nacelle, and vice versa. (of course, G/H/J use the individual ports) if they're a single mesh for each cowling, they can be easily removed via ini tricks I like it! it's looking real good!!! Quote
+Veltro2k Posted July 7, 2014 Author Posted July 7, 2014 they can be removed via INI SMLSXHST_L and _R Quote
+russouk2004 Posted July 7, 2014 Posted July 7, 2014 very good ed....lets see you do a nice shiny aluminium skin?...lol and it is spelt aluminium not alloominum lol Quote
+Veltro2k Posted July 8, 2014 Author Posted July 8, 2014 very good ed....lets see you do a nice shiny aluminium skin?...lol and it is spelt aluminium not alloominum lol Il leave that to the skin masters Quote
+Veltro2k Posted July 8, 2014 Author Posted July 8, 2014 in game..flies with a nose up attitude 1 Quote
+russouk2004 Posted July 8, 2014 Posted July 8, 2014 (edited) .flies with a nose up attitude Check mesh sizes..anything on nose need reset xform.?.or....it may be COG Edited July 8, 2014 by russouk2004 Quote
Hans Topp Posted July 9, 2014 Posted July 9, 2014 oh yes!!!!!!!!! i'm waiting this planes...... Quote
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