+russouk2004 Posted March 5, 2015 Posted March 5, 2015 (edited) Im going round in circles...no in depthe info found...copied stock enrty but still no go...god im dense...lol if greyed out is that because only 1 unit ? heres my quandry... ini entries.. [TextureSet001]Directory=57Name=57th Adversary Tactics Group (Flogger)Nation=USAF AGGRESSORSSquadron=57th ATGSpecular=0.100000Glossiness=0.050000Reflection=0.000000[TextureSet002]Directory=64Name=64th Aggressor Squadron (Flogger2)Nation=USAF AGGRESSORSSquadron=64th AGRS[TextureSet003]Directory=65Name=65th Aggressor Squadron (Flanker)Nation=USAF AGGRESSORSSquadron=65th AGRS[TextureSet004]Directory=Splinter AggressorName=57th Adversary Tactics Group (Splinter)Nation=USAF AGGRESSORSSquadron=57th ATG USAF AGGRESSOR shows up ok in nation... name does too...unit wont show...ive obviously made error but cant see where lol...any help will be great ty.. sqd list ini... [squadron480]Name=57th ATGDisplayName=57th Adversary Tactics Group (Flogger)Nation=USAF AGGRESSORS[squadron481]Name=64th AGRSDisplayName=64th Aggressor Squadron (Flogger2)Nation=USAF AGGRESSORS[squadron482]Name=65th AGRSDisplayName=65th Aggressor Squadron (Flanker)Nation=USAF AGGRESSORS[squadron483]Name=57th ATGDisplayName=57th Adversary Tactics Group (Splinter)Nation=USAF AGGRESSORS lastly texture.ini entries.. [TextureSet]Name=57th Adversary Tactics Group (Flogger)Nation=USAF AGGRESSORSSquadron=57th ATGSpecular=0.100000Glossiness=0.050000Reflection=0.000000 [TextureSet]Name=64th Aggressor Squadron (Flogger2)Nation=USAF AGGRESSORSSquadron=64th AGRSSpecular=0.300000Glossiness=0.450000Reflection=0.000000 [TextureSet]Name=65th Aggressor Squadron (Flanker)Nation=USAF AGGRESSORSSquadron=65th AGRSSpecular=0.100000Glossiness=0.050000Reflection=0.000000 [TextureSet]Name=57th Adversary Tactics Group (Splinter)Nation=USAF AGGRESSORSSquadron=57th ATGSpecular=0.400000Glossiness=0.400000Reflection=0.000000 Edited March 5, 2015 by russouk2004 Quote
Wrench Posted March 5, 2015 Posted March 5, 2015 do you have a Level 1 decal listed in the decals ini??? Level 1 designates the squadron I'd recommend using my "fake" SqTail decal. I've used this a LOT on skins (particularly for WW2) when a squadron exists in the stock squadronlist, and I want the name to show. entry would be something like this (example from PTO P-40E) Adjust X/Y coordinates as necessary. Of course, you'll lhave to change the decal's number and so forth. Leave the Scale= statement as is The rudder or an aileron are equally good meshes [Decal013]MeshName=RudderDecalLevel=1DecalFacing=LEFTFilenameFormat=P-40E1-CU/7FS/SqTailPosition=-5.5,0.0Scale=0.00001DecalMaxLOD=1 you don't even have to have it IN a particular skin folder, but can be placed in the root of the /Decals main folder. Of course, you'll have to rewrite the pathway... I've attached the SqTail tga in the zip Quote
+russouk2004 Posted March 5, 2015 Author Posted March 5, 2015 THNS KEV WILL TYR.....THEY SHOW IN SQD INI BUT GREYED OUT Quote
Wrench Posted March 5, 2015 Posted March 5, 2015 greyed out means that while listed, there's nothing to activate it (the Level 1 decals) Quote
+russouk2004 Posted March 5, 2015 Author Posted March 5, 2015 (edited) oops caps.... this is doing my fekkin head in....even with that nowt.. I assumed one a\c and one skinmeans greyed out as its a single sqd or unit.?... on above inis splinter shows country while others dont they are greyed out splinter isnt....odd...ie this below is from the single seat f4e wont show properly either [squadron484]Name=74SQD 2015DisplayName=74 Squadron "Tigers"Nation=RAF texture ini [TextureSet001]Directory=RAF Blue GreyName=74 Squadron "Tigers"Nation=RAFSquadron=74SQD 2015Specular=0.400000Glossiness=0.550000Reflection=0.000000DecalNumberRandomize=TRUE decs [Decal001]MeshName=rudderDecalLevel=2DecalFacing=RIGHTFilenameFormat=F-4E_RAF/74tletPosition=-7.0,1.40Rotation=0.0Scale=1.00DecalMaxLOD=3[Decal002]MeshName=rudderDecalLevel=2DecalFacing=LEFTFilenameFormat=F-4E_RAF/74tletPosition=-7.0,1.40Rotation=0.0Scale=1.00DecalMaxLOD=3[Decal003]MeshName=fuselage_PDecalLevel=2DecalFacing=LEFTFilenameFormat=F-4E_RAF/74noPosition=-2.650,0.600Rotation=0.0Scale=0.55DecalMaxLOD=3[Decal004]MeshName=fuselage_PDecalLevel=2DecalFacing=RIGHTFilenameFormat=F-4E_RAF/74noPosition=-2.650,0.600Rotation=0.0Scale=0.55DecalMaxLOD=3 Edited March 5, 2015 by russouk2004 Quote
