orsin Posted July 18, 2013 Posted July 18, 2013 I have always prefer the stock TW A-6 cockpit than Razbam one. In fact it is one of the high quality pit back in Gen1. So sad there is no stock Intruder in Gen2. It could have been one of our favourite. The stock pit has only one display working which shows the radar. Over the years there doesn;t seem to be much exploration of TW stock A-6 cockpit on the forum. So I tried and modified a bit... In reality, it can be pretty informative now a days. There is no point to argue the accuracy of historical pit. the radar is placed at VDI location at the first place. 1 Quote
Stratos Posted July 18, 2013 Posted July 18, 2013 (edited) I'm currently thinking in getting the Razbam A6 mainly for the cockpit, and you say TK's one is better? Edited July 18, 2013 by Stratos Quote
orsin Posted July 18, 2013 Author Posted July 18, 2013 aethetically the stock TW is better. it blends in game and the lag to game is low Quote
Wrench Posted July 18, 2013 Posted July 18, 2013 I gave it an RWR years ago ... have to try and locate the ini (can't remember which gauge I repurposed) Quote
orsin Posted July 18, 2013 Author Posted July 18, 2013 (edited) the rwr is ALREADY at WSO side, check the picture above. plus the map is working. I tried to put RWR on ACLS next to hud but there are some ugly polygons pop out. so it end up at WSO side. I have gone thru the LOD and find all nodes. There are some unused one that may form a functional ILS/ACLS if lucky (hopefully ALCS lens is not awry). It has also been a surprise that such a pit has no pylon select indicator, no break handle, no gear handle, ho hook handle, no radar mode indicator... etc for so many years, and no one attempt to fix it. Now that I have a chance I'm going to get it right once for all Edited July 18, 2013 by orsin Quote
+CrazyhorseB34 Posted July 19, 2013 Posted July 19, 2013 (edited) Wrench, you repurposed the clock. I was thinking about doing some surgery on this thing to convert it to an SU-24 pit. Anybody want to help? Orsin if you do not mind could you post your cockpit data.ini? Edited July 19, 2013 by CrazyhorseB34 Quote
orsin Posted July 19, 2013 Author Posted July 19, 2013 I have actually created a "OUT" file. Although there is no hierachy. There are still bits and pieces I like to work on the A-6 pit. So Cockpit.ini may come later. The above picture actually contains 1-2 modified stock texture that I made to enable RWR Quote
orsin Posted July 19, 2013 Author Posted July 19, 2013 (edited) Here is the "out" file Anything double slashed have been used by the stock INI.//---------------------AOA//angle_of_attack_indicator//needle_angle_of_attack//--------------------radar altimeter//radar_altimeter//needle_radar_altimeter//radar_altimeter_knob//--------------------tachometer//tachometer_exhaust_temperature//needle_rpm1//needle_rpm2//--------------------exhaust gas temperature//needle_egt1//needle_egt2//--------------------fuel flow indicator//needle_ff1//needle_ff2//--------------------radar screen ---------------------------------//vdi_component//vdi_component_lens//!!!!!!!!!!!!!!!!!!!!!!!!!!!! next to radar lights, not used yet, has texture to "light up" !!!!!!!!!!!!!!!!!!!!!!!!Vdi_Button_in rangeVdi_Button_computerVdi_Button_AttackVdi_Button_Plateform (this is not typo, it is what it is in lod)//---------------------altimeter//Altimeter//needle_altimeter//altimeter_dig1//altimeter_dig2//altimeter_dig3knob3 (not sure used or not)//--------------------gmeter//g-meter//needle_gmeter//!!!!!!!!!!!!!!!!!!!!!!!!!!!!not used yet!