+ravenclaw_007 Posted March 14, 2016 Author Posted March 14, 2016 uuupppsss........ Thank you for the info , i will change it right away Quote
RustyKurnass Posted February 9, 2017 Posted February 9, 2017 So if I want install these beautiful rocket in my moddee SF2V I must delete any Lau-3 and -10 folder from Weapons folder right? But I've checked the folder and the Lau-10 isn't present despite I can load'em on a plane... And eventually which .zip download I need? Quote
+Soulfreak Posted February 9, 2017 Posted February 9, 2017 Look in the download section. weapon add ons... check for Ravenclaw´s weaponspack. Quote
RustyKurnass Posted February 9, 2017 Posted February 9, 2017 (edited) Ok done! I downloaded the Pack 2.0;anyway I don'r found the twin or triple Zuni launchers,as these loads interesting me very much,in order to arm Navy/Marines F-b/Js. And LAU-3 of course! Edited February 9, 2017 by RustyKurnass Quote
RustyKurnass Posted February 10, 2017 Posted February 10, 2017 ok,a small report. I downloaded the Lau-3 and Lau-10.zip from this discussion. I made a try with the twin and triple Lau-10s in my full merger SF2V;and added the respective rocket that metched the pod name( ex: LAU-10A_Mk16_Mk24mod0 with Mk16_Zuni_Mk24mod0 ) But ,even if physically present,the pods was empty. I searched for the stock Lau-10 folder to delete but without success despite I can using them. Any help? This is important 'cause I decided to add the twin Lau-3 to the SF2I ExtPack to load on the Sa'ar during the YKW Campaig. Quote
yakarov79 Posted February 10, 2017 Posted February 10, 2017 so probably you don't have ravenclaw's zuni rockets or there is error in names in data ini file of the weapon. Quote
RustyKurnass Posted February 10, 2017 Posted February 10, 2017 try this one Zuni.rar Fantastic ,now work flawlessy! I assume that I must to do the same for the twin Lau-3 ,right? Quote
RustyKurnass Posted February 10, 2017 Posted February 10, 2017 Ok ,I've tryed the twin Lau-3 on the Sa'ar in the SF2I Ext Pack installation but nothing,I think ( IF I started understand something) for this: AttachmentType=USAF So,exist a fix? Quote
yakarov79 Posted February 10, 2017 Posted February 10, 2017 attachment type for weaponstation in aircraft ini data must match weapon itself attachment type. Quote
RustyKurnass Posted February 10, 2017 Posted February 10, 2017 attachment type for weaponstation in aircraft ini data must match weapon itself attachment type. So,in the Ini file if I add USAF to the weaponstation will work? Quote
RustyKurnass Posted February 11, 2017 Posted February 11, 2017 (edited) Ok I added the Twin Lau-3 pods,magnificent,look like in the pics on this book http://www.shopofphantoms.com/rhino/Pulsar/en_US.Shop.displayShop.8160./iafb001 And look Marines F-4s with the triple Zuni,THIS'S CAS!!!!!!!!!! I love you modder guys!!!!!! Edited February 11, 2017 by RustyKurnass 1 Quote
RustyKurnass Posted February 14, 2017 Posted February 14, 2017 Ehi guys,hi all! Dumb question:how do I use rocket pods from the beginning of a Campaign? I started a YKW campaign with the Sa'ar but 'till now ( about 10 missions flown so far ) and no sign of the twin Lau-3s,even in the loadout screen. One of the reason of install thiese beautiful pods is that Israel used this configuration on the Sa'ar in the first days of war to stop the Arab tanks convoys. I know that in the campaigns some armaments are available from some point in the game,but I need them from the start. Quote
RustyKurnass Posted February 15, 2017 Posted February 15, 2017 Any help guys? I searched in the KB but nothing of similar ( or I don't understand what search...). Quote
RustyKurnass Posted February 16, 2017 Posted February 16, 2017 Still nothing Lau-3 for my Sa'ar.... Quote
logan4 Posted February 17, 2017 Posted February 17, 2017 Does the pod shows up in single missions that are set in the same time frame as you campaign start date is? If not then probably some date mismatch or default quantity related. Quote
RustyKurnass Posted February 17, 2017 Posted February 17, 2017 logan4, in the same year (1973) the pods are available. Here the loadout screen And there they are! I tryed also as per KB to add in the Loadout.ini of the aircraft,a new Attack loadout: [Attack_73]StartDefaultDate=1973DefaultFor=CAS,ARMED_RECONLoadout[01].WeaponType=LAU-3A_Twin_Mk40_M151Loadout[01].Quantity=1Loadout[02].WeaponType=LAU-3A_Twin_Mk40_M151Loadout[02].Quantity=1Loadout[03].WeaponType=Mk81Loadout[03].Quantity=1Loadout[04].WeaponType=Mk81Loadout[04].Quantity=1Loadout[05].WeaponType=Tank1300_MirageLoadout[05].Quantity=1Loadout[06].WeaponType=Tank1300_MirageLoadout[06].Quantity=1 Quote
