Nefarious Posted December 27, 2013 Posted December 27, 2013 Still prodding around here... 1. How do I edit campaign mission parameters? specifically Time of Missions or number of aircraft. I can't seem to find that info in the campaign Data INIs. 2. Is there a way to keep from AI aircraft from jettisoning Fuel Tanks on Landing/Carrier finals? 3. Is there a way to edit the type of Parked aircraft at Carriers? 4. Is there a way to add Carrier Numbers to Custom Missions? Thanks! I like the Stock Campaigns, but somethings about them I would like to change. I also like the Mission editor and making custom missions, but again, there are things I would like to change. Also, still can't get A-6 to work. It's a bummer too, because A-6 is my favorite! Quote
ignacioc91 Posted December 28, 2013 Posted December 28, 2013 Hi!!! 1. There's a Campaign Editor available at Third Wire's Website, which is paid. Another way is to edit the campaign.ini I am not into campaign modding, but you should check the knowledge base for some instructions. 2.I don't know, and I don't think it's possible. 3. Yes, don't have the slightest idea how to do it. Check the carrier.ini, in the "parked aircraft" entry. 4. Yes, but the carrier must have a specific skin for each number. I hope it helped you! Quote
Snailman Posted December 28, 2013 Posted December 28, 2013 On point 4, top facing decals could work, and numbers list in names.ini. See what I have for soviet Kiev class (names and numbers). Top deck number can work the same way. point 3, you can only edit the parking places (place, direction), and a global probability for all places whether a plane will be placed there or not. Type, and skin you cannot change. point 2, AI behavior cannot be influenced in such way. In AI_Touchdown activity, it is hardcoded. Quote
Fubar512 Posted December 28, 2013 Posted December 28, 2013 4. Yes, but the carrier must have a specific skin for each number. I hope it helped you! Actually, the carrier (or any ship) DOES NOT need a skin folder per each hull or deck number, unless a ship in that class has a unique texture. All this is spelled out in the Xship_names.ini, as Snailman mentioned. For example, if I were to setup such a file for a Forrestal Class carrier, it would read like so: [ship001] Name=USS Forrestal Number=59 Nation=USN StartDate=10/29/1955 EndDate=1/31/2009 [ship002] Name=USS Saratoga Number=60 Nation=USN StartDate=4/27/1956 EndDate=8/7/2003 [ship003] Name=USS Ranger Number=61 Nation=USN StartDate=8/23/1957 EndDate=8/9/1996 [ship004] Name=USS Independance Number=62 Nation=USN StartDate=1/23/1959 EndDate=8/9/1996 Quote
MigBuster Posted December 28, 2013 Posted December 28, 2013 Still prodding around here... 3. Is there a way to edit the type of Parked aircraft at Carriers? The Parking span variable and nation can also affect types that appear. Quote
Wrench Posted December 28, 2013 Posted December 28, 2013 so does EXPORTED=TRUE I've seen us planes on French carriers -although very rarely-, and FAA planes on US carriers (which I think did happen, more in Phantom cases, but still) tank dropping is hard coded; can't be changed. The game doesn't take into account Real World "bring back weights" Quote
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