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1 - The good news.

- The La-9/11 model has no static prop and shows the SLOWPROP.TGA on its place when the engine is iddle. The fix is to open the SLOWPROP.TGA with your paint program and paint a SOLID prop blades on it. Afterwards, open the DATA.INI and change the following lines:

 

StaticPropNodeName=SlowProp  <----type this
SlowPropNodeName=FastProp  <----type this
FastPropNodeName=FastProp
SlowPropRPM=650 <----type this
FastPropRPM=2025
MaxPropRPM=2750
IdlePropRPM=200  <----type this

 

2 - The bad news - Haven´t test it yet.

Could somebody try this for us and share the results please? Thanks!!

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Forget about "bad news"... IT WORKS!!!! The correct parameters are:

 

[Engine]
SystemType=PROP_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
SLPowerDry=2069317.5
//1379545.0
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,2.2,0.0
ThrottleRate=0.5
AltitudeTableNumData=10
AltitudeTableDeltaX=1524
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.950,0.920,0.880,0.850,0.650,0.470,0.125,0.000,0.000
NumBlades=3
PropDiameter=3.175
MomentOfInertia=35.0
PropPFactorCoefficient=0.01
PropTorqueFactor=0.01
PropRotationDirection=1
ReversePropOrientation=TRUE
SpinnerNodeName=Spinner
StaticPropNodeName=SlowProp
SlowPropNodeName=SlowProp
FastPropNodeName=FastProp
SlowPropRPM=200
FastPropRPM=220
MaxPropRPM=2750
IdlePropRPM=100
BSFC=0.01
ExhaustEmitterName=CleanExhaustEmitter
ExhaustPosition=0.0,1.5,-0.3
FireSuppression=TRUE
MinExtentPosition=-0.5,2.2,-0.5
MaxExtentPosition= 0.5,0.8, 0.5
MaxPowerAnimationTime=0.1
MinPowerAnimationTime=0.3
ConstantSpeed=TRUE
PropEfficiencyAdvanceRatioTableNumData=11
PropEfficiencyAdvanceRatioTableDeltaX=0.2
PropEfficiencyAdvanceRatioTableStartX=0.0
PropEfficiencyAdvanceRatioTableData=0.023,0.40,0.70,0.80,0.86,0.87,0.87,0.87,0.87,0.86,0.85
MomentOfInertia=1.00
MinManifoldPressure=0.35
MaxManifoldPressure=1.0

 

For the shadow bug... no way to fix it as far as I know. Maybe there´s a way to set the shadow to show only for a few meters (two) then disapear.

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For a second there, I was expecting you to tell us that you saved a lot on your automobile insurance, but to take advantage of it, you needed to move to Antarctica :biggrin:  

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or the crew of the Planet Express ship was off on (yet) another suicidal mission

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hmmm....

as to the shadow...notice anything missing?

 

of course, this is a 'hack' fix

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the La-9 FM is really hosed, too, in the latest SF2 iteration...wingmates hang on their prop, and mush into the ground.

 

working on it now, and I'll have it finished late tomorrow morning. Including Claudio's prop fixes.

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Quite a workgroup on these old workhorses!

 

 

I'm very happy about this.

 

Can't wait to see kevin fixes!!!!!

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Quite a workgroup on these old workhorses!

count me in too! I just love those old underdogs!

 

and yes, I simply NEED working, playable Fangs escorting Bulls over Netherlands for my yet-to-be-envisioned 1951 scenarios

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You can also  update the fuel consumption value  ...0.01  wont get you far

 

Stock TW values are

 

BSFC=0.005  for radial engines

BSFC=0.00280  for inline engines

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anyone have a copy of Red Star #10 Lavochkin Pistion Engine Fighters on pdf? can't find my copy...might have gotten lost in one of my system rebuilds.

pretty sure these could carry a drop tank or bomb???

 

-------

and before anyone gets tooo excited on the lack of tractor beams...

it'll mean, unfortunately, a LOT of work by Paulo to reskin ALL the left and right wing bmps to match the outer skin's color (ie: paint the flap well to match the wing)

The only way I fixed it was to remove the flaps. Competly

Going node by node (or mesh) on the wings, narrowed it down. How sad. So, in essence truly, a new LOD is required (maybe one with opening canopy!)

 

this was the only way, other than turning OFF the shadows. and it sucks!!

 

--

Otto, thanks for the consumption fix! I'll add it

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I Wonder if decals could fix it...

 

or the old-way shadow file from secondary level of detail lod... them flaps are a tad useful in flight you know

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these are only mesh removals; the flaps will always exist as their statements remain untouched in the data ini. Sort of like how we used to add 'vitural' arrestor hooks to aircraft that didn't have the actual 3d object on them.

 

Unfortunately, there's also on the one LOD, no lower detail level versions exist.

 

I have one other thing to test, but it requires my POS backup computer and 06 WoV....

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ok, I came to realize it was purely mesh flaps removal Kev

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Someone somewhere is "slodding" lod files ....

.... no news from him. I think he is having some vacations.

A dream gone true?

All old but gold models could te fixed & upgraded ....

I hope so.

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my wish exactly, brother!!

some are just too nice to loose, or to force someone to start fresh

 

wish we could get Pasko's MAX files for ALL his planes ... so much needs tweeking on those, not the least of which are the decal bleeds. and animation fixes!

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