+76.IAP-Blackbird Posted February 9, 2013 Author Posted February 9, 2013 You need definatly my new mapped parts and model. i have integrated them into your grey skin. but will send you the desert one again. they are also integrated. could you please overlay he desert skin temporarily with your new panel lines. would send you a clean skin without lines if you dont mind. Quote
+FLOGGER23 Posted February 9, 2013 Posted February 9, 2013 I have that in mind, i just need this skin to have a clear idea of the lines they are almost sorted out :D Quote
+76.IAP-Blackbird Posted February 9, 2013 Author Posted February 9, 2013 No prob will prepare a package for you this evening Quote
+FLOGGER23 Posted February 9, 2013 Posted February 9, 2013 Lookie Martin, panel lines are fixed, now i have to work in the tail area :) 2 Quote
+FLOGGER23 Posted February 9, 2013 Posted February 9, 2013 Well it´s time to bother Martin :) 1 Quote
+76.IAP-Blackbird Posted February 10, 2013 Author Posted February 10, 2013 Your skin looks fantastic, have to upgrade the planes parts as discussed ;) Quote
+FLOGGER23 Posted February 10, 2013 Posted February 10, 2013 Last tease of the day, hope you like it :) 3 Quote
Centurion-1 Posted February 10, 2013 Posted February 10, 2013 Looking good there guys! Seems there is a slight distortion on the side of the fuselage though, since the roundel appears oval rather than round. Also might wanna tone done the specular values on the camo variant, but that is fairly obvious Quote
+76.IAP-Blackbird Posted February 10, 2013 Author Posted February 10, 2013 The ini settings are from the metal skin, they are already tunded down, about the distortion, good you mention this. I have to see what I can make without reworking the whole skin. Have to check it next week. thanks for the info, thats the way I like it, you see a problem and post it! Quote
DaniloE31 Posted February 10, 2013 Posted February 10, 2013 I really like what I see here! Still I have a question: are you going to do low poly LODs for far distance drawing? Quote
+76.IAP-Blackbird Posted February 10, 2013 Author Posted February 10, 2013 Hi thanks you like our work and yes I plan to create some low poly LOD for other distances, two are planed and adestroyed model. Quote
+76.IAP-Blackbird Posted February 12, 2013 Author Posted February 12, 2013 (edited) Ok have checked the tailfuselage and all is fine, seems it was just the point of view. Have adjust some small polygons and all is fine test skin: and yes the airbrake area will be reworked Edited February 12, 2013 by 76.IAP-Blackbird 1 Quote
+russouk2004 Posted February 12, 2013 Posted February 12, 2013 I used meshsmooth around areas to eliminate lumps... Quote
+76.IAP-Blackbird Posted February 12, 2013 Author Posted February 12, 2013 It looks great. but isnt it a frame killer?! Quote
+russouk2004 Posted February 12, 2013 Posted February 12, 2013 might be on slower systems mebbe. Quote
+76.IAP-Blackbird Posted February 12, 2013 Author Posted February 12, 2013 What are your setting to get those "squares" I always get a wired net that looks like Spiderman was there Quote
+76.IAP-Blackbird Posted February 12, 2013 Author Posted February 12, 2013 Still not solved but a small update, soviet pilot ready for takeof 3 Quote
+strahi Posted February 13, 2013 Posted February 13, 2013 This may be useful Sukhoi Su-7/-17/-20/-22 http://rusfolder.com/14673455 Sukhoi Fitters in Action http://depositfiles.com/files/zj7lioyu6 Quote
+76.IAP-Blackbird Posted February 13, 2013 Author Posted February 13, 2013 Absolutly great! The first book is already on my disk the others I have to check, than you very much! Quote
+FLOGGER23 Posted February 14, 2013 Posted February 14, 2013 An update, now in Iraqi markings :D Quote
+Soulfreak Posted February 14, 2013 Posted February 14, 2013 Looks pretty nice so far, but the insignia on the fuselage looks a bit stretched in hight I think, or? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.