Jump to content
Sign in to follow this  
ignacioc91

HUD modification for SF2

Recommended Posts

HUD modification for SF2


Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys!

 

The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!!

 

Greets,

Ignacioc91


 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By LilLucy
      Sooooo since the last topic was kinda ded i decided to post again.
      Basically im editing the Su-35 cockpit  and i like the re texture ive been workin on 

      But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below) 
      sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35. 
      Please help.. so i can finally release the Su-35 mod..
      sincerely
      -Noon
       
       
       

    • By LilLucy
      Hello Ya'all
      Im editing the cockpit of the Su-37 mod so i can fit it in my WIP  Su-35 Flanker-E, ive only changed the textures for it for now and im looking on ways to change the HUD display from the one default in the cockpit to the one below

      tried to just delete the HUD folder in the cockpit folder and copy this HUD folder there and i thought thats just it since when i change the Revi sight on 109's i just change the tga file and edit the .ini soo might need help..
      tried looking into the old forum post "Cockpit tips" or something by Russok and didnt found much that helps with HUD's
       

    • By JosefK
      0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK
      View File Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo.  Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ 
      Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD.  The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111.  Especially since  there is no feedback when bombing from the Weapons System Operator/WSO in SF2.  
      Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon.  Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP.  The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2.  So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
      Maybe there is better, hence this being an open beta.  I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
      Submitter JosefK Submitted 02/23/2020 Category Avionics  
    • By JosefK
      Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo.  Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ 
      Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD.  The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111.  Especially since  there is no feedback when bombing from the Weapons System Operator/WSO in SF2.  
      Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon.  Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP.  The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2.  So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
      Maybe there is better, hence this being an open beta.  I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
    • By FETCH2015
      Can you help this little Pony
      Can you help me,   help this little Pony ?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..