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1C and 777 Studios will work together on new IL-2

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This is from 777 Studio

Official Announcement

 

Good day pilots!

 

So, the long wait is over and we're ready to put the rumors to rest.

 

777 Studios partners with 1C to form 1C Game Studios (1CGS) and develop IL-2 Sturmovik: Battle of Stalingrad

 

We invite you to our new forum, where you will find additional information about the project and will be able to ask questions and chat with the developers. You can read the full announcement on the official website of the game at http://il2sturmovik.net.

 

To all our ROF customers and fans - this is not the end of ROF development or new content. Please do not panic. We are still working on the details and we will inform you once we have them. Right now all current releases we promised are on schedule.

 

On a personal note - the ROF community and your support has made this day possible. We have always wanted to make a WWII product and your support of our WWI product has afforded us this opportunity. Now you will be able to enjoy both WWI and WWII products produced by our team and new expanded team. If all goes to plan there will be much to be happy about in the coming months and years. We hope you will stick by us and continue to support our flight-sim endeavors.

 

Onward and upward!

 

icon_e_salute.gif

 

The Entire 777 Studios team"

 

 

This is from the 1C site

 

" NEW IL-2 STURMOVIK TITLE IN DEVELOPMENT

1C Announces Partnership with 777 Studios to create 1C Game Studios

 

MOSCOW, Russia – December 11, 2012 – Leading Eastern and Central European publisher, 1C Company, is proud to announce that it has partnered with award winning developer 777 Studios to form a joint venture and new studio named 1C Game Studios. This new studio is set to create IL-2 Sturmovik: Battle of Stalingrad, a new sequel to the award-winning WWII combat flight simulator IL-2 Sturmovik. 1C is the owner of the best-selling IL-2 Sturmovik franchise of combat flight simulators and 777 Studios is the developer of the popular and technologically advanced WWI flight simulator Rise of Flight: The First Great Air war.

 

"1C is proud to take the next step in flight-simulation history with 777 Studios, a company and team that has grown to be one of the best flight-simulation developers in the world and has proven that their attention to detail and product quality speaks volumes about their talent and dedication,” said Nikolay Baryshnikov, VP of 1C Company. “We look forward to bringing a new era of development and spirit of enjoyment to the combat flight-simulation community together."

This venture brings two of the world’s leading combat flight-simulation franchises and development teams together under one banner to form a new, dynamic team led by 777 Studios management. Giving respect to the roots of the IL-2 Sturmovik series, the partnership will start with the development of Battle of Stalingrad which focuses on the Eastern Front air war during the titanic struggle over the industrial city of Stalingrad in 1942-43. The battle of Stalingrad was an important turning point for both the Soviet and German armies in WWII, with the air war playing an important role in the outcome.

Jason Williams, President of 777 Studios, had this to say, "The 777 Studios team is very excited to be partnering with such a publisher and developer like 1C. Their passion and support for PC combat flight-simulation as well as historical warfare titles has always been a blessing to these genres and we look forward to producing an excellent product for the Sturmovik legacy and continuing to bring additional content to our existing Rise of Flight product line."

This partnership is also a turning point for the combat flight simulation genre that will streamline development of flight-simulation products and allow collaboration between former competitors. The outcome should be increased opportunities for combat flight simulation fans to enjoy their passion while also increasing the likelihood of success in the marketplace. Both 1C and 777 Studios see the flight-simulation genre as an important one for PC gaming with a dedicated fan-base that is eager to support interesting and immersive products. 1C Company is located in Moscow with offices throughout Europe and 777 Studios is headquartered in Southern California with development teams in Russia and Ukraine.

Battle of Stalingrad will include both single-player and multi-player scenarios for virtual pilots to enjoy as well as brand new gameplay modes. Initial client release is slated for early 2014 with add-on content and additional features and theatres to follow. IL-2 Sturmovik is an award winning WWII flight-simulator video game franchise and includes such bestselling titles as IL-2 Sturmovik: Forgotten Battles, Pacific Fighters, 1946 and Cliffs of Dover. IL-2 Sturmovik titles feature intense aerial combat and dozens of historically accurate warplanes and missions. Named in honor of the famous Soviet Ilyushin IL-2 ground-attack fighter, the Sturmovik series features all major theatres in WWII, from the freezing eastern front to carrier combat in the vast pacific theatre. The IL-2 Sturmovik series of titles is widely regarded as the standard by which all other combat flight-simulators are measured and remains a top seller worldwide.

About 1C Company

 

1C Company specializes in distribution, publishing and development of business, entertainment and educational software. Founded in 1991, 1C has become the largest publisher and distributor of computer and video games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal development of 1C includes IL-2 Sturmovik series and Theatre of War series. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles including titles like Rig'n'Roll, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King’s Bounty Series . In 2012 1C Company launched its iOS apps series for iPhone &iPad.

 

For more information on 1C please go to our website at www.1cpublishing.com.

