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On 15/09/2018 at 5:21 AM, Crusader said:

Roll angle values on the BRU-61 stations could be the culprit.

Yep, that fixed it thanks! 

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On 16/09/2018 at 11:58 PM, JosefK said:

a) If you stick to the racks as per the above picture and can prune the stray SDBs above them, that'll be as close to 100% real world accurate as we can get.   I really hope we can keep this Strike Eagle as real world & relevant as possible!

 

b) Sorry for late response, had shoulder surgery done last Tuesday so going to be a week to two at least before I fly SF2 again.  But please pass your code in this thread.  Maybe I can put something together as a friendly advisory patch this fall... ;-).

I hope your surgery went well mate. 

Sorry for the delay, I realised that I was working with the "old" F-15SE of out the Superpack that that Fast Cargo created. But I've now tinkered with the Data INI and Loadout INI of the SE is included in the Viper new pack. 

I should be able to upload those INI files that allow SDB rack carriage into this thread in the later on today/tomorrow. If not then I'll copy/paste my Data and Loadout details in here. 

The bottom line is that I've changed the weapon stations around a fair bit; for example, there shouldn't be any carrying of 6 2000lb JDAMs on CFTs that you mentioned earlier in the thread and now the BRU-61 SDB Racks can be attached on the aforementioned CFTs. I also had to change the Sniper Pod Station so that it now must be loaded from the Loadout INI as SF2 can only show 6 Loadout Station groups on the screen in-game. I personally believe the sacrifice is well worth it though. 

The SDBs that I've been working with on the F-15SE are the GBU-40 version. They're EOGRs which means they work with the BRU-61 racks (which are TLRs) with no issues. I also find that AI can use EOGRs more reliably that EOGBs, although still not as well as I'd like. 

At the end of the day, I wouldn't class myself as I modder but I've been playing SF2 long enough to get know what I can tinker with. I have huge respect for the modders, skinners etc on this site. I've found out the hard way that even trying to just make INI changes usually ends up like real life military procurement processes! 

Edited by TempestII
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@TempestII Sorry to bother you, I am a bit confused; it appears you quoted twice me in your latest post, but I didn't say anything, especially on the specified dates. I'm just puzzled a bit. I hope somebody did not hack into my account and write things on my behalf.

Edited by Menrva

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19 minutes ago, Menrva said:

@TempestII Sorry to bother you, I am a bit confused; it appears you quoted twice me in your latest post, but I didn't say anything, especially on the specified dates. I'm just puzzled a bit. I hope somebody did not hack into my account and write things on my behalf.

I'll be totally honest, I'm confused myself lol. I know that my tablet screen had issues but I have no idea how it quoted what you posted from another thread (it was that one where we discussed how AI flights were continuing past their targets to the edge of the map). I deleted all the text out but I couldn't get rid of the quote boxes completely, at least not from my tablet. Sorry to confuse you! 

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12 minutes ago, TempestII said:

I'll be totally honest, I'm confused myself lol. I know that my tablet screen had issues but I have no idea how it quoted what you posted from another thread (it was that one where we discussed how AI flights were continuing past their targets to the edge of the map). I deleted all the text out but I couldn't get rid of the quote boxes completely, at least not from my tablet. Sorry to confuse you! 

Ah, not to worry, thanks for clearing this up, mate! BTW, to remove those boxes just click on them, you should see four arrows at the top left side of it, and that means the box can be moved. Just press CANC on your keyboard and they should be gone.

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So, this is my attempt to make the loadout of the F-15 Silent Eagle a bit more streamlined. It was my aim to allow the aircraft to carry more weapons in some ways but reducing it in others where there was clipping. I've taken inspiration from some of the other Eagle variants, such as the F-15SA in terms of the weaponry. I'm confident that most of the weapons I've used are available in the Weapon Packs on Combat Ace, if they're not already included the F-15 Superpack  Viper created.

 

Installation:

1) If not already done, download Viper's F-15 Strike Eagle Superpack, linked from the first post in this thread and install per ReadMe included in that pack.

2) I highly recommend that you then backup your "old" F-15SE Date INI and Loadout INI, should you not like my changes. I personally find it easier to rename them to "Old Data" or "Old Loadout" but the choice is your's.

3) Download the two INI files into your Mod folder area; Strike Fighters > Objects > Aircraft > F-15SE. If you renamed the aforementioned old files then there should be no overwrite needed.

4) That should be it! Go test out. If you do decided to switch back to the "old" INIs, delete my to INI files and use you back-ups. I promise I won't be offended. ;-) 

 

Note: A big thanks to everyone who has worked on the F-15 Superpacks and I hope that my attempt to tinker with these two files isn't seen as disrespectful to your/their sterling work.

 

F-15SE Data INI; I've put in bold everything that I remember altering:

Spoiler

FM V4.6 2016-Crusader, Spudknocker and Fanatic Modder!
(Tinkered with by Tempest II)

[MissionData]
NationName=USAF
ServiceStartYear=2010
ServiceEndYear=2050
AircraftRole=ATTACK_AND_FIGHTER
AircraftCapability=DAY_AND_NIGHT
Availability=VERY_RARE
Exported=TRUE
ExportStartYear=2010
Availability=VERY_RARE
PrimaryRoles=CAS,STRIKE,SEAD,ARMED_RECON,SWEEP
SecondaryRoles=CAP,ANTI_SHIP,RECON,ESCORT,INTERCEPT

NormalMissionRadius=925
MaxMissionRadius=1570
Ceiling=19810
MinBaseSize=Medium    

[FlightControl]
StallSpeed=61.73
CruiseSpeed=254.6
ClimbSpeed=228.14
LandingSpeed=92.6
CornerSpeed=231.64
MaxG=9.0
MaxSpeedSL=412.0
MachLimit=2.56
MachLimitDry=1.28
PitchDamper=1.8
RollDamper=1.8
YawDamper=1.4
SideslipDamper=0.9
StabilityAugmentation=0.7
GunBoresightAngle=0
RocketBoresightAngle=0
FlapSettingForLanding=1
FlapSettingForTakeOff=1

[DetectSystem]
RadarType=AIR_INTERCEPT
RadarFamilyName=F-15
RangeUnit=NM
RadarAzimuthLimit=90
RadarElevationLimit=90
RadarSearchTime=0.5
RadarSearchRange=160
RadarSearchStrength=200
RadarTrackTime=0.5
RadarTrackRange=160
RadarTrackStrength=200
RadarSearchFreq=9.8
RadarTrackFreq=9.8
RadarMissileGuidanceFreq=6.0
RadarSearchCW=FALSE
RadarTrackCW=FALSE
RadarMissileGuidanceCW=TRUE
VisualBlindArc=5,6,7
VisualRestrictedArc=4L,8L
MaxVisibleDistance=8000.0
BaseRCSModifier=0.1
HeatSignature=0.5
DopplerLookdown=TRUE
HasRWR=TRUE
RWRMinFreq=1.0
RWRMaxFreq=20.0
RWRCanDetectCW=TRUE

[AIData]
ASIRMFireAngle=25.0

[StrafeAI]
RollInRange=6000.0
RollInAlt=1500.0
PullOutRange=800.0
PullOutAlt=200.0
ReleaseRange=1300.0
SecondPassRange=4500.0
SecondPassAlt=1100.0
ReleaseInterval=1.0
AimPitchOffset=1.0

//[StrafeAI]
//ReleaseInterval=2.0
//AimPitchOffset=1.0

[LevelBombAI]
AimPitchOffset=1.0

[DiveBombAI]
AimPitchOffset=1.0

[RocketAttackAI]
RollInRange=9000.0
RollInAlt=1500.0
PullOutRange=1500.0
PullOutAlt=250.0
ReleaseRange=2500.0
SecondPassRange=6000.0
SecondPassAlt=1000.0
ReleaseCount=16
ReleaseInterval=0.095
AimPitchOffset=1.0
//AimPitchOffset=-0.2

[Sound]
WindSoundName=F15Wind
EngineSoundName=F15Engine
AfterburnerSoundName=F15Burner
DamagedEngineSound=F15Damage
//DamagedEngineSound=BtyEngineFire
AirbrakesSoundName=F15Airbrakes
FlapsSoundName=F15Flaps
GearsSound=F15Gear
LandingSoundName=F15TireTouch
StallsoundName=F15Stall
//StallsoundName=BtyCaution
EngineSoundPosition=0.0,-3.0,0.0

[AircraftData]
DestroyedModel=F-15_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
;NP +adapter 235.87 ;211.0
;TP +adapter 281.68 ;235.8//199 
;= 517.56
;EmptyMass=14380 + NP + TP 
;EmptyMass=14827
// -1
//EmptyMass=14742 + NP + TP
// + CFTs empty 1907.8
//EmptyMass=17252.36 + extra weight of F100-229 x 2
//EmptyMass=17660.36
EmptyMass=17623.56
EmptyInertia=206525.3,26411.2,317914.3
ReferenceArea=56.48
ReferenceSpan=13.05
ReferenceLength=19.43
CGPosition=0.00,-0.30,0.00
CockpitCGOffset=TRUE
ReferenceChord=5.21
Component[001]=Fuselage
Component[002]=Nose
Component[003]=LeftWing
Component[004]=RightWing
Component[005]=LeftStab
Component[006]=RightStab
Component[007]=LeftVertTail
Component[008]=RightVertTail
Component[009]=Remove1
Component[010]=Remove2

[Remove1]
ParentComponentName=Nose
ModelNodeName=ESeat_FrontFrame_ok
DestroyedNodeName=ESeat_FrontFrame 
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[Remove2]
ParentComponentName=Nose
ModelNodeName=ESeat_RearFrame_ok
DestroyedNodeName=ESeat_RearFrame  
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE