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!hook_lift/gyro_fast_erect_panelvertical_gyro_indicatorvertical_gyro_indicator_knob//--------------------ADI ball//ADI sphere//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ACLS next to hud, not used yet, need needles!!!!!!!!!!!!acls_indicatorAcls_lens//--------------------HSI//horizontal_situation_indicator//horizontal_situation_indicator_knob_a//horizontal_situation_indicator_knob_b//HSIwheel//HSI_center//HSI_CourseDeviation//HSI_CourseArrow//HSI_HeadingMarker//HSI_pointer//HSI_plane//HSI_rangedig1//HSI_rangedig2//HSI_rangedig3//HSI_coursedig1//HSI_coursedig2//HSI_coursedig3//!!!!!!!!!!!!!!!!!!!!!!!not used yet!!!!!!!!!!!!oxygen_quantity_gauge_Aneedle_oxygen_quantity_gauge//-----------------------clock//clock//needle_clock02//needle_clock01//needle_clock03 (??? one of the 3 needle is in wrong place??? hovering next to clock)knob1 (not sure if used)//----------------------rate of climb//rate_of_climb_indicator//needle_rate_of_climb//---------------------TURN INDICATOR//md-1_turn_and_slip_indicator//turnsphere//needle_turn//--------------------another part of ADI//ADI_watermark//ADI_BankIndicator//bracket //!!!!!!!!!!!!!!!not used!!!!!!!!!!!!!!!!!!!!!!!!metal_platemetal_tube//------------------Indexer left to hud//approach_indexer02//indexer_slowL//indexer_on_speedL//indexer_fastL//------------------right to hud//approach_indexer//indexer_slowR//indexer_on_speedR//indexer_fastR//----------------------machmeter//gauge_machmeter//machmeter_wheel_right//machmeter_needle_speed//machmeter_needle_small//machmeter_speedwheel//machmeter_machscale//---------------hud//optical_sight//optical_sight_glass_lg//optical_sight_knob ????????????????//HUDend//optical_sight_glass //-----------------standby Compass----------------//standby compass//stby_comp//stby_comp_darkbox//---------------------cockpit walls and glasses, no use housing_apilot_instrument_panel_upperhousing_einterior_frame01pilot_panel_upperpilot_arm_panelcockpit_interior_panelscenter_consolecopilot_floorcenter_console_uppercockpit_back_platepilot_panel_lowerscrews_smallside_panelannunciator_panelmaster_test_panelpilot_lower_panelcopilot_center_panelCenter_Copilot_Panelcanopy_glass_rearCoPilot_Panelarmament_control_panelecm_control_panelfuzing/master_arms_panelbombardier_panelnav_panelnav_control_panelattac_nav_panelic_ir_cooling_control_panelcopilot_instrument_panelcanopy_glass_sidespanal_smallcenter_divider_panelsmall_plate_dividercenter_overhead_barcanopy_glass_frontmirror_frame_right1mirror_right1mirror_frame_left2mirror_left2mirror_frame_left1mirror_left1window_trim_fronthousing_c //!!!!!!!!!!!!!!!unused gauge, not sure of needle!!!!!!!!!!!!!!!!!!!!!!!gauges14gauges15 //!!!!!!!!!!!!!!!!!!!unused knobs,switchs and buttons!!!!!!!!!!!!!!!!!!!!knob7knob08switch_d02switch_d04switch_d03switch_d05switch_d07knob09knob2knob3knob4knob10knob17knob25toggles02toggles03armament_control_panel_knobsButton_Missile02Button_MissileButton_Missile01Button_R_Fire//Warn_RFire (used)Button_L_Fire//Warn_LFire (used)Button_L_Master_Caution//Warn_LMaster_Caution (used) //!!!!!!!!!!!!!!!!!!!! these needles are shown in cockpit but not used, can be used for ACLS indicator!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!intergrated_positon_indicatorpower_trim_a needle_power_trim_apower_trim_a01??needle_power_trim_a01//--------------------------exhaust temp//exhaust_temperature_b01//needle_exhaust_temperature_b01//exhaust_temperature_b02//needle_exhaust_temperature_b02//--------------------------accelerometer//b-6_accelerometer//needle_b-6_accelerometer//b-6_accelerometer_knob //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!not used!!!!!!!!!!!!!!!!!!!!!!!!!!!!gauge_uhfuhf_channel_frequency//-------------------------fuel qty//guage_fuel_quantity//needle_fuel_quality //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!useful handles, to be mapped to functions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!brake_selection_handlehook_release_handlelever_02handle_pilothandle_copilotemergecy_stores_jettison canopy_switchcanopy_jettison_handlemaster_caution_reset_button//-----------------------------MAP display under the radar screen, cannot be used for radar or rwr purposes for some reason--------------------------------//phd//Phd_Needle//phd_lens//phd_dial (this item is the ring outside map display, however the Y axis is not centred, hence not usable)//-----------------------------WSO screen, currently used for RWR, has no dedicated lens node, texture must match existing 3d structure or it looks ugly-------------------//DVI2 Edited July 19, 2013 by orsin Quote
