Rexor 1 Posted April 11, 2015 I had read in a post that the RWR, unlike as it happens in reality, doesn't detect the lock on of the AHM missiles (like AIM-120 ANRAAM, for ex.) in SF1/SF2. Is this also valid for SF2 NA ? Share this post Link to post Share on other sites
Emp_Palpatine 501 Posted April 11, 2015 AFAIK, yes. Your only warning will be the radio messages. Share this post Link to post Share on other sites
Fubar512 1,350 Posted April 11, 2015 Yes. The missileobject.dll in SF2NA, (as well as in all previous iterations of Strike Fighters) does not contain provisions for working radar emitters. It only "simulates" them as a guidance type. Share this post Link to post Share on other sites
PFunk 198 Posted April 11, 2015 There are a couple of things you can do. Don't fly past about 1991, for starters. You can also convert all AHMs to SAHMs, or simply only use SAHMs in load outs. It's just one of those limitations we have to work around. 1 Share this post Link to post Share on other sites
Caesar 305 Posted April 11, 2015 Well, the thing is, you're not going to get a high rate strobe warning from an AHM until it's in terminal guidance in reality. AHMs (e.g. Phoenix) fired at long range usually travel in a semi-active mode, receiving updates from the launching aircraft's radar to make adjustments. They go active at the terminal phase of intercept, and that's when you'd start getting pinged really fast by the missile's on-board radar. Otherwise, you'll get a lower pulse rate. The game will still give you the lower rate warning when an enemy aircraft's radar is in TWS, but it will never give you the high rate warning when the missile goes active (I tested this either last year or two years ago against F-14s/AIM-54s). As I understand it (and as Fubar512 explained above), the game only cares about aircraft or SAM radars with respect to radar warning, not missile radars. I'm guessing this is because the game was originally meant to simulate 1950's and 60's tech. No operational active homing missiles existed then, so if you were being painted by a radar in search mode, you'd get a lower pulse rate warning. When the radar locks, you get higher rate warning and can assume a missile is probably inbound. If that lock breaks, the missile goes stupid. When the series hit the '70's, the fact that the missile fired at you has an on-board radar (Phoenix only if you're talking non-modded) does matter, but was apparently never modeled. So, if it were modeled right and we assume a notional missile has an active range of 10 miles, you still wouldn't get the high rate warning for most of the missile's flight time, only the lower rate from the launching aircraft's radar. You'd get the higher rate warning once the missile was 10 miles away. BUT! that's not the way it works in-game. 2 Share this post Link to post Share on other sites
Rexor 1 Posted April 13, 2015 (edited) Yeah, understood. Nice explanation, Caesar. (I already knew the behaviour of the AHM, but it's good for people who doesn't know). PFunk : yeah, I hate "surprises", perhaps I'll convert all AHM missiles to SAHM.* *Does somebody already done this ???? Did it worked well ???? BTW : Sorry for my english. If someone knows about a good english-italian course, please tell me. (I forgot a lot in recent years). Edited April 13, 2015 by Rexor Share this post Link to post Share on other sites
PFunk 198 Posted April 13, 2015 Yes, I have done this. I converted all AHM missiles in my Operation Darius install to SAHM missiles and it worked fine. Share this post Link to post Share on other sites
Rexor 1 Posted April 14, 2015 Yes, I have done this. I converted all AHM missiles in my Operation Darius install to SAHM missiles and it worked fine. Thank you. Share this post Link to post Share on other sites
Falcon1364 35 Posted June 12, 2023 Hi guys, I have a question about RWR. My plane's RWR does not specify SA-10 radar detection, and it appears as "U" on the RWR screen. Does anyone know how to fix this issue? Thanks a lot. Share this post Link to post Share on other sites
+EricJ 4,254 Posted June 13, 2023 (edited) You'll have to update the RWR file to represent the SA-10. Make sure that the SA-10 you have has a RadarFaminlyName= in the _data..ini of the SA-10 (goes in DetectSystm) and introduce a tga file, such as the one attached: To edit the RWR file (a .lst file) open it within the aircraft folder something like Notepad or something like that, add this line to it: SA-10=RWR_SA-10.tga Put the RWR_SA-10.tga in your Flight folder in your mod folder, after that check your RWR and if the 10 shows up you got it done right. RWR_SA-10.tga Edited June 13, 2023 by EricJ Share this post Link to post Share on other sites
Falcon1364 35 Posted June 13, 2023 (edited) Hi Eric, Thanks a lot for your reply. I did as you told me, but the issue remains. I have attached the RWR folder that I have to this email. Besides, when I double-click on the SA-10.tga, it doe snot open it. It is always in the form of a notepad, but it does not show the content. Could you please see if it is correct or not? Thanks a lot. RWR.LST Edited June 13, 2023 by Falcon1364 Share this post Link to post Share on other sites
+EricJ 4,254 Posted June 13, 2023 Your RWR is setup fine. Here's the .tga zipped up. It may be that you don't have an image program that can't open it (like GIMP, ,Phoroshop, etc.) because it opens fine on my end. It may be a glitch on the CA site so here it is zipped up so you can extract it. RWR_SA-10.7z Share this post Link to post Share on other sites
Falcon1364 35 Posted June 14, 2023 Hi Eric, Thanks a lot for sending me the 7z file. In your first reply, you mentioned, "Make sure that the SA-10 you have has a RadarFaminlyName=" I could not find this line even though I entered the SA-10 data.ini. Is that the one that you mentioned to me? Thanks a lot. Share this post Link to post Share on other sites
+EricJ 4,254 Posted June 14, 2023 Yeah and apparently I misspelled it too. RadarFamilyName=SA-10 Add that line to the [DetectSystem] part of the SA-10s _data.ini, and that should fix it. Share this post Link to post Share on other sites
Falcon1364 35 Posted June 15, 2023 13 hours ago, EricJ said: Hi Eric, Thanks a lot for your message. I tried that, but I do not have that section in my SA-10 data.ini. I have attached my data.ini for SA-10 so you can see what I am talking about. SA-10_data.INI SA-10.INI SA-10A_data.INI SA-10A.INI Share this post Link to post Share on other sites
+EricJ 4,254 Posted June 15, 2023 Sorry, go to Objects/Groundobject and add that to the SA-10_RDR vehicle. What you're showing me are the missiles, not the vehicle itself. Share this post Link to post Share on other sites
Falcon1364 35 Posted June 15, 2023 Hi Eric, Thanks a lot for your email again. I have attached the two RDR files that I have. I could not open the one "SA-10A_RDR.ini" since my Notepad does not open it for some reason. Could you please take a look at it? Thanks a lot. SA-10A_RDR.ini SA-10A_RDR_data.INI Share this post Link to post Share on other sites
+EricJ 4,254 Posted June 15, 2023 The _Data.ini has this line: RadarFamilyName=SA-10A So in your RWR file (you should be able to select it with Notepad or something) and you should put this in your RWR.lst file: SA-10A=RWR_SA-10.tga Share this post Link to post Share on other sites
Falcon1364 35 Posted June 16, 2023 Hi Eric, Thanks a lot for your message. For some reason, I cannot find the "RWR.lst" file that you told me. Are you talking about the file I attached to this email? RWR.LST Share this post Link to post Share on other sites
+EricJ 4,254 Posted June 16, 2023 Yeah that's for your plane, open the RWR.lst in your plane's cockpit or wherever it is and add that line above and you'll see the "10" in the airplane in-game. Share this post Link to post Share on other sites
Falcon1364 35 Posted June 17, 2023 Thank you so much for your help, Eric. It works perfectly fine!!! I truly appreciate you. Share this post Link to post Share on other sites