[Fuselage]
ModelNodeName=Fuselage
Showfromcockpit=TRUE
MassFraction=0.391
DamageRating=DESTROYED
HasAeroCoefficients=TRUE
CLa=0.0922 
CD0=0.0070 
CDL=0.0010
CDa=0.0015 
Cmq=-0.1977 
Cmad=-0.0053
Cyb=-0.1058 
CD0MachTableNumData=14
CD0MachTableDeltaX=0.20
CD0MachTableStartX=0.00
CD0MachTableData=0.597,1.000,1.078,1.174,1.267,1.356,1.503,1.878,2.121,2.287,2.428,2.606,3.009,3.440
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=51.414,32.378,18.737,9.593,4.047,1.199,0.150,0.000,0.150,1.199,4.047,9.593,18.737,32.378,51.414
CmqMachTableNumData=8
CmqMachTableDeltaX=0.20
CmqMachTableStartX=0.00
CmqMachTableData=1.000,1.000,1.000,50.952,61.885,76.857,91.655,102.511
MinExtentPosition=1.572,3.485,0.902
MaxExtentPosition=-1.605,-7.005,-0.776
CollisionPoint[001]=1.5405,3.5990,0.7548
CollisionPoint[002]=-1.5604,3.5972,0.7548
CollisionPoint[003]=0.9350,-0.0000,-0.6499
CollisionPoint[004]=-0.8875,0.0000,-0.6504
CollisionPoint[005]=-2.1011,-0.2555,0.5921
CollisionPoint[006]=2.1006,-0.2699,0.5921
CollisionPoint[007]=-1.7641,-10.1820,-0.0240
CollisionPoint[008]=1.7128,-10.1820,-0.0240
CollisionPoint[009]=-788,-7.8893,-0.6907
CollisionPoint[010]=0.788,-7.8893,-0.6907
DamageRating=DESTROYED
SystemName[001]=Engine1
SystemName[002]=Engine2
SystemName[003]=FuselageFuelCell2
SystemName[004]=FuselageFuelCell3
SystemName[005]=FuselageFuelCell4
SystemName[006]=FuselageFuelCell5
SystemName[007]=FuselageFuelCell6
SystemName[008]=LeftMainGear
SystemName[009]=RightMainGear
SystemName[010]=Airbrake
SystemName[011]=LCFT_Station1
SystemName[012]=LCFT_Station2
SystemName[013]=LCFT_Station3
SystemName[014]=LCFT_Station4
SystemName[015]=LCFT_Station5
SystemName[016]=LCFT_Station6
SystemName[017]=RCFT_Station1
SystemName[018]=RCFT_Station2
SystemName[019]=RCFT_Station3
SystemName[020]=RCFT_Station4
SystemName[021]=RCFT_Station5
SystemName[022]=RCFT_Station6
SystemName[023]=Chaff_Station
SystemName[024]=Flare_Station
SystemName[025]=SniperPodStation
SystemName[026]=ECM
SystemName[027]=InternalGun
SystemName[028]=CFTFuelLeft
SystemName[029]=CFTFuelRight
SystemName[030]=Intakes
SystemName[031]=LCFT_MSLStation1
SystemName[032]=LCFT_MSLStation2
SystemName[033]=RCFT_MSLStation1
SystemName[034]=RCFT_MSLStation2
SystemName[035]=CenterlineStation
SystemName[036]=TV
SystemName[037]=EngineSpinner1
SystemName[038]=EngineSpinner2
SystemName[039]=LANTIRNSensor
SystemName[040]=FuselageSlimers
SystemName[041]=TailHook
SystemName[042]=CenterlineStationSDB
HasVortexEmitter=TRUE
VortexEmitterName=F15VortexEmitter
VortexPosition=0.00,0.00,1.25
VortexG=4.0

[Nose]
ParentComponentName=Fuselage
ModelNodeName=Fuselage_Forward
Showfromcockpit=FALSE
DamageRating=DESTROYED
MassFraction=0.234
HasAeroCoefficients=FALSE
MinExtentPosition=0.516,8.165,0.547
MaxExtentPosition=-0.516,2.075,-0.236
CollisionPoint[001]=0.0000,9.3723,-0.0568
CollisionPoint[002]=-0.6330,6.5627,0.0000
CollisionPoint[003]=0.6320,6.5627,0.0000
CollisionPoint[004]=0.0000,5.0946,1.5588
CollisionPoint[005]=0.0000,5.4351,-0.4147
SystemName[001]=FuselageFuelCell1
SystemName[002]=Pilot
SystemName[003]=NoseGear
SystemName[004]=NoseSlimers
SystemName[005]=OpeningCanopy
SystemName[006]=UpperLandingLight
SystemName[007]=LowerLandingLight
SystemName[008]=WSO
SystemName[009]=CockpitAC
SystemName[010]=CockpitWSO

[LeftWing]
ParentComponentName=Fuselage
ModelNodeName=Left_Wing
DestroyedNodeName=LeftWingDes
ShowFromCockpit=TRUE
DetachWhenDestroyed=TRUE
DamageRating=DISABLED
MassFraction=0.109
HasAeroCoefficients=TRUE
LiftSurface=TRUE
CLa=1.1173
CD0=0.0017
CDL=0.0020
Cmq=-0.2285
Cmad=0.0279
Cyb=-0.0139
Clb=-0.0174
Clp=-0.0732
Clr=0.0206
Cnb=-0.0548
Cnp=0.0025
Cnr=-0.0054
CLaMachTableNumData=14
CLaMachTableDeltaX=0.20
CLaMachTableStartX=0.00
CLaMachTableData=0.994,0.995,1.000,1.008,1.020,1.055,1.134,1.098,1.100,1.103,1.075,1.009,0.948,0.893
CD0MachTableNumData=14
CD0MachTableDeltaX=0.20
CD0MachTableStartX=0.00
CD0MachTableData=0.597,1.000,1.178,1.274,1.367,1.556,2.003,2.178,2.321,2.587,2.828,3.006,3.209,3.530
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=49.000,36.000,25.000,16.000,12.000,6.000,2.000,0.000,2.000,6.000,12.000,16.000,25.000,36.000,49.000
CmqMachTableNumData=8
CmqMachTableDeltaX=0.40
CmqMachTableStartX=0.00
CmqMachTableData=0.873,1.000,1.857,-3.987,1.394,0.926,0.737,0.626
ClbAlphaTableNumData=15
ClbAlphaTableDeltaX=4.00
ClbAlphaTableStartX=-28.00
ClbAlphaTableData=-13.099,-11.337,-9.574,-7.812,-6.050,-4.287,-2.525,-0.762,1.000,2.762,4.525,6.287,8.050,9.812,11.574
ClpAlphaTableNumData=15
ClpAlphaTableDeltaX=4.00
ClpAlphaTableStartX=-28.00
ClpAlphaTableData=2.477,2.077,1.739,1.462,1.246,1.092,1.000,0.969,1.000,1.092,1.246,1.462,1.739,2.077,2.477
ClrAlphaTableNumData=15
ClrAlphaTableDeltaX=4.00
ClrAlphaTableStartX=-28.00
ClrAlphaTableData=-7.163,-6.143,-5.122,-4.102,-3.082,-2.061,-1.041,-0.020,1.000,2.020,3.041,4.061,5.082,6.102,7.122
CnpAlphaTableNumData=15
CnpAlphaTableDeltaX=4.00
CnpAlphaTableStartX=-28.00
CnpAlphaTableData=-23.526,-16.088,-10.654,-6.784,-4.100,-2.273,-1.000,0.000,1.000,2.273,4.100,6.784,10.654,16.088,23.526
CnrAlphaTableNumData=15
CnrAlphaTableDeltaX=4.00
CnrAlphaTableStartX=-28.00
CnrAlphaTableData=41.721,30.692,21.360,13.725,7.787,3.545,1.000,0.152,1.000,3.545,7.787,13.725,21.360,30.692,41.721
XacMachTableNumData=10
XacMachTableDeltaX=0.20
XacMachTableStartX=0.00
XacMachTableData=0.376,0.397,0.390,0.389,0.166,-0.001,-0.046,-0.120,-0.246,-0.320
CheckStall=TRUE
CLmax=0.2507
AlphaStall=18.00
AlphaMax=22.50
AlphaDepart=30.00
StallHysteresis=0.01
StallDrag=0.15
PostStallCma=-0.3
PostStallZeroLiftAlpha=92.0
Ymac=-2.52
Chord=5.89
StructuralFactor=1.2
MinExtentPosition=-3.776,-1.952,0.683
MaxExtentPosition=-1.946,-5.502,0.383
CollisionPoint[001]=-3.4547,-1.6797,0.0000
CollisionPoint[002]=-6.4174,-4.8466,0.3077
CollisionPoint[003]=-5.7763,-6.3379,0.3424
SystemName[001]=LeftFlap
SystemName[002]=LeftAileron
SystemName[003]=LeftWingStation
SystemName[004]=SidewinderStation1
SystemName[005]=SidewinderStation3
SystemName[006]=LeftWingFuelCell1
SystemName[007]=LeftWingFuelCell2
SystemName[008]=LeftPositionLight1
SystemName[009]=LeftPositionLight2
SystemName[010]=LeftWingFuelCell3
SystemName[011]=LeftWingSlimer
SystemName[012]=LeftOuterWingStationOutboard
SystemName[013]=LeftOuterWingStationInboard
HasVortexEmitter=TRUE
VortexEmitterName=WingtipVortexEmitter
VortexPosition=-5.691,-6.309,0.393
VortexG=2.5

