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Mesh Planes and Constant Texture "Brightness"

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Hi guys, question primarily intended for 3ds max users/modelers but feel free to contribute if you have an idea!

 

Assume we have an x-plane with a texture applied (two simple intersecting planes).  The game by default does not render shadowing nor catch shadowing using the plane primitives.  Also, depending on the lighting angle - one side of the plane’s texture may be “bright” while the other plane’s texture is dark.  Is there some way to apply a texture to the planes so that the texture “brightness” remains constant regardless of lighting?

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I think what you refer to is actually the gamma settings for 3ds max....it shouldnt affect any model.

I ll post pics in bit as I had the issue


screen capture and actual render....that what you are getting?

post-1981-0-67044300-1443649342_thumb.jpg

post-1981-0-80356100-1443649346_thumb.jpg

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