Jump to content

Recommended Posts

Posted

I will like to have a A-4B (I like the B version short nose) with 4 underwing hardpoints, currently plane has only 2. Can someone please tell me how to add those pylons please?

 

Also Is possible to add to the same plane the "exhaust extension" used on Israeli A4's?

 

Is the part marked in orange, we have it on SF2:I 1973 Skyhawks.

 

photos_1265289130_zps8c45637e.jpg

 

Thinking on a small project. Thanks.

Posted

That can be added with the FakePilot method, but I'm not sure if it works with SF2 nor if it will work at all. The best way of doing that is to edit the 3D model. The pylons should be added with small .ini edits. But I'm not a modder so I don't know how to do that nor if it's possible.

Posted

you can't add pylons to the MAIN model without the MAX files. This has been asked and answered several thousand times over the years.

 

IF you add pylons via the fake pilot method (and it works just fine, thank you very much) In SF2, they are permanently attacked to the aircraft. Quite easily done

  • Like 1
Posted

IF you add pylons via the fake pilot method (and it works just fine, thank you very much) In SF2, they are permanently attacked to the aircraft. Quite easily done

Can you please explain how? I mean, in this case how to add two more hardpoints on the A4B wings.

Posted

download the Horten Ho-229 or the "What If" F-79 Manta flying wings.

 

STUDY the data ini, and all should become clear

Posted

Is so clear on the F-79 and I can't replicate it on the damn A-4. I copied the pylons on the Pilots folder, added the entries, and nothing. Argh!

Posted

Do they show up on the plane in flight/game but they do not show on the loadout screen or they do not show up at all?

Posted (edited)

Try with these inis. They do show up, but since I have to bug out for work in 5 I have no chance to fine tune their positions.

As you can see on the pic, not much to adjust.

Place files according to their respective folders.

 

In the loadout.ini I only set them in airtoair so you will have to make the other additions

a4.zip

post-30564-0-32587300-1382443269_thumb.jpg

Edited by logan4
  • 1 year later...
Posted

Sorry if I'm re-opening an old topic, but could someone please explain to me how to fine tune the ini files in order to add hardpoints? very little is on the forums explaining how to do this with the fake pilot method

thanks

Posted (edited)

You always need a separate Pylon model to add. If you have one, you can set them up either as fakepilot...that way they are always on. Or the alternative way is to set them up as weapons....that way you can select them if needed. The drawback of this method is, you need an extra weaponsgroup available on the plane (maximum is 6), that is used just for the pylon. It works well, if you have different pylons to choose from. Fakepilot is the easier way though.

Edited by Nyghtfall

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..