+Coupi Posted January 4, 2015 Posted January 4, 2015 for UN forces transports, don't forget the C-54!! http://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ there's a period correct MATS skin, called 'USAF' Hello, Do we have a new cockpit for the F-84 in project? I remember something but I'm not sure... Best regards, Coupi. Quote
+Soulfreak Posted March 6, 2015 Posted March 6, 2015 (edited) Hello, Do we have a new cockpit for the F-84 in project? I remember something but I'm not sure... Best regards, Coupi. There was a F-84G cockpit in development. Brain32 should know a bit more... Edited March 6, 2015 by 7eleven Quote
+Stary Posted March 6, 2015 Posted March 6, 2015 I got them from Brain day ago that said there was new cool Sea Fury model in development, and I wonder where did that one go? Quote
Wrench Posted March 6, 2015 Posted March 6, 2015 I have it (somewhere!), Unfortunately, it stlll needs work, that can only be done in MAX. Animations for wing fold, canopy, etc. Skinning work (decals is easy) Quote
+Soulfreak Posted March 6, 2015 Posted March 6, 2015 I have it (somewhere!), Unfortunately, it stlll needs work, that can only be done in MAX. Animations for wing fold, canopy, etc. Skinning work (decals is easy) Well a basic skin i have nearly ready for the sea fury... Quote
Wrench Posted March 6, 2015 Posted March 6, 2015 we're not talking about Simon Porters from 2005, but Skippybings from 2011 paulopanz did a bang up job on reskinning simon's quite a while ago Quote
+Stary Posted March 7, 2015 Posted March 7, 2015 (edited) I just tested it and it's ok IMO, with Wyvern cockpit as a stand-in (very close stand in!) the max file has all the animations in it, of course refering to Skippy's version if time permits I'll test Brain32's F-84 cockpits tomorrow or Sunday and if these are ok I have a go from him to upload them Edited March 7, 2015 by Stary Quote
Wrench Posted March 7, 2015 Posted March 7, 2015 what ARE the animation IDs?? I couldn't figure them out.... I actually switched it to use the Hunter 9 pit... Quote
+Stary Posted March 7, 2015 Posted March 7, 2015 (edited) what ARE the animation IDs?? I couldn't figure them out.... I actually switched it to use the Hunter 9 pit... ID are, as per model keyframes, you should know better how it corresponds to Animation IDs in data: 0-10 no anim 10-20 canopy slide 20-30 unused? 30-40 landing gear (main1) and small cool ladder release 40-50 landing gear damper 50-60 flaps 60-70 cowl flaps (?) -those small after the exhaust tubes anyway AND tail gear 70-80 unused 80-90 wings fold 90-100 tailhook hope that helps, it's from file "Sea Fury Bump Spec.max" dated 2012-07-09 anyway there was ton of good stuff for KAW that was never released to my puzzlement edit: I think it goes like this: 0-10 = ID1 10-20 = ID2 and so on, have been ages since I was fiddling with plane model Edited March 7, 2015 by Stary Quote
+KnightWolf45 Posted March 7, 2015 Posted March 7, 2015 no O frame his not used it like this 1-10= id 1 11-20 id 2 etc! 2 Quote
Do335 Posted March 7, 2015 Author Posted March 7, 2015 (edited) anyway there was ton of good stuff for KAW that was never released to my puzzlement If any of you guys have stuff please please upload. There's enough material to piece things together even if it's somewhat incomplete, so it's like... a 3D model and a skin will do. (Even no skin and no one takes it I'd take a shot.) Edited March 7, 2015 by Do335 Quote
+Stary Posted March 7, 2015 Posted March 7, 2015 Don't rush Do335, there is indeed some stuff in variuos states, but it's better to have it pokished. also if I were you I'd wait with putting up such all in one package now You're right Daniel about the animations, I typed too fast lol Quote
Do335 Posted March 7, 2015 Author Posted March 7, 2015 (edited) Stary, the pack is already out. Updating it like daily tho, atm ground war for campaign and data ini fix-me-ups with Lodviewer. Plus test whatever is released and add them in ofc. But I think Wrench and FastCargo and maybe others have goodies hidden on HDDs. ..Yes I might be in trouble. But don't really mind, what's already available is pretty amazing. As for polishing, hey I can help. Not modelling and skinning is reaching. The rest totally can do. Like say what happened to the F-84, it looked OK from the screenie. Edited March 7, 2015 by Do335 1 Quote
Wrench Posted March 7, 2015 Posted March 7, 2015 afaik, FC and some other were trying to finish their Meteor F.8. I have (alexs?) max files and a "very early" in-game version of his B-45 Tornado the aforementioned sea fury (skinned and decaled for 802 NAS) as mentioned, needs animations figured out for canopy and wingfold; lights all need dialing in (lights not a big deal) below, is how it looks as of yesturday 1 Quote
+Stary Posted March 7, 2015 Posted March 7, 2015 yeah the same I tested yesterday the max files I got are newer though; light are no issue I think. might check their positions in max Wrench Tornado would be cool to have though Quote