[RightWing]
ParentComponentName=Fuselage
ModelNodeName=Right_Wing
DestroyedNodeName=RightWingDes
ShowFromCockpit=TRUE
DetachWhenDestroyed=TRUE
DamageRating=DISABLED
MassFraction=0.109
HasAeroCoefficients=TRUE
LiftSurface=TRUE
CLa=1.1173
CD0=0.0017
CDL=0.0020
Cmq=-0.2285
Cmad=0.0279
Cyb=-0.0139
Clb=-0.0174
Clp=-0.0732
Clr=0.0206
Cnb=-0.0548
Cnp=0.0025
Cnr=-0.0054
CLaMachTableNumData=14
CLaMachTableDeltaX=0.20
CLaMachTableStartX=0.00
CLaMachTableData=0.994,0.995,1.000,1.008,1.020,1.055,1.134,1.098,1.100,1.103,1.075,1.009,0.948,0.893
CD0MachTableNumData=14
CD0MachTableDeltaX=0.20
CD0MachTableStartX=0.00
CD0MachTableData=0.597,1.000,1.178,1.274,1.367,1.556,2.003,2.178,2.321,2.587,2.828,3.006,3.209,3.530
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=49.000,36.000,25.000,16.000,12.000,6.000,2.000,0.000,2.000,6.000,12.000,16.000,25.000,36.000,49.000
CmqMachTableNumData=8
CmqMachTableDeltaX=0.20
CmqMachTableStartX=0.00
CmqMachTableData=0.873,1.000,1.857,-3.987,1.394,0.926,0.737,0.626
ClbAlphaTableNumData=15
ClbAlphaTableDeltaX=4.00
ClbAlphaTableStartX=-28.00
ClbAlphaTableData=-13.099,-11.337,-9.574,-7.812,-6.050,-4.287,-2.525,-0.762,1.000,2.762,4.525,6.287,8.050,9.812,11.574
ClpAlphaTableNumData=15
ClpAlphaTableDeltaX=4.00
ClpAlphaTableStartX=-28.00
ClpAlphaTableData=2.477,2.077,1.739,1.462,1.246,1.092,1.000,0.969,1.000,1.092,1.246,1.462,1.739,2.077,2.477
ClrAlphaTableNumData=15
ClrAlphaTableDeltaX=4.00
ClrAlphaTableStartX=-28.00
ClrAlphaTableData=-7.163,-6.143,-5.122,-4.102,-3.082,-2.061,-1.041,-0.020,1.000,2.020,3.041,4.061,5.082,6.102,7.122
CnpAlphaTableNumData=15
CnpAlphaTableDeltaX=4.00
CnpAlphaTableStartX=-28.00
CnpAlphaTableData=-23.526,-16.088,-10.654,-6.784,-4.100,-2.273,-1.000,0.000,1.000,2.273,4.100,6.784,10.654,16.088,23.526
CnrAlphaTableNumData=15
CnrAlphaTableDeltaX=4.00
CnrAlphaTableStartX=-28.00
CnrAlphaTableData=41.721,30.692,21.360,13.725,7.787,3.545,1.000,0.152,1.000,3.545,7.787,13.725,21.360,30.692,41.721
XacMachTableNumData=10
XacMachTableDeltaX=0.20
XacMachTableStartX=0.00
XacMachTableData=0.376,0.397,0.390,0.389,0.166,-0.001,-0.046,-0.120,-0.246,-0.320
CheckStall=TRUE
CLmax=0.6213
AlphaStall=18.00
AlphaMax=22.50
AlphaDepart=30.00
StallHysteresis=0.01
StallDrag=0.15
PostStallCma=-0.3
PostStallZeroLiftAlpha=92.0
Chord=5.89
Ymac=2.52
StructuralFactor=1.2
MinExtentPosition=3.776,-1.952,0.683
MaxExtentPosition=1.946,-5.502,0.383
CollisionPoint[001]=3.4547,-1.6797,0.0000
CollisionPoint[002]=6.4117,-4.8104,0.3116
CollisionPoint[003]=5.7814,-6.3393,0.3546
SystemName[001]=RightFlap
SystemName[002]=RightAileron
SystemName[003]=RightWingStation
SystemName[004]=SidewinderStation2
SystemName[005]=SidewinderStation4
SystemName[006]=RightWingFuelCell1
SystemName[007]=RightWingFuelCell2
SystemName[008]=RightPositionLight1
SystemName[009]=RightPositionLight2
SystemName[010]=RightWingFuelCell3
SystemName[011]=RightWingSlimer
SystemName[012]=RightOuterWingStationOutboard
SystemName[013]=RightOuterWingStationInboard
HasVortexEmitter=TRUE
VortexEmitterName=WingtipVortexEmitter
VortexPosition=5.691,-6.309,0.393
VortexG=2.5

[LeftVertTail]
ParentComponentName=Fuselage
ModelNodeName=Left_VTail
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=TRUE
DamageRating=DISABLED
MassFraction=0.040
HasAeroCoefficients=TRUE
CD0=0.0005
Cyb=-0.6610
Cyp=0.0572
Cyr=0.8208
Clp=-0.0009
Clr=0.0131
Cnb=0.4104
Cnp=-0.0355
Cnr=-1.8703
CD0MachTableNumData=14
CD0MachTableDeltaX=0.20
CD0MachTableStartX=0.00
CD0MachTableData=0.597,1.000,1.178,1.274,1.367,1.556,2.003,2.178,2.321,2.587,2.828,3.006,3.209,3.530
ClbAlphaTableNumData=15
ClbAlphaTableDeltaX=4.00
ClbAlphaTableStartX=-28.00
ClbAlphaTableData=-41.444,-33.993,-26.673,-19.465,-12.356,-4.233,-2.498,-0.751,1.000,2.746,4.478,6.189,7.870,9.512,11.108
ClpAlphaTableNumData=15
ClpAlphaTableDeltaX=4.00
ClpAlphaTableStartX=-28.00
ClpAlphaTableData=82.967,62.990,45.215,30.000,17.651,8.418,2.493,0.000,1.000,5.484,13.376,24.533,38.748,55.756,75.235
ClrAlphaTableNumData=15
ClrAlphaTableDeltaX=4.00
ClrAlphaTableStartX=-28.00
ClrAlphaTableData=-10.807,-9.813,-8.629,-7.276,-5.782,-4.175,-2.487,-0.751,1.000,2.732,4.410,6.002,7.478,8.808,9.967
CnbAlphaTableNumData=15
CnbAlphaTableDeltaX=4.00
CnbAlphaTableStartX=-28.00
CnbAlphaTableData=0.869,0.902,0.930,0.953,0.972,0.986,0.996,1.000,1.000,0.995,0.985,0.970,0.950,0.926,0.897
CnpAlphaTableNumData=15
CnpAlphaTableDeltaX=4.00
CnpAlphaTableStartX=-28.00
CnpAlphaTableData=-5.800,-5.219,-4.530,-3.747,-2.886,-1.962,-0.994,0.000,1.000,1.987,2.941,3.844,4.679,5.428,6.078
CnrAlphaTableNumData=15
CnrAlphaTableDeltaX=4.00
CnrAlphaTableStartX=-28.00
CnrAlphaTableData=0.159,0.408,0.623,0.720,0.807,0.884,0.951,1.006,1.000,0.982,0.902,0.812,0.711,0.473,0.159
MinExtentPosition=-1.886,-8.148,2.77
MaxExtentPosition=-1.677,-9.321,0.61
CollisionPoint[001]=-1.7582,-9.0378,3.7085
HasVortexEmitter=TRUE
VortexEmitterName=F15VortexEmitter
VortexPosition=-4.50,-3.70,1.25
VortexG=4.5
SystemName[001]=LeftRudder
SystemName[002]=LeftTailLight

[RightVertTail]
ParentComponentName=Fuselage
ModelNodeName=Right_VTail
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=TRUE
DamageRating=DISABLED
MassFraction=0.040
HasAeroCoefficients=TRUE
CD0=0.0005
Cyb=-0.6610
Cyp=0.0572
Cyr=0.8208
Clp=-0.0009
Clr=0.0131
Cnb=0.4104
Cnp=-0.0355
Cnr=-1.8703
CD0MachTableNumData=14
CD0MachTableDeltaX=0.20
CD0MachTableStartX=0.00
CD0MachTableData=0.597,1.000,1.178,1.274,1.367,1.556,2.003,2.178,2.321,2.587,2.828,3.006,3.209,3.530
ClbAlphaTableNumData=15
ClbAlphaTableDeltaX=4.00
ClbAlphaTableStartX=-28.00
ClbAlphaTableData=-41.444,-33.993,-26.673,-19.465,-12.356,-4.233,-2.498,-0.751,1.000,2.746,4.478,6.189,7.870,9.512,11.108
ClpAlphaTableNumData=15
ClpAlphaTableDeltaX=4.00
ClpAlphaTableStartX=-28.00
ClpAlphaTableData=82.967,62.990,45.215,30.000,17.651,8.418,2.493,0.000,1.000,5.484,13.376,24.533,38.748,55.756,75.235
ClrAlphaTableNumData=15
ClrAlphaTableDeltaX=4.00
ClrAlphaTableStartX=-28.00
ClrAlphaTableData=-10.807,-9.813,-8.629,-7.276,-5.782,-4.175,-2.487,-0.751,1.000,2.732,4.410,6.002,7.478,8.808,9.967
CnbAlphaTableNumData=15
CnbAlphaTableDeltaX=4.00
CnbAlphaTableStartX=-28.00
CnbAlphaTableData=0.869,0.902,0.930,0.953,0.972,0.986,0.996,1.000,1.000,0.995,0.985,0.970,0.950,0.926,0.897
CnpAlphaTableNumData=15
CnpAlphaTableDeltaX=4.00
CnpAlphaTableStartX=-28.00
CnpAlphaTableData=-5.800,-5.219,-4.530,-3.747,-2.886,-1.962,-0.994,0.000,1.000,1.987,2.941,3.844,4.679,5.428,6.078
CnrAlphaTableNumData=15
CnrAlphaTableDeltaX=4.00
CnrAlphaTableStartX=-28.00
CnrAlphaTableData=0.159,0.408,0.623,0.720,0.807,0.884,0.951,1.006,1.000,0.982,0.902,0.812,0.711,0.473,0.159
MinExtentPosition=1.886,-8.148,2.77
MaxExtentPosition=1.677,-9.321,0.61
CollisionPoint[001]=1.7923,-9.0378,3.6114
HasVortexEmitter=TRUE
VortexEmitterName=F15VortexEmitter
VortexPosition=4.50,-3.70,1.25
VortexG=4.5
SystemName[001]=RightRudder
SystemName[002]=RightTailLight

[LeftStab]
ParentComponentName=Fuselage
ModelNodeName=Left_Elevator
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=TRUE
DamageRating=DISABLED
MassFraction=0.027
HasAeroCoefficients=TRUE
LiftSurface=TRUE
CLa=0.332
CD0=0.0006
Cyp=0.0572
Cyr=0.8208
Clp=-0.0009
Clr=0.0131
Cnb=0.4104
Cnp=-0.0355
Cnr=-1.8703
CD0MachTableNumData=14
CD0MachTableDeltaX=0.20
CD0MachTableStartX=0.00
CD0MachTableData=0.597,1.000,1.178,1.274,1.367,1.556,2.003,2.178,2.321,2.587,2.828,3.006,3.209,3.530
CLaMachTableNumData=28
CLaMachTableDeltaX=0.10
CLaMachTableStartX=0.00
CLaMachTableData=0.348,0.368,0.416,0.571,0.727,0.713.0.698,0.645,0.612,0.571,0.530,0.479,0.428,0.352,0.276,0.264,0.252,0.202,0.153,0.127,0.099,0.092,0.085,0.081,0.077,0.074,0.071
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000
CmqMachTableNumData=8
CmqMachTableDeltaX=0.40
CmqMachTableStartX=0.00
CmqMachTableData=0.971,1.000,1.104,1.471,1.055,0.896,0.752,0.647
ClpAlphaTableNumData=15
ClpAlphaTableDeltaX=4.00
ClpAlphaTableStartX=-28.00
ClpAlphaTableData=1.207,1.151,1.103,1.065,1.034,1.013,1.000,0.996,1.000,1.013,1.034,1.065,1.103,1.151,1.207
XacMachTableNumData=8
XacMachTableDeltaX=0.20
XacMachTableStartX=0.00
XacMachTableData=-5.352,-5.412,-5.943,-6.196,-6.211,-6.111,-5.901,-5.443
Ymac=-2.66
MovingSurface=TRUE
ControlSystemID=1
MinExtentPosition=--4.2826,-8.486,-0.026
MaxExtentPosition=-2.616,-9.5078,-0.0411
CollisionPoint[001]=-4.2826,-9.5078,-0.0411
HasVortexEmitter=TRUE
VortexEmitterName=F15VortexEmitter
VortexPosition=-2.50,-1.80,1.05
VortexG=4.0
DummyComponent=TRUE
SystemName[001]=LeftStabilizer