Wrench Posted March 6, 2015 Posted March 6, 2015 I'm not quite tracking, Russ. below is a screenie of the P-40 I posted above, using the sqtail decal, with the statements also as above. You can see the 7th TFS is active (yeah, I know, I should edit the squadron list inis 'displayed name' to reflect the 7th WW2 name) again, is there a Level=1 decal entry in all the skins decals inis? Reading the last post, you say the COUNTRY is grayed out as well??? That means you have no Level=0 (which are the national insignias) in you decals ini. that's also easily fixed, pretty much the same way the squadron. Pick a mesh (another aileron or elevator and do this: [Decal***]MeshName= **pick a mesh**DecalLevel=0DecalFacing=LEFTFilenameFormat=InsigniaPosition=-5.5,0.0Scale=0.00001DecalMaxLOD=1 I call THAT one my "fake insignia", although it calls for a stock insignia decal, pulled from the object cat, just so reduced in size no one can see it. I even wrote a tutorial for the KB on this very subject!! :) Quote
+daddyairplanes Posted March 6, 2015 Posted March 6, 2015 (edited) IIRC, hgbn had a method for this, but instead of shrinking the decal, you name it something not in the decal folder and assigned to the level you need to show. Didnt even have to be on the part as it wouldnt have anything. this is the decal ini entry from the thread, just cant remember what thread it was exactly. used it myself to get Dhimari squadrons in game, tho for heavies i just leave the unit as airlines or Air Mobility Command. as was from the thread [DecalXXX] MeshName=flap_inner_left DecalLevel=1 DecalFacing=TOP FilenameFormat= Position=0.0,0.0 Rotation=0.0 Scale=0.0 DecalMaxLOD=3 Edited March 7, 2015 by daddyairplanes Quote
+russouk2004 Posted March 7, 2015 Author Posted March 7, 2015 (edited) well I thought I had solved it.... works for one a\c on my aggressors it wont...heres the weird part...with these entries it wont show unit... Decals [Decal001]MeshName=fuselage_frontDecalLevel=2DecalFacing=LEFTFilenameFormat=F4_Aggressors\57sqd\SOVNUMPosition=9.263,-0.55Scale=1.0DecalMaxLOD=2[Decal002]MeshName=fuselage_frontDecalLevel=2DecalFacing=RIGHTFilenameFormat=F4_Aggressors\57sqd\SOVNUMPosition=9.263,-0.55Scale=1.0DecalMaxLOD=2 [Decal003]MeshName=RudderDecalLevel=2DecalFacing=RIGHTFilenameFormat=F4_Aggressors\57sqd\SOVNUMPosition=-7.046,1.959Scale=0.4DecalMaxLOD=2[Decal004]MeshName=RudderDecalLevel=2DecalFacing=LEFTFilenameFormat=F4_Aggressors\57sqd\SOVNUMPosition=-7.046,1.959Scale=0.4DecalMaxLOD=2[Decal005]MeshName=fuselage_PDecalLevel=1DecalFacing=RIGHTFilenameFormat=F4_Aggressors\57sqd\AFPosition=-3.26,0.713Scale=1,8DecalMaxLOD=3[Decal006]MeshName=fuselage_PDecalLevel=1DecalFacing=LEFTFilenameFormat=F4_Aggressors\57sqd\AFPosition=-3.26,0.713Scale=1,8DecalMaxLOD=3[Decal007]MeshName=fuselage_PDecalLevel=1DecalFacing=RIGHTFilenameFormat=F4_Aggressors\57sqd\SqTailPosition=0,0Rotation=0.0Scale=0.00001DecalMaxLOD=1[Decal008]MeshName=fuselage_PDecalLevel=0DecalFacing=topFilenameFormat=F4_Aggressors\insigniaPosition=0,0Scale=0.00001DecalMaxLOD=1and this for the texture etc... [TextureSet001]Directory=57Name=57th"Flogger"Nation=USAFSquadron=57ATGSpecular=0.100000Glossiness=0.050000Reflection=0.000000[TextureSet002]Directory=64Name=64th Aggressor Squadron (Flogger2)Nation=USAF AGGRESSORSSquadron=64th AGRSSpecular=0.300000Glossiness=0.450000Reflection=0.000000[TextureSet003]Directory=65Name=65th Aggressor Squadron (Flanker)Nation=USAF AGGRESSORSSquadron=65th AGRSSpecular=0.100000Glossiness=0.050000Reflection=0.000000[TextureSet004]Directory=Splinter AggressorName=57th Adversary Tactics Group (Splinter)Nation=USAF AGGRESSORSSquadron=57th ATGSpecular=0.400000Glossiness=0.400000Reflection=0.000000 but......................... heres the weird bit....when I change say,the top entry to so... [TextureSet001]Directory=57Name=USAF Camo DesertNation=USAFSquadron=353TFSSpecular=0.400000Glossiness=0.400000Reflection=0.000000 units drop down for the 57th flogger skin texture shows up in yellow selectable... ???? wtf ? seriously doing my head in now Edited March 7, 2015 by russouk2004 Quote
