+swambast Posted September 29, 2015 Posted September 29, 2015 Hi guys, question primarily intended for 3ds max users/modelers but feel free to contribute if you have an idea! Assume we have an x-plane with a texture applied (two simple intersecting planes). The game by default does not render shadowing nor catch shadowing using the plane primitives. Also, depending on the lighting angle - one side of the plane’s texture may be “bright” while the other plane’s texture is dark. Is there some way to apply a texture to the planes so that the texture “brightness” remains constant regardless of lighting? Quote
+russouk2004 Posted September 30, 2015 Posted September 30, 2015 I think what you refer to is actually the gamma settings for 3ds max....it shouldnt affect any model. I ll post pics in bit as I had the issue screen capture and actual render....that what you are getting? Quote
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