[RightStab]
ParentComponentName=Fuselage
ModelNodeName=Right_Elevator
DestroyedNodeName=
ShowFromCockpit=TRUE
DetachWhenDestroyed=TRUE
DamageRating=DISABLED
MassFraction=0.027
HasAeroCoefficients=TRUE
LiftSurface=TRUE
CLa=0.332
CD0=0.0006
Cyp=0.0572
Cyr=0.8208
Clp=-0.0009
Clr=0.0131
Cnb=0.4104
Cnp=-0.0355
Cnr=-1.8703
CD0MachTableNumData=14
CD0MachTableDeltaX=0.20
CD0MachTableStartX=0.00
CD0MachTableData=0.597,1.000,1.178,1.274,1.367,1.556,2.003,2.178,2.321,2.587,2.828,3.006,3.209,3.530
CLaMachTableNumData=28
CLaMachTableDeltaX=0.10
CLaMachTableStartX=0.00
CLaMachTableData=0.348,0.368,0.416,0.571,0.727,0.713.0.698,0.645,0.612,0.571,0.530,0.479,0.428,0.352,0.276,0.264,0.252,0.202,0.153,0.127,0.099,0.092,0.085,0.081,0.077,0.074,0.071
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000
CmqMachTableNumData=8
CmqMachTableDeltaX=0.40
CmqMachTableStartX=0.00
CmqMachTableData=0.971,1.000,1.104,1.471,1.055,0.896,0.752,0.647
ClpAlphaTableNumData=15
ClpAlphaTableDeltaX=4.00
ClpAlphaTableStartX=-28.00
ClpAlphaTableData=1.207,1.151,1.103,1.065,1.034,1.013,1.000,0.996,1.000,1.013,1.034,1.065,1.103,1.151,1.207
XacMachTableNumData=8
XacMachTableDeltaX=0.20
XacMachTableStartX=0.00
XacMachTableData=-5.352,-5.412,-5.943,-6.196,-6.211,-6.111,-5.901,-5.443
Ymac=2.66
MovingSurface=TRUE
ControlSystemID=1
MinExtentPosition=4.2822,-8.5286,0.026
MaxExtentPosition=2.016,-9.5078,0.0426
CollisionPoint[001]=4.2822,-9.5078,0.0426
HasVortexEmitter=TRUE
VortexEmitterName=F15VortexEmitter
VortexPosition=2.50,-1.80,1.05
VortexG=4.0
DummyComponent=TRUE
SystemName[001]=RightStabilizer

// Crew ---------------------------------------------------------

[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=TEST3SO_AC
Position=0.0,4.336,1.41
SeatModelName=ACES_II_F-15_Front
SeatPosition=0.0,4.35,1.431
MinExtentPosition=0.286,4.888,1.396
MaxExtentPosition=-0.29,4.311,0.852
CanopyNodeName=Canopy_Frame
CanopyAnimationID=6

[WSO]
SystemType=PILOT_COCKPIT
PilotModelName=TEST3SO_WSO2
Position=0.0,2.85,1.48
SeatModelName=ACES_II_F-15_Rear
SeatPosition=0.0,2.92,1.477
MinExtentPosition=-0.25, 5.91,-0.20
MaxExtentPosition= 0.25, 6.99, 0.92
CanopyNodeName=Canopy_Frame
CanopyAnimationID=7
SeatID=2

[OpeningCanopy]
SystemType=ANIMATION
InputName=ANIMATION_1
DeploymentMethod=MANUAL
AnimationTime=5.0
AnimationID=5

// Engines ---------------------------------------------------------

[Engine1]
Reference Name= Pratt & Whitney F100_PW-229 Afterburning Turbofan
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
HasAfterburner=TRUE
NumAfterburnerStages=5
SLThrustDry=79180.00
SLThrustWet=129400.00
ThrustAngles=0.0,0.0,0.0
ThrustPosition=-0.721,-8.826,-0.019
ThrottleRate=0.35
NozzleAnimationID=9
IdleThrottle=0.10
IdleRPM=0.27
IdleNozzle=0.0
CruiseThrottle=0.70
CruiseRPM=0.80
CruiseNozzle=0.8
MilThrottle=0.90
MilRPM=0.995
MilNozzle=1.0
MaxThrottle=0.95
MaxRPM=1.02
MaxNozzle=1.0
FullABThrottle=1.12
FullABRPM=1.02
FullABNozzle=0.0
AltitudeTableNumData=91
AltitudeTableDeltaX=304.8
AltitudeTableStartX=0.0
AltitudeTableData=1,0.971106394,0.942855852,0.915238387,0.888244103,0.861863187,0.836085916,0.81090265,0.786303837,0.762280013,0.738821797,0.715919894,0.693565098,0.671748283,0.650460414,0.629692538,0.609435786,0.589681377,0.570420613,0.55164488,0.533345649,0.515514475,0.498142997,0.481222939,0.464746105,0.448704388,0.433089758,0.417894274,0.403110075,0.388729381,0.374744499,0.361147815,0.347931799,0.335089002,0.322612056,0.310493678,0.298726662,0.285193242,0.27240596,0.26022405,0.248620308,0.237562406,0.226989891,0.216908987,0.207331873,0.198193216,0.18941235,0.181041534,0.173024394,0.165388417,0.157978038,0.150909904,0.143808453,0.137043248,0.131316926,0.125837043,0.120517912,0.115176317,0.110071472,0.105192884,0.100530525,0.096074811,0.091816584,0.087747089,0.083857963,0.08014121,0.076589191,0.073194605,0.069950474,0.066850129,0.063887197,0.061055589,0.058349483,0.055763318,0.053291776,0.050929778,0.048672468,0.046515207,0.04445356,0.042483289,0.040600345,0.038800856,0.037081125,0.035437615,0.033866949,0.032365898,0.030931377,0.029560436,0.028250259,0.026998151,0.025801539
DryMachTableNumData=4
DryMachTableDeltaX=0.4
DryMachTableStartX=0.0
DryMachTableData=1.000,0.980,1.172,0.000
WetMachTableNumData=7
WetMachTableDeltaX=0.4
WetMachTableStartX=0.0
WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027
MaxInletTemperature=120
GasTempMaxRPM=690.0
GasTempIdleRPM=420.0
GasTempChangeRate=5.0
OverheatTemp=800.0
DamageTempDelta=300.0
OilPressMaxRPM=35.0
OilPressIdleRPM=55.0
OilPressChangeRate=0.5
LowOilPress=12.0
LowOilTempDelta=400.0
GyroscopicInertia=
TSFCM0=0.811  
TSFCM1=1.198
AfterburnerTSFC=1.770
MinFuelFlow=0.01
ExhaustPosition=-0.721,-8.826,-0.019
ExhaustEmitterName=F15ExhaustEmitter
AfterburnerNodeName=AfterburnerL
AfterburnerEmitterName=ENG-PWF100-229
//AfterburnerEmitterName=F15AfterburnerEmitter
//AfterburnerEmitterName=EagleAfterburnerEmitter
AfterburnerEffectSize=0.85
DetachWhenDestroyed=
DamageRating=DISABLED
MinExtentPosition=-1.137,-4.159,0.377
MaxExtentPosition=-0.328,-8.445,-0.403
FireSuppression=TRUE

[Engine2]
Reference Name= Pratt & Whitney F100_PW-229 Afterburning Turbofan
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=2
HasAfterburner=TRUE
NumAfterburnerStages=5
SLThrustDry=79180.00
SLThrustWet=129400.00
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.721,-8.826,-0.019
ThrottleRate=0.35
NozzleAnimationID=10
IdleThrottle=0.10
IdleRPM=0.27
IdleNozzle=0.0
CruiseThrottle=0.70
CruiseRPM=0.80
CruiseNozzle=0.8
MilThrottle=0.90
MilRPM=0.995
MilNozzle=1.0
MaxThrottle=0.95
MaxRPM=1.02
MaxNozzle=1.0
FullABThrottle=1.12
FullABRPM=1.02
FullABNozzle=0.0
AltitudeTableNumData=91
AltitudeTableDeltaX=304.8
AltitudeTableStartX=0.0
AltitudeTableData=1,0.971106394,0.942855852,0.915238387,0.888244103,0.861863187,0.836085916,0.81090265,0.786303837,0.762280013,0.738821797,0.715919894,0.693565098,0.671748283,0.650460414,0.629692538,0.609435786,0.589681377,0.570420613,0.55164488,0.533345649,0.515514475,0.498142997,0.481222939,0.464746105,0.448704388,0.433089758,0.417894274,0.403110075,0.388729381,0.374744499,0.361147815,0.347931799,0.335089002,0.322612056,0.310493678,0.298726662,0.285193242,0.27240596,0.26022405,0.248620308,0.237562406,0.226989891,0.216908987,0.207331873,0.198193216,0.18941235,0.181041534,0.173024394,0.165388417,0.157978038,0.150909904,0.143808453,0.137043248,0.131316926,0.125837043,0.120517912,0.115176317,0.110071472,0.105192884,0.100530525,0.096074811,0.091816584,0.087747089,0.083857963,0.08014121,0.076589191,0.073194605,0.069950474,0.066850129,0.063887197,0.061055589,0.058349483,0.055763318,0.053291776,0.050929778,0.048672468,0.046515207,0.04445356,0.042483289,0.040600345,0.038800856,0.037081125,0.035437615,0.033866949,0.032365898,0.030931377,0.029560436,0.028250259,0.026998151,0.025801539
DryMachTableNumData=4
DryMachTableDeltaX=0.4
DryMachTableStartX=0.0
DryMachTableData=1.000,0.980,1.172,0.000
WetMachTableNumData=7
WetMachTableDeltaX=0.4
WetMachTableStartX=0.0
WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027
MaxInletTemperature=120
GasTempMaxRPM=690.0
GasTempIdleRPM=420.0
GasTempChangeRate=5.0
OverheatTemp=800.0
DamageTempDelta=300.0
OilPressMaxRPM=35.0
OilPressIdleRPM=55.0
OilPressChangeRate=0.5
LowOilPress=12.0
LowOilTempDelta=400.0
GyroscopicInertia=
TSFCM0=0.811  
TSFCM1=1.198
AfterburnerTSFC=1.770
MinFuelFlow=0.01
ExhaustPosition=0.721,-8.826,-0.019
ExhaustEmitterName=F15ExhaustEmitter
AfterburnerNodeName=AfterburnerR
AfterburnerEmitterName=ENG-PWF100-229
//AfterburnerEmitterName=F15AfterburnerEmitter
//AfterburnerEmitterName=EagleAfterburnerEmitter
AfterburnerEffectSize=0.85
DetachWhenDestroyed=
DamageRating=DISABLED
MinExtentPosition=1.137,-4.159,0.377
MaxExtentPosition=0.328,-8.445,-0.403
FireSuppression=TRUE