orsin Posted July 20, 2013 Author Posted July 20, 2013 Well the modification is now complete. The changed cockpit features TV display in radar position when selected Map display in phd lens RWR display in WSO position added animation for wheel brake hook auto pilot (not accurate) flaps (not accurate) air brake (not accurate) There could have been more animations however the cockpit is somehow unfinished and lack of necessary animation. Weapon selection button is not achievable due to all buttons being modeled as one piece. to use this mod it will require some modified textures that I made. Let's wait for the download section to recover and this will be uploaded. Quote
+CrazyhorseB34 Posted July 24, 2013 Posted July 24, 2013 Could we not just put the F-14 VDI in the old SF1 A-6 pit? 1 Quote
+Swordsman422 Posted July 25, 2013 Posted July 25, 2013 That would be the preferred route for many, but I think there was some issue with using F-14_avionics.dll in an attack cockpit. Plus the screen didn't fit just right and there were some anomalies in the corners. I could be way off, though. I think DA took a crack at it. He might know. Quote
orsin Posted July 26, 2013 Author Posted July 26, 2013 no, F14 avioinics dll would not fit although it is the only possible way to implement VDI in stock A-6. The dll does not support air-to-ground radar mode at all. So aesentially you have no radar to use. I'm also planning to tweak Razbam's one given it has more buttons and toggles to play around. But I need some reference picture of actual A-6 cockpit especially displays. Is the screen under VDI in "driver's seat" a map display, or is it actually a radar just like the one WSO has? Quote
Wrench Posted July 26, 2013 Posted July 26, 2013 the D&S book on the Intruder calls that screen the "Pilot's Horizontal Display". whatever the hell THAT is!! Quote
orsin Posted July 26, 2013 Author Posted July 26, 2013 Well, this is indeed a surprise. I found this on simhq. It seems someone manage to make VDI work. and even radar display one the lens below, which according to my own test, doesn;t work... Anyone knows who made this? maybe we have have further improvements? Quote
+CrazyhorseB34 Posted July 26, 2013 Posted July 26, 2013 That is the infamous photoshopped pic that had everyone in a tizzy a few years ago. I think you are right, the F-14 dll does not have ground radar capability. Quote
+RAVEN Posted July 26, 2013 Posted July 26, 2013 (edited) Well this is doable. Test 1 Instrument[046]=ADI_BankIndicator2 [ADI_BankIndicator2]Type=BANK_INDICATORNodeName=vdi_component_lensMovementType=ROTATION_ZValueUnit=DEGSet[01].Position=0Set[01].Value=0Set[02].Position=-360.0Set[02].Value=360.0 Needs refining. Edited July 26, 2013 by RAVEN Quote
orsin Posted July 26, 2013 Author Posted July 26, 2013 (edited) the biggest problem implementing that, is the lens below VDI. not VDI itself. The lens below VDI is somehow a special node, which will not display anything if you assign RWR or radar to it. Only map works. As a result if you make VDI a real one you end up with no radar... the D&S book on the Intruder calls that screen the "Pilot's Horizontal Display". whatever the hell THAT is!! TW got it right in the model, in the model it was called "phd". They did perform serious research for historical accuracy, unlike some other semi-arcade simulations. From some historical pictures, PHD is not mean to display map of course. PHD seems like some digital HSI like what F14A has, only that the degrees are marked on the "dial" instead of display on the screen. What I found from the LOD, as has listed in the "OUT" file above, is //-----------------------------MAP display under the radar screen, cannot be used for radar or rwr purposes for some reason--------------------------------//phd//Phd_Needle//phd_lens//phd_dial The "needle" is the triangle above the dial The "dial" is not usable because its center of y axis is not in the centre of the circle Edited July 26, 2013 by orsin Quote