IL-2 Sturmovik

 

IL-2 Sturmovik is an award winning WWII flight-simulator video game franchise and includes such bestselling titles as IL-2 Sturmovik: Forgotten Battles, Pacific Fighters, 1946 and Cliffs of Dover. IL-2 Sturmovik titles feature intense aerial combat and dozens of historically accurate warplanes and missions. Named in honor of the famous Soviet Ilyushin IL-2 ground-attack fighter, the Sturmovik series features all major theatres in WWII, from the freezing eastern front to carrier combat in the vast pacific theatre. The IL-2 Sturmovik series of titles is widely regarded as the standard by which all other combat flight-simulators are measured and remains a top seller worldwide.

About 777 Studios

 

Founded in 2007, 777 Studios specializes in the development and publishing of games and simulation products for the PC platform. 777 Studios is the North American publisher of Tourismo Carretera and Wings of Prey and in 2009 published Rise of Flight: The First Great Air War. In 2010, 777 Studios assumed the continued development of Rise of Flight and released Rise of Flight: Iron Cross Edition worldwide. For information about 777 Studios please visit www.777studios.net.

Rise of Flight

 

Rise of Flight is an award winning combat flight-simulation title for the PC. Built on the Digital Nature engine it brings the deadly dogfights of WWI to life and features realistic and advanced flight, damage and physics modeling systems. State of the art graphics and terrain scenery puts you over the Western Front of WWI andan in-depth, immersive Career mode allows players to discover their inner fighter pilot as member of a several famous squadrons. Rise of Flight features over 30 vintage warplanes to fly and fight against and includes adjustable settings to satisfy novice and expert pilot alike. For more information about Rise of Flight please visit: www.riseofflight.com."

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This makes sense, unlike the way some of the rumors were worded.

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Time to lay some money aside for a new rig :beach:

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Im real glad to se those guys at 777 are moving up. They have done an outstanding job with Rise of Flight. Bet this next title will be awesome if they hold to past example. Im wondering if Oleg Maddox is out then...

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Oleg has been out since before CloD's release. He got fed up with dealing with 1C and Ubi apparently and quit. Luthier took over but it wasn't the same. The announcement doesn't mention him and IIRC he's disappeared from the forums.

Edited by JediMaster

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this, with Oleg and specially Luthier out, can turn only good for the Moscow title. Good move 777 & Jason

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Now there is a chance that I might buy this since 777 is involved (if they fix the dual core issue they had with ROF). If it had stayed in the hands of Luthier and those ass clowns at 1C, I would burn in hell before I'd give them a damn dime. It (CloD) runs now, at least. But it's still like having a Ferrari that you sit on milk crates to drive and shift with a pair of vice grips.

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my issue with CloD isn't the performance, can live with that, but the lack of

 

1)Battle

2)of

3)Britain

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my issue with CloD isn't the performance, can live with that, but the lack of

 

1)Battle

2)of

3)Britain

 

That too!

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I will always stick to the "old" IL-2 series ...it still runs on my comp with almost full detail and had unmatched amounts of flyables. And zillions of mods. I don't need more graphics, I grew up on C-64 and 16 color anyway.

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Here is a quote from the new developers that speaks volumes about CloD and why it died...

 

15) Do you plan the level of graphics cockpits like in basic models in CLOD (Spitfire/Bf-109)?

 

No. You will not see this. The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project. It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits.

 

Almost as if they could SEE what caused CloD's crappy performance.

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so, step back

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Here is a quote from the new developers that speaks volumes about CloD and why it died...

 

15) Do you plan the level of graphics cockpits like in basic models in CLOD (Spitfire/Bf-109)?

 

No. You will not see this. The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project. It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits.

 

Almost as if they could SEE what caused CloD's crappy performance.

 

Wow, that sounds familiar...

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But, now for some good news. It looks like the guys from ATAG have cracked the code and have begun assembling the clans to attack this with a vengance. Their first order of business is to fix the "altitude bug" so you can actually get to 30K and un-pork the FMs using historical data. I'd really like it if they would strip out the exteranious crap and overly huge textures, but first things first. May take years, but it may actually get fixed eventually.

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By which time 777's version may already have covered BoB but done it better.

Such as with working coop, a decent SP side to the game, and perhaps better immersion.

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So, IL-2 Sturmovik: Battle of Stalingrad will be completely independent of Cliffs of Dover or any other Sturmovik game, right?

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all the anxiety aside, why do I have feeling the typical campaign or single mission will consist of:

 

Player's flight of 4

 

friendly flight of 4

 

enemy fighter flight of 4

 

enemy bomber flight of 6

 

2 or even 3 flak guns over target area

 

this based on my (long) experience with 1C/Maddox and 777's ROF. Oh, but we'll get new extremely detailed cockpits cockpits more Il2 FB (2003) than CLOD (2011) in appearance

 

I'd take EAW working on current systems with graphics update (bumpmaps/specular on the very same lovely low poly 3D models as they were, higher resolution terrain textures,. rudimentary clouds, self shadowing) than anything at the moment. Oh or CFS3 with some tweaks

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So, IL-2 Sturmovik: Battle of Stalingrad will be completely independent of Cliffs of Dover or any other Sturmovik game, right?

