Sign in to follow this
Followers
0
-
Similar Content
-
By JamesWilson
Hi,
a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited.
Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series.
Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods?
Thanks
-
By JamesWilson
Hi everyone,
I recently got into weapon modding and wanted to edit some missiles.
I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
-
By JamesWilson
Hi,
after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
And is it or it's not possible to do?
Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:
And 2 from the TMF F-14 (the inaccurate one):
Thanks for helping.
-
By JamesWilson
Hi everyone,
I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
I'm not talking about how to customize the callsign name, but the unit number after it.
As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
Here are some examples:
The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200
IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
Thanks in advance for helping me.
-
By Spinners
View File [Fictional] BAC Lightning F.6N 'NATO'
BAC Lightning F.6N for STRIKE FIGHTERS 2:Europe
This mod is meant for those without the Strike Fighters 2 Expansion Pack 2 (for Strike Fighters 2 Europe) and is a simple mod of Russouk2004's superb BAC Lightning F.Mk6 from the SF1 archives to give a fictional F.6N (N for NATO) in service with four NATO air forces (Italy, The Netherlands, Spain and the UK) in a 1966 to 1988 timeline.
Unfortunately, the 3D model has some issues with decal bleed on the vertical tail and also with shadow 'ropes' but I've elected to leave shadows ON. I've had a play with the FM by pasting in some Third Wire Lightning DNA including adding 'ghost' outer wings to allow for this 3D model having a one-piece wing whereas the Third Wire Lightning has a two-piece wing and I've also fiddled with the mass fractions to distribute the weight. It flies really nice and will perform a 'hands free' take-off (flaps down, throttle up, brakes off) with the usual ability to supercruise and climb supersonicly. As this mod is meant for those without the Strike Fighters 2 Expansion Pack 2 I've used the pit from the stock F-4B Phantom.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the LightningF6N folder into your Aircraft folder.
2. From the DECALS folder drag and drop the LightningF6N folder into your Decals folder.
3. From the SOUNDS folder drag and drop both files into your Sounds folder.
Bingo Fuel!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Massive thanks to Russouk2004 for creating the Lightning F.Mk6 a real British thoroughbred.
Thanks also to Sundowner for the silver/NMF Lightning skin used for all eight skins with tail markings pasted on top by yours truly.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - January 28th, 2024
Submitter Spinners Submitted 04/03/2010 Category What If Hangar
-