[EngineSpinner1]
SystemType=PROP_ENGINE
InputName=THROTTLE_CONTROL
EngineID=3
SLPowerDry=1
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.5
SpinnerNodeName=LeftEngineFace
RotationAxis=Y-Axis
StaticPropNodeName=
SlowPropNodeName=
FastPropNodeName=
SlowPropRPM=3000
FastPropRPM=4500
MaxPropRPM=6000
IdlePropRPM=1500
ExhaustEmitterName=
FireSuppression=TRUE

[EngineSpinner2]
SystemType=PROP_ENGINE
InputName=THROTTLE_CONTROL
EngineID=4
SLPowerDry=1
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.5
SpinnerNodeName=RightEngineFace
RotationAxis=Y-Axis
StaticPropNodeName=
SlowPropNodeName=
FastPropNodeName=
SlowPropRPM=3000
FastPropRPM=4500
MaxPropRPM=6000
IdlePropRPM=1500
ExhaustEmitterName=
FireSuppression=TRUE

// Control Surfaces ---------------------------------------------------------

[LeftFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.15
CDdc=0.055
Cmdc=0.015
Cndc=-0.005
DeltaStallAlpha=-2.75
AreaRatio=1.00
DeploymentMethod=MANUAL
Setting[1].Angle=45.0
Setting[1].DeployValue=120.0
Setting[1].RetractValue=126.0
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
//AnimationID=5
ModelNodeName=Left_Flap
ReverseModelOrientation=TRUE

[RightFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.15
CDdc=0.055
Cmdc=0.015
Cndc=0.005
DeltaStallAlpha=-2.75
AreaRatio=1.00
DeploymentMethod=MANUAL
Setting[1].Angle=45.0
Setting[1].DeployValue=120.0
Setting[1].RetractValue=126.0
MaxDeflection=45.0
MinDeflection=0.0
ControlRate=0.5
//AnimationID=5
ModelNodeName=Right_Flap
ReverseModelOrientation=TRUE

[LeftStabilizer]
SystemType=CONTROL_SURFACE
InputName=PITCH_CONTROL
MovingSurface=TRUE
MaxDeflection=16
MinDeflection=-20
ControlRate=1.0
ModelNodeName=Left_Elevator
ReverseModelOrientation=TRUE
SecondaryInputName=ROLL_CONTROL 
SecondaryInputFactor=0.5
MaxControlSpeed=255.0

[RightStabilizer]
SystemType=CONTROL_SURFACE
InputName=PITCH_CONTROL
MovingSurface=TRUE
MaxDeflection=16
MinDeflection=-20
ControlRate=1.0
ModelNodeName=Right_Elevator
ReverseModelOrientation=TRUE
SecondaryInputName=ROLL_CONTROL 
SecondaryInputFactor=-0.5 
MaxControlSpeed=255.0

[LeftAileron]
SystemType=CONTROL_SURFACE
InputName=ROLL_CONTROL
RotationAxis=X-AXIS
MaxDeflection=30.0
MinDeflection=-30.0
CDdc=0.0191 
Cldc=0.0120
Cndc=-0.0007 
CldcAlphaTableNumData=8 
CldcAlphaTableDeltaX=4.00 
CldcAlphaTableStartX=-28.00 
CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120
CndcAlphaTableNumData=8 
CndcAlphaTableDeltaX=4.00 
CndcAlphaTableStartX=-28.00 
CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 
ControlRate=1.5
MaxControlSpeed=265.00
ModelNodeName=Left_Aileron
ReverseModelOrientation=TRUE

[RightAileron]
SystemType=CONTROL_SURFACE
InputName=ROLL_CONTROL
RotationAxis=X-AXIS
MaxDeflection=30.0
MinDeflection=-30.0
CDdc=0.0191 
Cldc=0.0120 
Cndc=-0.0007 
CldcAlphaTableNumData=8 
CldcAlphaTableDeltaX=4.00 
CldcAlphaTableStartX=-28.00 
CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120
CndcAlphaTableNumData=8 
CndcAlphaTableDeltaX=4.00 
CndcAlphaTableStartX=-28.00 
CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 
ControlRate=1.5
MaxControlSpeed=265.00
ModelNodeName=Right_Aileron
ReverseModelOrientation=FALSE 

[LeftRudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
MaxDeflection=15.0
MinDeflection=-15.0
CDdc=0.0144
Cydc=0.2777
Cldc=-0.0056
Cndc=-0.1382
CldcAlphaTableNumData=15
CldcAlphaTableDeltaX=4.00
CldcAlphaTableStartX=-28.00
CldcAlphaTableData=-12.330,-10.791,-9.201,-7.565,-5.893,-4.192,-2.471,-0.737,1.000,2.732,4.451,6.148,7.816,9.445,11.028
CndcAlphaTableNumData=15
CndcAlphaTableDeltaX=4.00
CndcAlphaTableStartX=-28.00
CndcAlphaTableData=0.869,0.902,0.930,0.953,0.972,0.987,0.996,1.000,1.000,0.995,0.985,0.970,0.950,0.926,0.897
MaxControlSpeed=180.0
ControlRate=1.0
RotationAxis=Z-AXIS
ModelNodeName=Left_Rudder
ReverseModelOrientation=TRUE
SecondaryInputName=ROLL_CONTROL 
SecondaryInputFactor=-0.75 
MinControlSpeed=169.0

[RightRudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
MaxDeflection=15.0
MinDeflection=-15.0
CDdc=0.0144
Cydc=0.2777
Cldc=-0.0056
Cndc=-0.1382
CldcAlphaTableNumData=15
CldcAlphaTableDeltaX=4.00
CldcAlphaTableStartX=-28.00
CldcAlphaTableData=-12.330,-10.791,-9.201,-7.565,-5.893,-4.192,-2.471,-0.737,1.000,2.732,4.451,6.148,7.816,9.445,11.028
CndcAlphaTableNumData=15
CndcAlphaTableDeltaX=4.00
CndcAlphaTableStartX=-28.00
CndcAlphaTableData=0.869,0.902,0.930,0.953,0.972,0.987,0.996,1.000,1.000,0.995,0.985,0.970,0.950,0.926,0.897
MaxControlSpeed=180.0
ControlRate=1.0
RotationAxis=Z-AXIS
ModelNodeName=Right_Rudder
ReverseModelOrientation=TRUE
SecondaryInputName=ROLL_CONTROL 
SecondaryInputFactor=-0.75
MinControlSpeed=169.0

[Intakes]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK
FullyDeployOnGround=TRUE
Setting[1].Angle=4.0
Setting[1].DeployValue=4.0
Setting[1].RetractValue=3.0
Setting[2].Angle=8.0
Setting[2].DeployValue=7.0
Setting[2].RetractValue=8.0
Setting[3].Angle=12.0
Setting[3].DeployValue=10.0
Setting[3].RetractValue=9.0
Setting[4].Angle=16.0
Setting[4].DeployValue=13.0
Setting[4].RetractValue=12.0
MaxDeflection=16.0
MinDeflection=0.0
ControlRate=0.5
ModelNodeName=VariableIntakes

// Internal Guns ---------------------------------------------------------

[InternalGun]
SystemType=FIXED_GUN
GunTypeName=20MM_M61A1
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=1.85,1.40,0.600
LightPosition=1.85,1.40,0.600
AimAngles=-0.107,0.88,0.0
MaxAmmo=510
AmmoWeightFull=136.2
AmmoWeightFired=61.6
EjectShells=FALSE
MinExtentPosition=
MaxExtentPosition=

// Outer Wing Weapon Stations ---------------------------------------------------------

[LeftOuterWingStationOutboard]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-4.1758,-2.9527,0.0573
AttachmentAngles=0.0,0.0,90.0
LoadLimit=193.000000
DiameterLimit=0.179000
LengthLimit=3.656000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Left_WingOuterPylon
PylonMass=36.18
PylonDragArea=0.01
MinExtentPosition=-4.177,-4.032,-0.007
MaxExtentPosition=-3.788,-1.931,0.427

[RightOuterWingStationOutboard]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=4.1758,-2.9527,0.0573
AttachmentAngles=0.0,0.0,-90.0
LoadLimit=193.000000
DiameterLimit=0.179000
LengthLimit=3.656000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Right_WingOuterPylon
PylonMass=36.18
PylonDragArea=0.01
MinExtentPosition=4.177,-4.032,-0.007
MaxExtentPosition=3.788,-1.931,0.427

[LeftOuterWingStationInboard]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.7886,-2.9527,0.0573
AttachmentAngles=0.0,0.0,-90.0
LoadLimit=193.000000
DiameterLimit=0.179000
LengthLimit=3.656000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Left_WingOuterPylon
PylonMass=36.18
PylonDragArea=0.01
MinExtentPosition=-4.177,-4.032,-0.007
MaxExtentPosition=-3.788,-1.931,0.427

[RightOuterWingStationInboard]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=3.7886,-2.9527,0.0573
AttachmentAngles=0.0,0.0,90.0
LoadLimit=193.000000
DiameterLimit=0.179000
LengthLimit=3.656000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Right_WingOuterPylon
PylonMass=36.18
PylonDragArea=0.01
MinExtentPosition=4.177,-4.032,-0.007
MaxExtentPosition=3.788,-1.931,0.427