+russouk2004 Posted March 7, 2015 Author Posted March 7, 2015 ok so am I correct [squadron483]Name=57th ATG < must be same as squadron name in the a\c ini and texture ini ?DisplayName=57th Adversary Tactics Group (Splinter) < can be any name you like ?Nation=USAF AGGRESSORS < obviously nation name... cos this wont show..in units drop down [squadron483]Name=57th ATGDisplayName=57th ATG "Flogger"Nation=AGRS .but this will..if I change it with these entries in sqd list and texture ini etc [squadron483]Name=353TFSDisplayName=353rd TFS Black PanthersNation=USAF Quote
+daddyairplanes Posted March 7, 2015 Posted March 7, 2015 Is that 353d TFS showing up twice? Iirc it is a stock unit as well and if working should be there twice now In your level 1 decals, did you number the decal itself with the number of the selected unit (ie SqTail483) ? Is your nationlist ini updated for the AGRS nation? Sorry if you've covered these, but its just a few observations reading last couple posts Quote
+Nyghtfall Posted March 7, 2015 Posted March 7, 2015 (edited) I did a little test and this is what I found out and seem to work. I post only relevant parts of the inis. nation.ini ======= [Nation214]Name=USAF Aggressors <-- that name is used in all relevant INIsDisplayName=USAF Aggressors <-- change to whatever you needAlignment=ENEMY ... squadronlist.ini ============= [squadron655]Name=57th ATG <-- that name is used in all relevant INIsDisplayName=57th ATG "Flogger" <-- change to whatever you needNation=USAF Aggressors <aircraft>_data.ini =============== [MissionData]NationName=USAF Aggressors ... texture.ini in aircrafts skinfolder ========================= [TextureSet]Name=VA-126 - Red 23, 1983 <-- change to whatever you needNation=USAF AggressorsSquadron=57th ATG ... decals.ini in aircrafts skinfolder ========================= //DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->NationsMenu[Decal001]MeshName=RudderDecalLevel=0DecalFacing=RIGHTFilenameFormat=A-4E_Aggressors\empty <-- change to whatever you needPosition=0.0,0.0Scale=0.0DecalMaxLOD=1//DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->UnitsMenu[Decal002]MeshName=RudderDecalLevel=1DecalFacing=LEFTFilenameFormat=A-4E_Aggressors\empty <-- change to whatever you needPosition=-0.0,0.0Scale=0.0DecalMaxLOD=1//DO_NOT_DELETE-->USED_FOR_LOADOUT_SCREEN-->NumbersMenu[Decal003]MeshName=RightWingDecalLevel=2DecalFacing=LEFTFilenameFormat=A-4E_Aggressors\empty <-- change to whatever you needPosition=-0.0,0.0Scale=0.0DecalMaxLOD=1 You need at least one decal for level 0, 1 and 2 for each menu to show. It works even if the decal doesn't exist, you just have to have it in the INI. I recommend placing these decals on different meshes, as they seem to count towards the maximum decal per mesh. Hope that helps! Rene/Nyghtfall Edit: Added a screenshot. Edited March 7, 2015 by Nyghtfall Quote
+russouk2004 Posted March 7, 2015 Author Posted March 7, 2015 Rene ty thats great will tryu on my aggs Quote
+russouk2004 Posted March 7, 2015 Author Posted March 7, 2015 (edited) was posting it would not work....see next post... Edited March 7, 2015 by russouk2004 Quote
+russouk2004 Posted March 7, 2015 Author Posted March 7, 2015 (edited) just wondered if I try extract a new sqd in and nations ini....added the entries above and it works.YIPPEEEEEEEEEEEEEEEE ..maybe my sqd and nations.inis were porked....weiiiiiird Edited March 7, 2015 by russouk2004 Quote
+russouk2004 Posted March 8, 2015 Author Posted March 8, 2015 we need a tool to be able to merge data in inis ...saves copying and pasting loads of files.. Quote
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