orsin Posted July 26, 2013 Author Posted July 26, 2013 Well this is doable. Test 1 Instrument[046]=ADI_BankIndicator2 [ADI_BankIndicator2] Type=BANK_INDICATOR NodeName=vdi_component_lens MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0 Set[01].Value=0 Set[02].Position=-360.0 Set[02].Value=360.0 Needs refining. How did you manage to assign the VDI texture? Quote
orsin Posted July 26, 2013 Author Posted July 26, 2013 the D&S book on the Intruder calls that screen the "Pilot's Horizontal Display". whatever the hell THAT is!! well found the answer Another feature in the A was Elevation Scan (E-scan). With E-scan the A's AN/APQ-112 track radar was used to generate vertical terrain development on the Pilot's Horizontal Display (PHD) the CRT immediately below the VDI on the pilot's side. The pilot read vertical development "left to right" on the PHD, with obstructions closer to the aircraft appearing on the left side of the PHD and those at greater range lying more to the right. (Again, I apologize. This is hard to describe without a graphic.) E-scan return would gradually slide from right side of the display (farther away) to the left (closer) as the flight progressed and new return for the same terrain was processed. The information displayed on the PHD in E-scan also included a flight path line and a clearance line. The pilot would scan both the VDI and the PHD while flying in E-scan mode, performing the necessary spatial interpretation gymnastics to deduce how close the A was to a possible prang. It is not something we can get anywhere close with TW's code. So I'd happy just leave it as a map display Quote
+RAVEN Posted July 26, 2013 Posted July 26, 2013 (edited) How did you manage to assign the VDI texture? A-6A_RADAR.bmp in the cockpit folder. Instead of just black I renamed this .bmp Edited July 26, 2013 by RAVEN Quote
+Stary Posted July 26, 2013 Posted July 26, 2013 The "needle" is the triangle above the dial The "dial" is not usable because its center of y axis is not in the centre of the circle then needle can be used as bearing marker or course arrow, if it's axis is aligned Quote
orsin Posted July 26, 2013 Author Posted July 26, 2013 no. needle's y axis is at the centre of triangle. so not usable after all. Quote
+Stary Posted July 27, 2013 Posted July 27, 2013 TK is kinda lazy to be honest, it wouldn't take him more than a weekend to updarte this cockpit, make it more functional and release Intruder as a DLC... alot of Nam buffs would jump on it Quote
orsin Posted July 27, 2013 Author Posted July 27, 2013 TK is kinda lazy to be honest, it wouldn't take him more than a weekend to updarte this cockpit, make it more functional and release Intruder as a DLC... alot of Nam buffs would jump on it Stop day dreaming. That is hopeless... A least simulated A-6A would require TK to vanilla F14.dll and avionics60.dll together. For a DLC that is not going to happen. Not to mention the VDI and PHD displays are so much more sophisticated than just dark green dots for the ground and white clouds for the sky. Quote
+Stary Posted July 27, 2013 Posted July 27, 2013 (edited) frankly we can simulate tchem using instrument meshes and some tricks, the utterly primitive GM mode we have is another story and no, it wasn't daydreaming, just pointing out obvious Edited July 27, 2013 by Stary Quote
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