// Sidewinder Missile Stations -----------------------------------

//outboard

[SidewinderStation1]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-3.1782,-1.4500,0.1531
AttachmentAngles=0.0,0.0,90.0
LoadLimit=250.0
DiameterLimit=0.179000
LengthLimit=3.665000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Left_WingPylon
PylonMass=0
PylonDragArea=0.01
ForceRailLaunch=TRUE

[SidewinderStation2]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=2
AttachmentPosition=3.1782,-1.4500,0.1531
AttachmentAngles=0.0,0.0,-90.0
LoadLimit=250.0
DiameterLimit=0.179000
LengthLimit=3.665000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Right_WingPylon
PylonMass=0
PylonDragArea=0.01
ForceRailLaunch=TRUE

// inboard

[SidewinderStation3]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.7774,-1.4500,0.1531
AttachmentAngles=0.0,0.0,-90.0
LoadLimit=250.0
DiameterLimit=0.179000
LengthLimit=3.665000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Left_WingPylon
PylonMass=0
PylonDragArea=0.01
ForceRailLaunch=TRUE

[SidewinderStation4]
SystemType=WEAPON_STATION
StationID=12
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=2.7774,-1.4500,0.1531
AttachmentAngles=0.0,0.0,90.0
LoadLimit=250.0
DiameterLimit=0.179000
LengthLimit=3.665000
AllowedWeaponClass=IRM,AHM
AttachmentType=USAF,NATO
ModelNodeName=Right_WingPylon
PylonMass=0
PylonDragArea=0.01
ForceRailLaunch=TRUE

//Inner Wing Weapon Stations -----------------------------------------------------

[LeftWingStation]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-2.9740,-1.7,-0.035
AttachmentAngles=0.0,0.0,0.0
LoadLimit=2170
DiameterLimit=0.755000
LengthLimit=6.751000
AllowedWeaponClass=BOMB,LGB,EOGB,MER,TER,TLR,LGR,EOGR,FT,ARM,ASM
AttachmentType=USAF,NATO
ModelNodeName=Left_WingPylon
;RackLimitOutsideOnly=TRUE
PylonMass=86.18
PylonDragArea=0.02
FuelTankName=Tank610_F15
FuelTankNodeName=LeftDropTank
MinExtentPosition=-2.562,-5.013,-0.864
MaxExtentPosition=-3.394,1.611,-0.043

[RightWingStation]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=2.9740,-1.7,-0.035
AttachmentAngles=0.0,0.0,0.0
LoadLimit=2170
DiameterLimit=0.755000
LengthLimit=6.751000
AllowedWeaponClass=BOMB,LGB,EOGB,MER,TER,TLR,LGR,EOGR,FT,ARM,ASM
AttachmentType=USAF,NATO
ModelNodeName=Right_WingPylon
;RackLimitOutsideOnly=TRUE
PylonMass=86.18
PylonDragArea=0.02
FuelTankName=Tank610_F15
FuelTankNodeName=RightDropTank
MinExtentPosition=2.562,-5.013,-0.864
MaxExtentPosition=3.394,1.611,-0.043

//------------------------------------------------------------------------------

//CFT Air to Ground -  1 2 3 is Bottom 4 5 6 is Top
// CFT sequence 
// bottom rear forward 
// top rear forward  
// middle top bottom

[LCFT_Station1]
SystemType=WEAPON_STATION
StationID=15
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.8480,0.440,-0.87
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=1250
LengthLimit=4.5
DiameterLimit=0.470
AllowedWeaponClass=BOMB,EOGB,LGB,ARM,ASM,AHM,EOGR,LGR,TLR
AttachmentType=USAF,NATO
ModelNodeName=CFTInnerRails
PylonMass=0
PylonDragArea=0.02


[RCFT_Station1]
SystemType=WEAPON_STATION
StationID=16
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=1.8480,0.440,-0.87
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=1250
LengthLimit=4.5
DiameterLimit=0.470
AllowedWeaponClass=BOMB,EOGB,LGB,ARM,ASM,AHM,EOGR,LGR,TLR
AttachmentType=USAF,NATO
ModelNodeName=CFTInnerRails
PylonMass=0
PylonDragArea=0.02


[LCFT_Station2]
SystemType=WEAPON_STATION
StationID=23
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.8480,-2.3661,-0.87
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500.0
LengthLimit=2.34
DiameterLimit=0.470
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTInnerRails
PylonMass=0
PylonDragArea=0.02

[RCFT_Station2]
SystemType=WEAPON_STATION
StationID=24
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=1.8480,-2.3661,-0.87
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500.0
LengthLimit=2.34
DiameterLimit=0.470
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTInnerRails
PylonMass=0
PylonDragArea=0.02

[LCFT_Station3]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.8480,-5.008,-0.787
AttachmentAngles=0.0,-2.750,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=1250
LengthLimit=4.5
DiameterLimit=0.470
AllowedWeaponClass=BOMB,EOGB,LGB,ARM,ASM,AHM,EOGR,LGR,TLR
AttachmentType=USAF,NATO
ModelNodeName=CFTInnerRails
PylonMass=0
PylonDragArea=0.02

[RCFT_Station3]
SystemType=WEAPON_STATION
StationID=14
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=1.8480,-5.008,-0.787
AttachmentAngles=0.0,-2.750,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=1250
LengthLimit=4.5
DiameterLimit=0.470
AllowedWeaponClass=BOMB,EOGB,LGB,ARM,ASM,AHM,EOGR,LGR,TLR
AttachmentType=USAF,NATO
ModelNodeName=CFTInnerRails
PylonMass=0
PylonDragArea=0.02


[LCFT_Station4]
SystemType=WEAPON_STATION
StationID=19
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-2.074,-0.175,-0.597
AttachmentAngles=0.0,2.318,29.316
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500.0
LengthLimit=3.400
DiameterLimit=0.440
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTOuterPylons
PylonMass=0
PylonDragArea=0.02

[RCFT_Station4]
SystemType=WEAPON_STATION
StationID=20
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=2.074,-0.175,-0.597
AttachmentAngles=0.0,2.318,-29.316
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500.0
LengthLimit=3.400
DiameterLimit=0.440
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTOuterPylons
PylonMass=0
PylonDragArea=0.02

[LCFT_Station5]
SystemType=WEAPON_STATION
StationID=21
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-2.081,-2.840,-0.640
AttachmentAngles=0.0,0.0,27.965
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500.0
LengthLimit=2.338
DiameterLimit=0.440
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTOuterPylons
PylonMass=0
PylonDragArea=0.02

[RCFT_Station5]
SystemType=WEAPON_STATION
StationID=22
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=2.081,-2.840,-0.640
AttachmentAngles=0.0,0.0,-27.965
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500.0
LengthLimit=2.338
DiameterLimit=0.440
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTOuterPylons
PylonMass=0
PylonDragArea=0.02

[LCFT_Station6]
SystemType=WEAPON_STATION
StationID=17
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-2.027,-5.418,-0.538
AttachmentAngles=-0.077,-3.415,27.420
EjectVelocity=0.0,0.0,-5.0
LoadLimit=255.0
LengthLimit=2.338
DiameterLimit=0.333
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTOuterPylons
PylonMass=0
PylonDragArea=0.02

[RCFT_Station6]
SystemType=WEAPON_STATION
StationID=18
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=2.027,-5.418,-0.538
AttachmentAngles=0.077,-3.415,-27.420
EjectVelocity=0.0,0.0,-5.0
LoadLimit=255.0
LengthLimit=2.338
DiameterLimit=0.333
AllowedWeaponClass=BOMB,EOGB,LGB,EOGR,LGR
AttachmentType=USAF,NATO
ModelNodeName=CFTOuterPylons-
PylonMass=0
PylonDragArea=0.02

// CFT Bay Stations -----------------------------------------------

[LCFT_MSLStation1]
SystemType=WEAPON_STATION
StationID=25
StationGroupID=4
StationType=INTERNAL
AttachmentPosition=-1.9499,-2.2929,-0.0329
AttachmentAngles=0.0,3.0,-90.0
EjectVelocity=0.0,0.0,-3.0
LoadLimit=280.000000
DiameterLimit=0.175
LengthLimit=3.656000
NumWeapons=1
AllowedWeaponClass=AHM,IRM,EOGR,EOGB
AttachmentType=USAF
ModelNodeName=UpperLeftLaunchRail
RotatingPylon=TRUE
MovingPylon=TRUE
BombBayAnimationID=6
BombBayOpenTime=0.5
BombBayCloseTime=0.5
PylonMass=25.0
PylonDragArea=0.0
AutomaticDoors=TRUE

[RCFT_MSLStation1]
SystemType=WEAPON_STATION
StationID=26
StationGroupID=4
StationType=INTERNAL
AttachmentPosition=1.9499,-2.2929,-0.0329
AttachmentAngles=0.0,3.0,90.0
EjectVelocity=0.0,0.0,-3.0
LoadLimit=280.000000
DiameterLimit=0.175
LengthLimit=3.656000
NumWeapons=1
AllowedWeaponClass=AHM,IRM,EOGR,EOGB
AttachmentType=USAF
ModelNodeName=UpperRightLaunchRail
RotatingPylon=TRUE
MovingPylon=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.5
BombBayCloseTime=0.5
PylonMass=25.0
PylonDragArea=0.0
AutomaticDoors=TRUE

[LCFT_MSLStation2]
SystemType=WEAPON_STATION
StationID=27
StationGroupID=4
StationType=INTERNAL
AttachmentPosition=-1.7577,-0.8858,-0.1500
AttachmentAngles=0.0,2.0,0.0
EjectVelocity=0.0,0.0,-3.0
LoadLimit=485.510000
DiameterLimit=0.175
LengthLimit=3.656000
NumWeapons=1
AllowedWeaponClass=AHM,IRM,EOGR,EOGB
AttachmentType=USAF
ModelNodeName=LowerLeftLaunchRail
RotatingPylon=TRUE
MovingPylon=TRUE
BombBayAnimationID=8
BombBayOpenTime=0.5
BombBayCloseTime=0.5
PylonMass=25.0
PylonDragArea=0.0
AutomaticDoors=TRUE