 

Right.

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I agree. Just keep adding expansions and terrain updates to Il-2 1946.

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I agree. Just keep adding expansions and terrain updates to Il-2 1946.

does Sas1946 rings any bells?

 

I wish some modding group, aside from Histomod worked on say "your" type of Sweden/Nato early 50s mod... but I'm sure it will still have all the gameplay flaws of Il2 there

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does Sas1946 rings any bells?

 

I wish some modding group, aside from Histomod worked on say "your" type of Sweden/Nato early 50s mod... but I'm sure it will still have all the gameplay flaws of Il2 there

 

I will love a Il2 Tunnan, but without a 3d model we're toasted.

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I would realy apreciate a selfshadowing feature in il2 so its still up to date. Flew some rounds yesterday and have to say .. I still love the feeling!

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      See you in the skies!
      5.202 Changelist
      The Romanian I.A.R.80/81 fighter is available in both variants (short and long) for all owners of the corresponding Collector Planes kit; British Spitfire Mk.IXc fighter is available for all owners of Battle of Normandy; Advanced Quick Mission mode has been added to the Western Front WWI map for owners of any Flying Circus module; A search by command name and assigned key/axis has been added to the control mapping settings; For easy assignment of HOTAS toggle switches, several cyclic commands are duplicated as separate on/off commands: bomb fuses, bomb bay doors, air brakes, Ju 87 siren, engine superchargers, canopy open/close, all propeller feathering, specific engine propeller feathering, tail wheel lock, and parking brakes; P-47: updated FM, reduced stability margin to better match historical data, increased maximum wing lift and critical angle of attack; P-40: added "Engine V-17190-39 (1942)" modification to reflect improvements in engine design that increased the allowable operating time at emergency modes; Fw-190 A-series: roll rate brought to historical values (increased); Fuel gauge switch control is implemented on all IL-2s, I-16, all Fw 190-A series, all He 111s and Ju-87; Career: the altitude of intercepting and escorting bombers in Rheinland and Normandy careers has been increased to 4000-4500 meters; Corrected the visual display of damage and reduced shaking when WWI airplanes are damaged; IAR 80/81: its unique bomb control system has been improved to better match the historical prototype - in the bomb drop mode the bombs are released by the main trigger (command "fire all guns"); Career: updated Airfield Defense mission; Career: Spitfire Mk.XIV fighters in Rheinland career are equipped with E-wing (two 12.7mm instead of four 7.7mm machine guns); Fixed a problem with AI pilots pulling away from a frontal attack too early; Improved routine for detecting an enemy attacking a group of AI planes from blind spots; Fixed a problem with AI gunners aiming in tanks with coaxial machine guns; Experimental features for editing water and forest maps have been added to the editor: to enable them you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Water and forest map changes you make in the editor will be visible in the game in Mods On mode. The landscape change menu will be also accessible, but it is intended for enthusiast teams who are working on the new maps (an existing map with an altered landscape won't load in the game in Mods On mode and will result in an error during loading). Career: in the transport escort missions for the Eastern Front career, the front line has been restored; Career: fighter-bombers have been added as targets in the Attack Intercept and Attack Escort missions; Career: Fixed rocket launches in the air without gaining the right altitude in Assault Escort missions; Career: fixed very long attack of a target by attacking aircraft on the runway for Attack Escort missions with start on the runway; Career: for Transport Escort missions for Eastern Front careers, fixed smoke hanging in the air that should be on the ground; Career: redesigned the template for escorting transports that bring cargo to the airfield instead of dropping it on parachute containers, fixed a bug with escorted transports not being able to land; Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet; Career: Fixed takeoff at Malye Chapurniki airfield on Stalingrad map; Career: Added a new engine for AI P-40 fighters in Stalingrad and Kuban careers; Western Front" map: fixed takeoff at Braizieux airfield; Updated "Lightning Strikes" campaign; Added sound for all La and LaGG on the release of the bomb drop button; On La-5F and La-5FN, changed the limitation of camera downward movement when the canopy is open; IAR 80/81: Bomb racks removed from fighter modifications; Fw-190 (all): corrected animation of cockpit canopy opening handle; Ju 88 C-6: fixed a bug displaying one of the bombs in the bomb bay; Several popular multiplayer servers have their icons in the server list (please contact our Community Manager if you want to assign one to your server); Small fixes have been made to the "10 Days of Autumn" and "Steel Birds" campaigns; Improved air behavior of parachute containers and Ar 234 rocket boosters; Fixed a problem with artillery gun crews when repairing them by MCU Command: Damage.
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