Nefarious Posted December 27, 2013 Posted December 27, 2013 Still prodding around here... 1. How do I edit campaign mission parameters? specifically Time of Missions or number of aircraft. I can't seem to find that info in the campaign Data INIs. 2. Is there a way to keep from AI aircraft from jettisoning Fuel Tanks on Landing/Carrier finals? 3. Is there a way to edit the type of Parked aircraft at Carriers? 4. Is there a way to add Carrier Numbers to Custom Missions? Thanks! I like the Stock Campaigns, but somethings about them I would like to change. I also like the Mission editor and making custom missions, but again, there are things I would like to change. Also, still can't get A-6 to work. It's a bummer too, because A-6 is my favorite!
ignacioc91 Posted December 28, 2013 Posted December 28, 2013 Hi!!! 1. There's a Campaign Editor available at Third Wire's Website, which is paid. Another way is to edit the campaign.ini I am not into campaign modding, but you should check the knowledge base for some instructions. 2.I don't know, and I don't think it's possible. 3. Yes, don't have the slightest idea how to do it. Check the carrier.ini, in the "parked aircraft" entry. 4. Yes, but the carrier must have a specific skin for each number. I hope it helped you!
Snailman Posted December 28, 2013 Posted December 28, 2013 On point 4, top facing decals could work, and numbers list in names.ini. See what I have for soviet Kiev class (names and numbers). Top deck number can work the same way. point 3, you can only edit the parking places (place, direction), and a global probability for all places whether a plane will be placed there or not. Type, and skin you cannot change. point 2, AI behavior cannot be influenced in such way. In AI_Touchdown activity, it is hardcoded.
+Fubar512 Posted December 28, 2013 Posted December 28, 2013 4. Yes, but the carrier must have a specific skin for each number. I hope it helped you! Actually, the carrier (or any ship) DOES NOT need a skin folder per each hull or deck number, unless a ship in that class has a unique texture. All this is spelled out in the Xship_names.ini, as Snailman mentioned. For example, if I were to setup such a file for a Forrestal Class carrier, it would read like so: [ship001] Name=USS Forrestal Number=59 Nation=USN StartDate=10/29/1955 EndDate=1/31/2009 [ship002] Name=USS Saratoga Number=60 Nation=USN StartDate=4/27/1956 EndDate=8/7/2003 [ship003] Name=USS Ranger Number=61 Nation=USN StartDate=8/23/1957 EndDate=8/9/1996 [ship004] Name=USS Independance Number=62 Nation=USN StartDate=1/23/1959 EndDate=8/9/1996
+MigBuster Posted December 28, 2013 Posted December 28, 2013 Still prodding around here... 3. Is there a way to edit the type of Parked aircraft at Carriers? The Parking span variable and nation can also affect types that appear.
+Wrench Posted December 28, 2013 Posted December 28, 2013 so does EXPORTED=TRUE I've seen us planes on French carriers -although very rarely-, and FAA planes on US carriers (which I think did happen, more in Phantom cases, but still) tank dropping is hard coded; can't be changed. The game doesn't take into account Real World "bring back weights"
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