[RCFT_MSLStation2]
SystemType=WEAPON_STATION
StationID=28
StationGroupID=4
StationType=INTERNAL
AttachmentPosition=1.7577,-0.8858,-0.1500
AttachmentAngles=0.0,2.0,0.0
EjectVelocity=0.0,0.0,-3.0
LoadLimit=485.510000
DiameterLimit=0.175
LengthLimit=3.656000
NumWeapons=1
AllowedWeaponClass=AHM,IRM,EOGR,EOGB
AttachmentType=USAF
ModelNodeName=LowerRightLaunchRail
RotatingPylon=TRUE
MovingPylon=TRUE
BombBayAnimationID=9
BombBayOpenTime=0.5
BombBayCloseTime=0.5
PylonMass=25.0
PylonDragArea=0.0
AutomaticDoors=TRUE

// Centerline Stations ---------------------------------------------------------

[CenterlineStation]
SystemType=WEAPON_STATION
StationID=29
StationGroupID=6
StationType=EXTERNAL
AttachmentPosition=0.0000,-1.5,-0.89
AttachmentAngles=0.0,0.0,0.0
LoadLimit=5000
DiameterLimit=0.755000
LengthLimit=6.751000
AllowedWeaponClass=BOMB,LGB,EOGB,MER,TER,FT
AttachmentType=USAF,NATO
ModelNodeName=Centerline_Pylon
PylonMass=31.75
PylonDragArea=0.02
FuelTankName=Tank610_F15
FuelTankNodeName=CenterDropTank
MinExtentPosition=-0.417,-4.715,-1.718
MaxExtentPosition=0.417,1.909,-0.898

[CenterlineStationSDB]
SystemType=WEAPON_STATION
StationID=30
StationGroupID=6
StationType=EXTERNAL
AttachmentPosition=0.0000,-1.5,-0.89
AttachmentAngles=0.0,0.0,0.0
LoadLimit=5000.000000
LengthLimit=3.603000
DiameterLimit=0.325000
AllowedWeaponClass=EOGR,TLR,ATR,LGR
AttachmentType=USAF,NATO
ModelNodeName=Centerline_Pylon
PylonMass=31.75
PylonDragArea=0.02
MinExtentPosition=-0.417,-4.715,-1.718
MaxExtentPosition=0.417,1.909,-0.898

// Sniper Pod Station ----------------------------------------------------------

[SniperPodStation]
SystemType=WEAPON_STATION
StationID=31
StationGroupID=7
StationType=EXTERNAL
AttachmentPosition=1.301,1.439,-0.859
AttachmentAngles=0.0,0.0,0.0
LoadLimit=75.100000
DiameterLimit=0.151000
LengthLimit=2.391000
AllowedWeaponClass=LP
AttachmentType=USAF,NATO
ModelNodeName=SniperPod_Pylons
SpecificStationCode=F153
PylonMass=20.0
PylonDragArea=0.02
MinExtentPosition=-1.301,-0.457,-0.859
MaxExtentPosition=1.301,1.439,-0.527

//Decoy Countermeasures -----------------------------------------------

SytemReferenceName= ALE-45

[Flare_Station] 
SystemType=DECOY_DISPENSER 
EjectPosition=-0.85,-0.3,-1.0
EjectVelocity=0.0,0.0,-14.0
NumFlare=100

[Chaff_Station] 
SystemType=DECOY_DISPENSER 
EjectPosition=0.85,-0.3,-1.0
EjectVelocity=0.0,0.0,-14.0
NumChaff=140

// Electronic Countermeasures System ----------------------------------

[ECM]
ReferenceName= AN/ALR-56A
SystemType=ECM_JAMMER
JammerType=DECEPTIVE_JAMMER
JammerStrength=95.0
MinExtentPosition=-0.23, 1.60, 0.74
MaxExtentPosition=0.23, 2.99, 1.15

// Electronic Pods ----------------------------------

[TV]
SystemType=EO_CAMERA
ModelNodeName=AN/AAQ-13
CameraFOV=28.000000
CameraPosition=-1.210,1.480,-0.680
CameraYaw=0.000000
CameraPitch=0.000000
CameraRoll=0.000000
EODisplayFlags=268697600
SeekerRange=40.000000
SeekerGimbleLimit=60.000000

[LANTIRNSensor]
SystemType=GUNNER_STATION
SeatID=3
GunnerID=1
PilotModelName=
Position=0.0,0.0,0.0
PitchModelNodeName=BallSensor
YawModelNodeName=SensorCollar
GunRange=10000
PitchAngleRate=45
MaxPitch=90
MinPitch=10
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=45
MaxYaw=90
MinYaw=-90
DefaultYawAngle=0

// Fuel Tanks ---------------------------------------------------------

[FuselageFuelCell1]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=633.68
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=1.572,3.485,0.902
MaxExtentPosition=-1.605,-1.005,-0.776

[FuselageFuelCell2]
SystemType=FUEL_TANK
FuelTankID=2
MaxFuelAmount=545.68
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=1.572,-1.005,0.902
MaxExtentPosition=-1.605,-2.005,-0.776 

[FuselageFuelCell3]
SystemType=FUEL_TANK
FuelTankID=4
MaxFuelAmount=489.33
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=1.572,-2.485,0.902
MaxExtentPosition=-1.605,-3.005,-0.776 

[FuselageFuelCell4]
SystemType=FUEL_TANK
FuelTankID=4
MaxFuelAmount=592.86
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=1.572,-3.485,0.902
MaxExtentPosition=-1.605,-4.005,-0.776 

[FuselageFuelCell5]
SystemType=FUEL_TANK
FuelTankID=5
MaxFuelAmount=530.71
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=1.572,-4.485,0.902
MaxExtentPosition=-1.605,-5.005,-0.776

[FuselageFuelCell6]
SystemType=FUEL_TANK
FuelTankID=6
MaxFuelAmount=628.24
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=1.572,-5.485,0.902
MaxExtentPosition=-1.605,-7.005,-0.776

[CFTFuelLeft]
SystemType=FUEL_TANK
FuelTankID=9
MaxFuelAmount=2259
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-2.98,-0.69,-0.81
MaxExtentPosition=-1.00, 2.12,-0.64

[CFTFuelRight]
SystemType=FUEL_TANK
FuelTankID=10
MaxFuelAmount=2259
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition= 2.98,-0.69,-0.81
MaxExtentPosition= 1.00, 2.12,-0.64

[RightWingFuelCell1]
SystemType=FUEL_TANK
FuelTankID=7
MaxFuelAmount=928.75
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=3.776,-1.952,0.683
MaxExtentPosition=2.946,-5.502,0.383

[RightWingFuelCell2]
SystemType=FUEL_TANK
FuelTankID=7
MaxFuelAmount=412.50
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=2.776,-1.952,0.683
MaxExtentPosition=1.946,-5.502,0.383

[LeftWingFuelCell1]
SystemType=FUEL_TANK
FuelTankID=8
MaxFuelAmount=928.75
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=-3.776,-1.952,0.683
MaxExtentPosition=-2.946,-5.502,0.383

[LeftWingFuelCell2]
SystemType=FUEL_TANK
FuelTankID=8
MaxFuelAmount=412.50
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=-2.776,-1.952,0.683
MaxExtentPosition=-1.946,-5.502,0.383

// Landing Gears ---------------------------------------------------------

[NoseGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.9
AnimationID=1
DragArea=0.81
HideGearNode=TRUE
ModelNodeName=Nose_Gear
ShockAnimationID=2
ShockStroke=0.105
SpringFactor=2.85
DampingFactor=0.65
WheelNodeName=Nose_Wheel
RotationAxis=X-Axis
RollingRadius=0.2685
CastoringWheel=TRUE
CastoringNodeName=Nose_Gear_Castor
Steerable=TRUE
MaxSteeringSpeed=45
Locking=FALSE
MaxSteeringAngle=45.0
InputName=YAW_CONTROL
ControlRate=1.0
HasBrakes=FALSE
RollingCoefficient=0.05
MaxDeploySpeed=154.42
MaxLoadFactor=5.0
DetachNode[001]=Nose_Gear_Door1
DetachNode[002]=Nose_Gear_Door2

[LeftMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.90
AnimationID=1
DragArea=0.88
HideGearNode=TRUE
ModelNodeName=Left_Main
ShockAnimationID=3
ShockStroke=0.070
SpringFactor=3.25
DampingFactor=2.25
WheelNodeName=Left_Main_Wheel
ReverseWheelRotation=TRUE
RotationAxis=X-Axis
RollingRadius=0.450
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.05
MaxDeploySpeed=154.42
MaxLoadFactor=6.0
DetachNode[001]=Left_GearDoor1
DetachNode[002]=Left_GearDoor2
DetachNode[003]=Left_GearDoor3

[RightMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.90
AnimationID=1
DragArea=0.88
HideGearNode=TRUE
ModelNodeName=Right_Main
ShockAnimationID=3
ShockStroke=0.070
SpringFactor=3.25
DampingFactor=2.25
WheelNodeName=Right_Main_Wheel
ReverseWheelRotation=FALSE
RotationAxis=X-Axis
RollingRadius=0.450
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.05
MaxDeploySpeed=154.42
MaxLoadFactor=6.0
DetachNode[001]=Right_GearDoor1
DetachNode[002]=Right_GearDoor2
DetachNode[003]=Right_GearDoor3

[Tailhook]
SystemType=ARRESTER_HOOK
MaxDeflection=60.0
Retractable=FALSE
DeployTime=2.0
ModelNodeName=TailHook
HookArmLength=1.608
AttachmentPosition=0.0,-6.939,-0.307

// Airbrakes ---------------------------------------------------------

[Airbrake]
SystemType=AIRBRAKE
Setting[1].Angle=20.0
DeployTime=2.0
RetractTime=1.5
AnimationID=4
DragArea=7.69

// Lights ---------------------------------------------------------

[LeftPositionLight1]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.89,0.26,0.26
Brightness=0.03
Position=-6.3419,-4.7237,0.3007
LightSrcOffset=0.0,0.0,0.0
LightSrcRange=1.0
CanFlash=TRUE
FlashTime=0.70

[LeftPositionLight2]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.89,0.26,0.26
Brightness=0.03
Position=-2.2071,-0.4005,0.5653
LightSrcOffset=0.0,0.0,0.0
LightSrcRange=0.5
CanFlash=FALSE

[RightPositionLight1]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.26,0.89,0.26
Brightness=0.03
Position=6.3420,-4.7237,0.3007
LightSrcOffset=-0.0,0.0,0.0
LightSrcRange=1.0
CanFlash=TRUE
FlashTime=0.70

[RightPositionLight2]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.89,0.26,0.26
Brightness=0.03
Position=2.2070,-0.4005,0.5653
LightSrcOffset=0.0,0.0,0.0
LightSrcRange=0.5
CanFlash=FALSE

