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baffmeister

Pasko Ju-87B SF-2 Update

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Started working on an SF-2 update pack for Pasko's Ju-87B. The original flies very well so I hope to get it out the door quite quickly. [two weeks?] Has a nice Kesselbrut pit as well. If anyone has any skins, decals or bits and pieces they want added in just let me know. Also, I need a freely available German Pilot and aft facing gunner. Can someone point me in the right direction?

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I did a set of templets to remove the camo and redid the lines. Makes it nice for repaints. I'll try to get them Uploaded by tomorrow. Pilots, I repainted some for myself(no upload), the "PilotHurricane", no gunner.

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I use it in SF2 WWII installs already and have updated the cockpit ini, new gunsight and ammo capacity...

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I did a set of templets to remove the camo and redid the lines. Makes it nice for repaints. I'll try to get them Uploaded by tomorrow. Pilots, I repainted some for myself(no upload), the "PilotHurricane", no gunner.

 

Can you upload the templates to this thread? I could add them to the package to make it convenient for skinners.

 

Crusader, I would like to add your cockpit.ini, gunsight and would appreciate the details on the ammo capacity.

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MG 17 in the wings 500 rounds each

MG 15 reargunner 975 rounds (13 magazines)

 

thats how my new Revi 12C sight looks, its sized to fit the pits gunsight reflector plate

post-2042-0-47991700-1354750524_thumb.jpg

Ju 87 B.7z

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i've got a full set of templates, but they're only 512x.

 

anybody want's 'em, they're yours!

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Ju 87 B-1 and B-2 fuel capacity

One tank in each wing with ~ 480 Liter / ~ 380 kg total, = ~ 190 kg each tank

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Well I made a mistake, The templets that I had made must of got erased during a selective backup for a hard drive swap. I dumped alot of stuff that I planned on redoing. Sorry(they were junkey anyway).

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Well I made a mistake, The templets that I had made must of got erased during a selective backup for a hard drive swap. I dumped alot of stuff that I planned on redoing. Sorry(they were junkey anyway).

 

Thanks for the idea.

 

i've got a full set of templates, but they're only 512x.

 

anybody want's 'em, they're yours!

 

 

Wrench, if you upload them here I will include them in the pack.

Edited by baffmeister

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i'll upload them to the SF2 Utilitles/templates or something like that section

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Did I say 2 weeks for this project?...........................Anyway, it's coming along but there are always new things [for me] to try and figure out. One new thing is the operation of the bomb trapeze [for lack of a better word] under the center line. On the original version you would hit control-O to open the "bomb bay doors" which would extend the "Trapeze" then you would release the bomb. I think in RL this would happen in one fluid motion with the trapeze retracting automatically after bomb release. [maybe retracting by airflow forces or spring loaded.] I can get it to work in one fluid motion but not 100% sure that's how it worked. Anyone know for sure? Also, I see an entry in the data.ini for a Siren sound to activate when the dive brakes are extended but it wasn't included in the SF-1 upload. Anyone have the Siren sound?

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just like the SBD or SB2D, the bomb cradle swung down on bomb release. How they retracted, I don't remember, but would venture a guess they were electricly pulled back up (I can check the Detial & Scale on the SBD if you want)

 

did you find all the skins/aircraft sets from 1st Gen? There's an R and the Italian version in there I did

 

http://combatace.com/files/file/10229-ju-87r-stuka-4stg2-north-africa/

 

http://combatace.com/files/file/10228-ju-87b-picchiatelli-regia-aeronautica/

 

I don't know how good the G version is...or if it's really "complete"

 

http://combatace.com/files/file/9242-ju-87-g-1-full-version/

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The Ju 87 is using a Deflection Fork to prevent the bomb from falling into the propeller.

The fork swings down when the bomb is released and has a retraction mechanism (springs with wires conected to the fork) which retracts it after the bomb is gone.

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Thanks Wrench, I will check out the other JU-87's and see what kind of a package I can put together. Will check out the SBD as well to see how the bomb release is set up for it. I had a look on YouTube for some video and found one sequence showing the deflection fork in action but it was quite brief but seemed to show a quick deployment and retraction. Cheers.

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Here's the entries I'm using for the JU-87 bomb release mechanism if anyone wants to try it out.

 

Edit the fuselage section like this:

 

SystemName[001]=Pilot

SystemName[002]=CoPilot

SystemName[003]=Gunner

SystemName[004]=RearGun

SystemName[005]=TailGear

SystemName[006]=CenterlineStation

SystemName[007]=CockpitLight

 

Then edit the weapon stations like this:

 

// Weapon Stations ---------------------------------------------------------

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.00, 0.17,-0.60

AttachmentAngles=0.0,0.0,0.0

LoadLimit=650

AllowedWeaponClass=BOMB

AttachmentType=W_Germany

ModelNodeName=BombPylon

MovingPylon=TRUE

DiameterLimit=

LengthLimit=

BombBayAnimationID=7

BombBayOpenTime=0.60//0.30

BombBayCloseTime=1.20

AutomaticDoors=TRUE

MinExtentPosition=-0.65, 4.95,-0.75

MaxExtentPosition= 0.65, 2.40, 0.00

 

[LeftWingStation01]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-4.16, 0.05,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150

AllowedWeaponClass=BOMB

AttachmentType=W_Germany

ModelNodeName=LeftPylon01

PylonMass=10.9

PylondragArea=0.03

 

[RightWingStation01]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 4.16, 0.05,-0.35

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150

AllowedWeaponClass=BOMB

AttachmentType=W_Germany

ModelNodeName=RightPylon01

PylonMass=10.9

PylondragArea=0.03

 

[LeftWingStation02]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.93, 0.05,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150

AllowedWeaponClass=BOMB

AttachmentType=W_Germany

ModelNodeName=LeftPylon02

PylonMass=10.9

PylondragArea=0.03

 

[RightWingStation02]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.93, 0.05,-0.39

AttachmentAngles=0.0,0.0,0.0

LoadLimit=150

AllowedWeaponClass=BOMB

AttachmentType=W_Germany

ModelNodeName=RightPylon02

PylonMass=10.9

PylondragArea=0.03

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I took a quick look at the G-1 from the 1stGen D/Ls ... mostly Eastern Front skins (kinda obvious!), and I got the 37mm gun pods updated for SF2 usages

 

I can upload those, if you want.

