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Ngr

Carrier problem

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I want to know how it possible..

 

 

 

 

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I am sure the people behind the carrier have tought of this, but what if you stopped the catapult script in front of the Ski Jump? Would not the landing gears still have contact with the deck and send the Aircraft up on the ramp?

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I am sure the people behind the carrier have tought of this, but what if you stopped the catapult script in front of the Ski Jump? Would not the landing gears still have contact with the deck and send the Aircraft up on the ramp?

 

NOPE.....

 

The game engine limits carrier decks (deck collison meshes) to a flat plane. And raising the end point of the cat simply causes the aircraft to "jump" up to the designated height at the onset of the cat shot, and then fall back to the deck a few meters futher on. Using the "LaunchDeckAngle" declaration does nothing at all, it is simply another placeholder.

So, as it states in the Ulyanovsk's readme file (why do we even bother to write the damned things when no one seems to read them?) this is a known game limitation, and you'll just have to live with it.

Edited by Fubar512

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I thought this works when you time you stick pull just right? I believe i managed to clear the skijump on several ocassions using the Su-33.

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