Wrench Posted March 7, 2015 Posted March 7, 2015 so, the date of your lod is what?? mine is "SeaFuryHighRes.LOD", dated 1/19/2011 I don't have the Sea Fury max files (not that I could do anything with them, other than open them in MAX and view -- still haven't started learning HOW to use Max2009) I finished dialing in the lights this afternoon. the hard way... also, using this lod, and mue's new viewer, I don't see any anims assigned for wing or canopy 1 Quote
+Stary Posted March 8, 2015 Posted March 8, 2015 mine LOD is same as yours, I just don't see a point of having amination for folding wings..? Maaaybe you can make this work on a carrier deck, right? I will see if there is much of a work to fix the max file I have and reexport Quote
Do335 Posted March 8, 2015 Author Posted March 8, 2015 Fury looks very nice! And yea latest Lodviewer is such a big help. Quote
+baffmeister Posted March 8, 2015 Posted March 8, 2015 Wrench, I had wingfold animations working on the Seafury. You should have that data ini in a PM somewhere. [From quite some time ago.] Quote
+baffmeister Posted March 8, 2015 Posted March 8, 2015 Here is the most recent Seafury FM. Should be the same as the one I sent you. [Version 1.0] I gave it a quick test and the wings fold fine [shift 9] and the parked Seafurys show up on deck with wings folded. The canopy is on shift-0. [you're a busy guy, I know!] Sea_Fury_DATA-V1.0.zip Not sure about the lights on this one, don't throw out your current data.ini! Quote
Wrench Posted March 8, 2015 Posted March 8, 2015 right! took 4 hours to dial the f**ckers in!! LOL!! the Seafury I'd gotten from you eailer, the whole package, iirc, was Simons. But I'll definatelly check this one out. I tested it (the skippybing one) on the CVs yesterday, and it flips over and blows up before falling though the deck and sinking. Most assuredly needs more work! Quote
+Stary Posted March 8, 2015 Posted March 8, 2015 (edited) Skippy's one soo much better model! Edited March 8, 2015 by Stary Quote
+baffmeister Posted March 8, 2015 Posted March 8, 2015 right! took 4 hours to dial the f**ckers in!! LOL!! the Seafury I'd gotten from you eailer, the whole package, iirc, was Simons. But I'll definatelly check this one out. I tested it (the skippybing one) on the CVs yesterday, and it flips over and blows up before falling though the deck and sinking. Most assuredly needs more work! Possible carrier issue? The Skippybing Seafury I have installed has been very well behaved. Here's a screen shot onboard a Colossus class carrier: I remember getting quite confused regarding all the lods that Skippy made for his Seafury. I doubt that's causing an issue but here are the lods I'm using: [AircraftData] AircraftFullName=Sea Fury FB.11 [sb] AircraftShortName=Seafury AircraftDataFile=Sea_Fury_DATA.INI CockpitDataFile=Sea_Fury_COCKPIT.ini HangarScreen= LoadingScreen= LoadoutImage=Sea_Fury_LOADOUT.BMP LoadoutFile=Sea_Fury_LOADOUT.INI AvionicsDLL=Avionics60.dll AvionicsDataFilename= UserList= [LOD001] Filename=Sea Fury.LOD Distance=50 [LOD002] Filename=Sea Fury-001.LOD Distance=100 [LOD003] Filename=Sea Fury-002.LOD Distance=200 [LOD004] Filename=SeaFuryLowMedRes.LOD Distance=500 [LOD005] Filename=SeaFuryLowRes.LOD Distance=10000 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [DamageTexture] DamagedPostFix=_Holes.tga [TextureSet001] Directory=texture802 Name=Royal Navy 802 NAS Korea Nation=RoyalNavy Squadron=802 NAS Specular=0.500000 Glossiness=0.550000 Reflection=0.050000 Quote
Wrench Posted March 9, 2015 Posted March 9, 2015 your data ini fixed the carrier issue (except for landings .. on autopilot and AI, they just float over the deck, and bounce off into the sea. but that, I'm sure, is just fine tuning of something somewhere in there!) ok, that's some weird shit ... I don't have those first 3 lods. at all!! [AircraftData]AircraftFullName=Sea Fury FB.11 (SB)AircraftShortName=Sea FuryAircraftDataFile=Sea_Fury_DATA.INI//CockpitDataFile=Sea_Fury_COCKPIT.iniCockpitDataFile=Hunter9_Cockpit.iniHangarScreen=LoadingScreen=SeaFury_Loading.jpgLoadoutImage=SeaFury_Loadout.tgaLoadoutFile=Sea_Fury_LOADOUT.INI [LOD001]Filename=SeaFuryHighRes.LODDistance=50 [LOD002]Filename=SeaFuryMedRes.LODDistance=100 [LOD003]Filename=SeaFuryLowMedRes.LODDistance=500 [LOD004]Filename=SeaFuryLowRes.LODDistance=5000 [shadow]CastShadow=TRUEShadowCastDist=10000MaxVisibleDistance=800 [DamageTexture]DamagedPostFix=_damaged.tgaDestroyedPostFix=_Shredded.tga [TextureSet001]Directory=802Name=No. 802 NAS HMS Theseus (Korea)Nation=RoyalNavySpecular=0.500000Glossiness=0.550000Reflection=0.050000DecalNumberRandomize=TRUEDecalNumberBlockSize=21DecalNumberStart=0DecalNumberEnd=20 that's what my main ini says. and the wings and canopy still don't work. wonder if it's the missing 3 lods?? Can you shoot those too me? Quote
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