 

the existing SBD (wolfs) dosent have any of that stuff ... no pylons, bomb crutch, etc. I have the DAT version, but have in in a 'removed storage folder', as it needs some corrections....

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I took a quick look at the G-1 from the 1stGen D/Ls ... mostly Eastern Front skins (kinda obvious!), and I got the 37mm gun pods updated for SF2 usages

 

I can upload those, if you want.

 

the existing SBD (wolfs) dosent have any of that stuff ... no pylons, bomb crutch, etc. I have the DAT version, but have in in a 'removed storage folder', as it needs some corrections....

 

Understood regarding Wolf's SBD. I think I may just upload the JU-87B first but include the Italian stuff as well. Probably another "Two Weeks" for that to happen. I was planning to include some German bombs [sC series] as well but I can't even get that figured out. Should I include Italy in the bomb attachment type? Also, to make things even more complicated, I want a window in the cockpit floor! Anyone know how to do that! Anyway, I think at this point I should concentrate on the FM and maybe get a 0.9 beta test FM uploaded here in a few days. Perhaps, Mr. GoodWrench, you would be interested in uploading a JU-87 package when I get the FM figured out? Shoot me a PM if your interested. :biggrin:

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leave the weapons attachmenttypes as they are; there really no reason to add "WW2 Italy" when the SC series bombs use W_Germany. (they should be in the FW paks I just uploaded, btw. might be missing the PC-1000)

 

this is my loadout ini for the 87B, and 87B_RA (I seperated/nationalized the Regia Aeronautica version when I did it for 1stGens. Guess a new Userlist.ini is in order). My 87R mod is slightly different

 

// Station 1 = Centerline Station 01

// Station 2 = Centerline Station 02

// Station 3 = Left Wing Station

// Station 4 = Right Wing Station

// Station 5 = Left Wing Station

// Station 6 = Right Wing Station

[Attack]

Loadout[02].WeaponType=SC-250

Loadout[02].Quantity=1

Loadout[03].WeaponType=SC-50

Loadout[03].Quantity=1

Loadout[04].WeaponType=SC-50

Loadout[04].Quantity=1

Loadout[05].WeaponType=SC-50

Loadout[05].Quantity=1

Loadout[06].WeaponType=SC-50

Loadout[06].Quantity=1

Loadout[02].WeaponType=SC-500

Loadout[02].Quantity=1

Loadout[03].WeaponType=SC-50

Loadout[03].Quantity=1

Loadout[04].WeaponType=SC-50

Loadout[04].Quantity=1

Loadout[05].WeaponType=SC-50

Loadout[05].Quantity=1

Loadout[06].WeaponType=SC-50

Loadout[06].Quantity=1

 

[sEAD]

Loadout[02].WeaponType=SC-250

Loadout[02].Quantity=1

Loadout[03].WeaponType=SC-50

Loadout[03].Quantity=1

Loadout[04].WeaponType=SC-50

Loadout[04].Quantity=1

Loadout[05].WeaponType=SC-50

Loadout[05].Quantity=1

Loadout[06].WeaponType=SC-50

Loadout[06].Quantity=1

[Anti-Ship]

Loadout[02].WeaponType=SC-250

Loadout[02].Quantity=1

Loadout[03].WeaponType=SC-50

Loadout[03].Quantity=1

Loadout[04].WeaponType=SC-50

Loadout[04].Quantity=1

Loadout[05].WeaponType=SC-50

Loadout[05].Quantity=1

Loadout[06].WeaponType=SC-50

Loadout[06].Quantity=1

[FAC]

 

[Recon]

 

 

wasn't there a window in the cockpit? I seem to remember looking down trhough it....have to check now!

Edited by Wrench

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guys anybody wants to help me with Ju-87A (the one which survived my HD crash) ? Icant make it dive bombing :-( MontyCZ

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guys anybody wants to help me with Ju-87A (the one which survived my HD crash) ? Icant make it dive bombing :-( MontyCZ

 

That's another thing that's holding me up a bit. I have got the JU-87B to dive bomb at a 60deg angle but its quite dependent on the starting altitude. Will post some AI entries here when I get it working better.

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Well, the window in the cockpit floor works in SF-1 but not in SF-2.................no idea whats going on.

 

Edit: Easy fix. For the Fuselage section of the data.ini, just change the entry ShowFromCockpit=TRUE to FALSE.

Edited by baffmeister

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that makes sense... in my MTO folder, I have have a window. My ETO Stuka's dont. Fuesleag is ON in ETO, and OFF in MTO (must be because fo the heat!!)

 

Found this in my MTO folder, too. I don't think this is a completed aircraft, as the gunner's canopy glass isn't there, and the framing is incomplete. Supposed to be a Ju-87D7, with Mg151

 

if folks can accept the semi-completness...

Edited by Wrench
edit-changed variant name

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monty: have you added the AI section for dive bombing to the data ini?

 

[DiveBombAI]

RollInRange=2500.0

RollInAlt=4600.0

PullOutRange=500.0

PullOutAlt=450.0

AimPitchOffset=2.0

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