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Posted (edited)

Hi my fellow flyers, just a moment of your time ! does anyone know how to stop my aircraft from shifting? I have put in static mode (well not so static I have just disabled the engine and control surfaces in data ini. and then edit in a map editor for custom missions to place the aircraft at location desired within the mission txt file all seems ok when start SFP1 and there she is my so called static aircraft not going anywhere but staying on the grass yipppeee ! arrgh but wait a minute if you look close enough you can see the aircraft shifting ever so slightly mmmm I thought I got it aircraft not moving prop is static no pilot! this problem I have spent hours trying to solve it! the time you take off for a mission the static is one end of airfield the time you get back its at the other end lol so annoying! so if anyone can help and give me some pointers if you please before I pull my hair out and kick the cat !!! no not really I love animals....cheers oh by the way its a SBU5 Dauntlass and F4U-1 Corsair and running SFP1

 

flightdude

Edited by flightdude
Posted

i'd simply remove all statics. they're more trouble than they're worth.

 

irrc, doesn't the 08 level generate them automatically, via the game engine?

Posted

Hi guys thanks for your replies,I know I could stick with proper static aircraft and use 08 level generate them automatically or not use at all but you can't place them where you want them they are put in area's you don't want them and it is randomly set for aircraft type you get what you get if you know what I mean!! so you are limited and if you want a certain paint or squadron place it in a location you want you can't and you are limited on aircraft types available! I would like to repaint and re-decal which you can do more easily with core aircraft and use for my own interests! I have the WW2 static Spitfire, Hurricane,bf109,and so on (P40,B17, (which is used in Pacific Theatre) but not seen a Pacific Static pack yet which have SBU5,SB2U,F4U-1,F6U,TBF3,B26,B24,B25 and so on, is there a WW2 static aircraft pack for pacific theatre? not seen one yet if you do know please direct me would be good!! or need a solution on aircraft shifting with core aircraft then the world is my ouster lol...

 

Cheers...

 

flightdude

Posted

no statics exist for what you want.

 

considering the fact that 98.6% of all modders are ONLY building for SF2, the need for such things, especially in game that's, well --to put it bluntly - 1stGens are pretty much goners-- is moot.

 

also, you cannot place decals on static lods. there's no way to do so, as they are TERRAIN objects, not real aircraft.

 

Trust me, I'm the Terrain Guru

 

also, it's oyster

Posted

Hi Wrench, yeah sorry about that (Oyster misplaced key y-u lol...) so can you do what I am looking for in SFP2 and is there a Pacific Static Pack for SFP2 the only thing with a change over is will all my moding be a waste of time as transferring from SFP1 to SFP2 or will it be a dead loss? I will have to start again no!!! just thinking about gives me a headache after all these years! there must be a way on aircraft shifting must be a number crunch that will sort that in the makeup of things in SFP1 I am so close can't believe there is no Static Pacific Aircraft Pack!

 

flightdude

Posted

not really. in fact, I've removed 99.9999999999999999999999999% of all statics from my terrains. they only get used in certain applications where such items would be necessary (read: aircraft factory roll-out ramps). with the use of limited nations in the terrain inis, it keeps things 'more theatre appropriate'.

 

as to making the jump, well that's your choice. I can't advise you there. But yes, expect a buttload of work, as 99.9% of all 1stGens need some kind of 'fixing' for sf2, especially the ww2 stuff (which some of us are constanly working on). some are quite simple and easy, some not so much.

 

but's it's the only way to go, if you want to stay current. hell, even the DAT has finally moved to SF2-only items.

Posted

considering the fact that 98.6% of all modders are ONLY building for SF2, the need for such things, especially in game that's, well --to put it bluntly - 1stGens are pretty much goners-- is moot.

 

True, but it is also a fact, that older and slower systems working better with 1st gen. The loading time for instance of WoX is much faster than in SF2.

Posted

True, but it is also a fact, that older and slower systems working better with 1st gen. The loading time for instance of WoX is much faster than in SF2.

Hi, hi, hi, I'm with you Michael,  we are "goners" but I don't mind it, still having loads of fun in the pre-history...  :biggrin: :biggrin: :biggrin:

Posted

Thanks guys for your reply's I need to have a think about if I am going to jump ship and sink SFP1 and pick up on and start again with SFP2 mmmm!

 

cheers all

 

flightdude

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