+acesfakia Posted April 8, 2015 Author Posted April 8, 2015 Thank you Very much WhiteboySamurai.....One More Time...!!!!!!!!!!! Quote
+acesfakia Posted June 9, 2015 Author Posted June 9, 2015 ....ok i finish some work for the La Combattante.......class..... Soon i will finish all .....mistakes....decals...etc..... 2 Quote
+WhiteBoySamurai Posted June 12, 2015 Posted June 12, 2015 Getting better, but please find and fix those shadow problems before anything else. 1) Select a component in Max 2) Add the "STL Check" modifier 3) Check the "Check" box 4) In the "Errors" section, try selecting each of the settings (Multiple Edge, Spike, Double Face, Open Edge) 5) Open Edges are usually fine. But if STL Check shows errors with Multiple Edges, Spikes, or Double Faces, it will cause those nasty shadow issues in the game. 6) Once you find which component is at fault, you'll need to rebuild some or all of it. Use simpler shapes and more precise measuring. 7) Repeat this for each component in your model until all errors are corrected. 3 Quote
+acesfakia Posted June 14, 2015 Author Posted June 14, 2015 Thank you one more time ......!!!!!!!!!! Sory ....when i test it the model in my Game ....does NOT appear this .....shadow....problem's....!!!!!1 I don't know ...why.....!!!!1 Any help...please....alll......????? Is from the terrrain......setting's.......????? Shadow.....from the ini........???? ...etc....????? p.s Thank you alll in advance.....special WhiteBoySamurai. Quote
+WhiteBoySamurai Posted June 14, 2015 Posted June 14, 2015 The shadow problems have nothing to do with the terrain. They are caused by errors in your model. Here is an explanation of the STL check modifier: http://www.3dmax-tutorials.com/STL_Check_Modifier.html The major causes of the stretchy shadows are these three errors-- Double Faces: These are faces that "overlap" one or more other faces. Imagine two walls that take up the exact same space. In reality, this is impossible. And in a game, it will cause graphical errors. You must delete one or more of the overlapping polygons. Spikes: These are faces that only share 1 edge with the main object. Imagine a box, but one triangle is sticking out of the top of the box. These almost always cause shadow issues, and they must be deleted. Multiple Edges: These are edges that "overlap" one or more other edges. For example, imagine two boxes that are connected by one edge. You need to separate and fix components if they have this problem. All these errors are extremely common for free downloaded models, which I recommend you do not use, except as reference material. (The people who make those free models don't care about quality or game performance.) Whether the parts are downloaded, or made by you, you should learn how to fix them. Here is a video tutorial about it. https://www.youtube.com/watch?v=eoPPlxQAKBw 1 Quote
+acesfakia Posted June 16, 2015 Author Posted June 16, 2015 The shadow problems have nothing to do with the terrain. They are caused by errors in your model. http://www.3dmax-tutorials.com/STL_Check_Modifier.html https://www.youtube.com/watch?v=eoPPlxQAKBw What can I say....... I did find it. You are wright one more time . One more time .....Thank you very much. Ok I figure out what i must to do. Was a very help full answer in did. I try to find out why i make those mistakes. So i think is because i make ......new vertex.........some times ....in my model's......and that's why was sometime ...black in one side ....ans i was must reverse them...... and now i have 2Faces......etc....! Was a big help. I hope was also help full and to some other's.!! Ace Quote
+acesfakia Posted December 28, 2015 Author Posted December 28, 2015 ...because i don't have ...free time...i give some ...of my ....any ....model's...that ....i make ...long time ago.....and will be usefull for the ww ii.....game...!! They are 3d model....in modder's section......!They are 90%....finish. 6 Quote
colmack Posted December 29, 2015 Posted December 29, 2015 Thank you ,......very much Stary Please some more explaine...please...... Can I do something with this boat please? Quote
Wrench Posted December 29, 2015 Posted December 29, 2015 it's stored in the modder's depository. if aces' doesn't send you the max files via pm, I'll be GLAD too! (they'd look good on several of my ww2 maps!) 2 Quote
colmack Posted December 29, 2015 Posted December 29, 2015 (edited) actually i was talking about the Foudre class LSD..... sadly I don't have access to the modder's depository :( Edited December 29, 2015 by colmack Quote
Wrench Posted December 30, 2015 Posted December 30, 2015 but I do.... pm aces and see if he'll send it to you. if not, I will. 1 Quote
+acesfakia Posted January 9, 2016 Author Posted January 9, 2016 (edited) ATC.......in viet... The Tangos, also known as Armoured Troop Carriers (ATC), were LCM-6 landing crafts modified for riverine patrol missions Edited January 9, 2016 by acesfakia 4 Quote
Eole Posted January 9, 2016 Posted January 9, 2016 (edited) I have reach my quota of positive vote for the day so ... My hat off Ace nice work Edited January 9, 2016 by Eole Quote
charlielima Posted January 9, 2016 Posted January 9, 2016 (edited) ATC.......in viet... The Tangos, also known as Armoured Troop Carriers (ATC), were LCM-6 landing crafts modified for riverine patrol missions More Brown Water Navy please. Another step forward to Wings Over Mekong Delta / Game Warden. CL Edited January 10, 2016 by charlielima 1 Quote
yakarov79 Posted January 10, 2016 Posted January 10, 2016 More Brown Water Navy please. Another step forward to Wings Over Mekong Delta / Game Warden. CL and Broncos ..and Sea Wolves.. Quote
+acesfakia Posted January 10, 2016 Author Posted January 10, 2016 (edited) http://combatace.com/files/file/10635-ov-10a-bronco-from-vmo-2-da-nang-1970/ http://combatace.com/files/file/10636-ov-10a-bronco-from-vs-41-nas-north-island/ http://combatace.com/files/file/10638-val-4-deta-ov-10a-bronco-binh-thuy-1971-72/ http://combatace.com/files/file/2865-ov-10a-bronco-v10/ Model by Fracture Edited January 10, 2016 by acesfakia 3 Quote
charlielima Posted January 10, 2016 Posted January 10, 2016 And LST / AGPs, PBRs, and Monitors to please. CL 1 Quote
+acesfakia Posted January 11, 2016 Author Posted January 11, 2016 (edited) More Brown Water Navy please. Another step forward to Wings Over Mekong Delta / Game Warden. CL Is better to be without engine...in a place....of a river.....to LAND...and take OFF....as a Base. Dificult...to land ...in ...a...speed of 8 knots....in a small....place.... Edited January 11, 2016 by acesfakia 6 Quote
+acesfakia Posted January 11, 2016 Author Posted January 11, 2016 (edited) And LST / AGPs, PBRs, and Monitors to please. CL ... .......YOU mean PIBBER......MK I Edited January 11, 2016 by acesfakia 4 Quote
yakarov79 Posted January 11, 2016 Posted January 11, 2016 ;-) Ive landed already on that ATC with Loacho. Difficult but possible...very difficult. 1 Quote
charlielima Posted January 12, 2016 Posted January 12, 2016 The Pibbers will need tenders. These might be more Helo Friendly too. Who wouldn't want a Zippo boat. CL 1 Quote
+acesfakia Posted October 10, 2016 Author Posted October 10, 2016 Hello to All after long time i am back to finish my Model's....French and Russia. I just up load minutes ago my new sub type-206... 9 Quote
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