logan4 Posted February 17, 2017 Posted February 17, 2017 I might have an old version of that but in the LAU-3A_Twin_Mk40_M151_data.INI it is set as Exported=False which probably causes your issue. Of course I can be wrong by a mile. Try to set that to True and see if there are any changes. Quote
RustyKurnass Posted February 17, 2017 Posted February 17, 2017 (edited) I might have an old version of that but in the LAU-3A_Twin_Mk40_M151_data.INI it is set as Exported=False which probably causes your issue. Of course I can be wrong by a mile. Try to set that to True and see if there are any changes. You're right.originally was FALSE ,but I've changed like also the AttachmentType [WeaponData001] TypeName=LAU-3A_Twin_Mk40_M151 FullName=LAU-3A (HE Frag) M151 Twin ModelName=LAU-3A_Twin_Mk40_M151 Mass=78.299999 Diameter=0.225000 Length=2.010000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,NATO SpecificStationCode= NationName=USAF StartYear=1965 EndYear=1990 Availability=3 BaseQuantity=50 Exported=TRUE ExportStartYear=1965 ExportEndYear=1990 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_M151 NumRockets=32 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover RearCoverNodeName= If posting the Data.ini file I committed something illegal/wrong please delete immediately,I want damage the immense job done bi Ravenclaw_007 And in my other two campaign that I started after the Sa'ar one,a Shahak's War of Attrition campaign and YKW with the Ahit,the pod are in the loadout. Gianni Edited February 17, 2017 by RustyKurnass Quote
logan4 Posted February 18, 2017 Posted February 18, 2017 Try ExportAvailability=1 or 2 instead of the 0. Quote
RustyKurnass Posted February 18, 2017 Posted February 18, 2017 Ehi logan, look like that even changing the ExportAvailability to 2 don't work... Look,this is the loadout screen of the Sa'ar ( Yom Kippur War ). The lack isn't only the Lau-3s,but also other weapons that the Israeli used ,like napalm and the 100 Kg. class bombs ( despite I can use the Mk-81...) For comparison look at the A-4 ( again in the YKW ) that I started after the Sa'ar one. And to cover the Shahak ( Attrition war ) I needed three screenshots! As said many times before,I'm a veeeery rookie about PC and much more in the mods for the games,but thanks to your advice guys and the KB I was able to sort out some issue that I want since I started to play with the 3W sims ( yesterday I used the Cat extractor to obtain the F-4 Data.inis for the Marines/Navy versions to customize some loadouts),but at this point I really don't know what I need to do.... Quote
yakarov79 Posted February 18, 2017 Posted February 18, 2017 It is because of weapon supply in main campaign data INI file. Go to campaign folder - then open _data.ini file and look for type aircraft and check weapon supply llines.. It happens wehn user made campaign is made long before weapon addon.... Quote
RustyKurnass Posted February 18, 2017 Posted February 18, 2017 Mate, the Campaign Data.ini read as follow: [AirUnit004]AircraftType=SuperMystere_SaarSquadron=105IDFForceID=1Nation=ISRAELDefaultTexture=IDFCamo1BaseArea=Hatzor AirbaseBaseMoveChance=0RandomChance=100MaxAircraft=24StartAircraft=22MaxPilots=24StartPilots=24Experience=100Intelligence=40Morale=100Supply=60MissionChance[sWEEP]=0MissionChance[CAP]=10MissionChance[iNTERCEPT]=10MissionChance[ESCORT]=0MissionChance=40MissionChance[CAS]=90MissionChance[sEAD]=50MissionChance[ARMED_RECON]=40MissionChance[ANTI_SHIP]=10MissionChance[RECON]=10UpgradeType=FIXEDUpgrade[01].Date=10/8/1973Upgrade[01].Type=SuperMystere_SaarUpgrade[01].Texture=IDFCamo2Supply[001].WeaponType=AIM-9BSupply[001].Quantity=60Supply[002].WeaponType=Shafrir2Supply[002].Quantity=60Supply[003].WeaponType=Matra-155Supply[003].Quantity=240Supply[004].WeaponType=UK500LBSupply[004].Quantity=240Supply[005].WeaponType=UK1000LBSupply[005].Quantity=60Supply[006].WeaponType=MK82Supply[006].Quantity=240Supply[007].WeaponType=MK81Supply[007].Quantity=240Supply[008].WeaponType=MK83Supply[008].Quantity=60Supply[009].WeaponType=Tank1300_MirageSupply[009].Quantity=240Supply[010].WeaponType=LAU-3ASupply[010].Quantity=240Supply[011].WeaponType=UK500LBSupply[011].Quantity=120Supply[012].WeaponType=Tank625_MirageSupply[012].Quantity=240 So the supply of the Lau-3 of other stores like the Matra-155.I can understand that maybe the absence of the napalm can be determined from it lack on the above ini,but the Lau pods are in the list. Quote
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