[LeftTailLight]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.88,0.88,0.88
Brightness=0.03
Position=-2.4722,-9.5680,3.2021
LightSrcOffset=0.0,0.0,0.0
LightSrcRange=0.5
CanFlash=FALSE

[RightTailLight]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.89,0.26,0.26
Brightness=0.03
Position=2.5065,-9.5680,3.2021
LightSrcOffset=0.0,0.0,0.0
LightSrcRange=1.0
CanFlash=TRUE
FlashTime=0.70

[UpperLandingLight]
SystemType=LIGHT
Position=-0.015,3.198,-0.920
LightSrcOffset=2.6046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.10
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE 

[LowerLandingLight]
SystemType=LIGHT
Position=-0.015,3.032,-1.092
LightSrcOffset=2.6046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.10
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE 

[FuselageSlimers]
SystemType=LIGHT
LightNodeName=FuselageSlimerOn
CanFlash=FALSE

[NoseSlimers]
SystemType=LIGHT
LightNodeName=NoseSlimerOn
CanFlash=FALSE

[LeftWingSlimer]
SystemType=LIGHT
LightNodeName=LeftWingSlimerOn
CanFlash=FALSE

[RightWingSlimer]
SystemType=LIGHT
LightNodeName=RightWingSlimerOn
CanFlash=FALSE

[CockpitAC]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.26,0.89,0.26
Brightness=0.0035
Position=0.0,5.1,1.25
LightSrcOffset=0.0,0.0,0.0
LightSrcRange=0.76
CanFlash=FALSE

[CockpitWSO]
SystemType=LIGHT
IsLandingLight=FALSE
Color=0.26,0.89,0.26
Brightness=0.0035
Position=0.0,3.6,1.16
LightSrcOffset=0.0,0.0,0.0
LightSrcRange=0.76
CanFlash=FALSE

 

 

I changed pretty much everything in here so no bold text.

Spoiler

// Outer Wing Stations -------------------------
//
// STATION GROUP 1
// Station 1  = Left Outer Wing Station Outboard
// Station 2  = Right Outer Wing Station Outboard
// Station 3  = Left Outer Wing Station Inboard
// Station 4  = Right Outer Wing Station Inboard
//
// SideWinder Missile Stations --------------------------------
//
// STATION GROUP 2
// Station 9  = Sidewinder Station Left Outboard
// Station 10  = Sidewinder Station Right Outboard
// Station 11 = Sidewinder Station Left Inboard
// Station 12 = Sidewinder Station Right Inboard
//
// Main Wing Weapon Stations --------------------------------
//
// STATION GROUP 3
// Station 5 = Left Wing Station/FT
// Station 6 = Right Wing Station/FT 
//
// External CFT Weapon Stations --------------------------------
// 
//CFTs (Air to Ground, cannot use Air to Air CFT Missile Stations)
// 
// STATION GROUP 5
// Station 13 = Left Bottom Aft Pylon           13 - LCFT_Station3 ;LengthLimit=4.5
// Station 14 = Right Bottom Aft Pylon          14 - RCFT_Station3 ;LengthLimit=4.5
// Station 15 = Left Bottom Forward Pylon       15 - LCFT_Station1 ;LengthLimit=4.5
// Station 16 = Right Bottom Forward Pylon      16 - RCFT_Station1 ;LengthLimit=4.5
// Station 17 = Left Top Aft Pylon              17 - LCFT_Station6 ;LengthLimit=2.338
// Station 18 = Right Top Aft Pylon             18 - RCFT_Station6 ;LengthLimit=2.338
// Station 19 = Left Top Forward Pylon          19 - LCFT_Station4 ;LengthLimit=3.4
// Station 20 = Right Top Forward Pylon         20 - RCFT_Station4 ;LengthLimit=3.4
// Station 21 = Left Top Middle Pylon           21 - LCFT_Station5 ;LengthLimit=2.338
// Station 22 = Right Top Middle Pylon          22 - RCFT_Station5 ;LengthLimit=2.338
// Station 23 = Left Bottom Middle Pylon        23 - LCFT_Station2 ;LengthLimit=2.34
// Station 24 = Right Bottom Middle Pylon       24 - RCFT_Station2 ;LengthLimit=2.34
//
//
// Internal CFT Weapon Stations --------------------------------
//
// STATION GROUP 4
// Station 25 = Left Upper Station
// Station 26 = Right Upper Station
// Station 27 = Left Lower Station
// Station 28 = Right Lower Station
//
// 
// Centerline Stations --------------------------------
//
// STATION GROUP 6
// Station 29 = Centerline Weapon Station
// Station 30 = Centerline SDB Station
//
//
// Sniper Pod Station --------------------------------
//
// STATION GROUP 7
// Station 31 = Sniper Pod Station
// 
// Default Mission Profile ---------------------------
// 
// Note: If you want a loadout to be the default for a mission profile,,,
// Add "DefaultFor=<Profle> under the name of the load you want to default to.
// Example: 
//
// [Strike Mixed GBU]
// DefaultFor=STRIKE
// 
// ---------------------------------------------------


[AirToAir'10 LongRange]
StartDefaultDate=2010
DefaultFor=SWEEP,ESCORT,CAP,INTERCEPT
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=AIM-120D
Loadout[13].Quantity=1
Loadout[14].WeaponType=AIM-120D
Loadout[14].Quantity=1
Loadout[15].WeaponType=AIM-120D
Loadout[15].Quantity=1
Loadout[16].WeaponType=AIM-120D
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=Tank610_F15
Loadout[29].Quantity=1

[AirToAir'10]
StartDefaultDate=2010
;DefaultFor=CAP
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9X
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-9X
Loadout[12].Quantity=1
Loadout[13].WeaponType=AIM-120D
Loadout[13].Quantity=1
Loadout[14].WeaponType=AIM-120D
Loadout[14].Quantity=1
Loadout[15].WeaponType=AIM-120D
Loadout[15].Quantity=1
Loadout[16].WeaponType=AIM-120D
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=Tank610_F15
Loadout[29].Quantity=1


[Strike'10 24x Mk82SE]
StartDefaultDate=2010
DefaultFor=STRIKE
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Mk82SE
Loadout[05].Quantity=6
Loadout[05].RackType=MER
Loadout[06].WeaponType=Mk82SE
Loadout[06].Quantity=6
Loadout[06].RackType=MER
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[15].WeaponType=Mk82SE
Loadout[15].Quantity=1
Loadout[16].WeaponType=Mk82SE
Loadout[16].Quantity=1
Loadout[23].WeaponType=Mk82SE
Loadout[23].Quantity=1
Loadout[24].WeaponType=Mk82SE
Loadout[24].Quantity=1
Loadout[13].WeaponType=Mk82SE
Loadout[13].Quantity=1
Loadout[14].WeaponType=Mk82SE
Loadout[14].Quantity=1
Loadout[19].WeaponType=Mk82SE
Loadout[19].Quantity=1
Loadout[20].WeaponType=Mk82SE
Loadout[20].Quantity=1
Loadout[21].WeaponType=Mk82SE
Loadout[21].Quantity=1
Loadout[22].WeaponType=Mk82SE
Loadout[22].Quantity=1
Loadout[17].WeaponType=Mk82SE
Loadout[17].Quantity=1
Loadout[18].WeaponType=Mk82SE
Loadout[18].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=Tank610_F15
Loadout[29].Quantity=1
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'10 11x GBU-12D_AI]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-12D_AI
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-12D_AI
Loadout[14].Quantity=1
Loadout[15].WeaponType=GBU-12D_AI
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-12D_AI
Loadout[16].Quantity=1
Loadout[19].WeaponType=GBU-12D_AI
Loadout[19].Quantity=1
Loadout[20].WeaponType=GBU-12D_AI
Loadout[20].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=GBU-12D_AI
Loadout[29].RackType=TER
Loadout[29].Quantity=3
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'10 GBU-31s (AI)]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-31_AI
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-31_AI
Loadout[14].Quantity=1
Loadout[15].WeaponType=GBU-31_AI
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-31_AI
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=Tank610_F15
Loadout[29].Quantity=1
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'10 GBU-31s]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-31(V)1
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-31(V)1
Loadout[14].Quantity=1
Loadout[15].WeaponType=GBU-31(V)1
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-31(V)1
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=Tank610_F15
Loadout[29].Quantity=1
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'10 Bunker Busters (AI)]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-27A_AI
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-27A_AI
Loadout[14].Quantity=1
Loadout[15].WeaponType=GBU-27A_AI
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-27A_AI
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=GBU-28_AI
Loadout[29].Quantity=1
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'10 Bunker Busters]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-27A
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-27A
Loadout[14].Quantity=1
Loadout[15].WeaponType=GBU-27A
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-27A
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=GBU-28
Loadout[29].Quantity=1
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'12 GBU-54s(AI)]
StartDefaultDate=2012
DefaultFor=STRIKE
Loadout[01].WeaponType=AIM-120D-1
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D-1
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D-1
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D-1
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D-1
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D-1
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D-1
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D-1
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-54(V)1_AI
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-54(V)1_AI
Loadout[14].Quantity=1
Loadout[15].WeaponType=GBU-54(V)1_AI
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-54(V)1_AI
Loadout[16].Quantity=1
Loadout[17].WeaponType=GBU-54(V)1_AI
Loadout[17].Quantity=1
Loadout[18].WeaponType=GBU-54(V)1_AI
Loadout[18].Quantity=1
Loadout[19].WeaponType=GBU-54(V)1_AI
Loadout[19].Quantity=1
Loadout[20].WeaponType=GBU-54(V)1_AI
Loadout[20].Quantity=1
Loadout[21].WeaponType=GBU-54(V)1_AI
Loadout[21].Quantity=1
Loadout[22].WeaponType=GBU-54(V)1_AI
Loadout[22].Quantity=1
Loadout[23].WeaponType=GBU-54(V)1_AI
Loadout[23].Quantity=1
Loadout[24].WeaponType=GBU-54(V)1_AI
Loadout[24].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=GBU-54(V)1_AI
Loadout[29].Quantity=6
Loadout[29].RackType=MER
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'12 GBU-54s]
StartDefaultDate=2012
;DefaultFor=STRIKE
Loadout[01].WeaponType=AIM-120D-1
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D-1
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D-1
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D-1
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D-1
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D-1
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D-1
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D-1
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-54(V)1
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-54(V)1
Loadout[14].Quantity=1
Loadout[15].WeaponType=GBU-54(V)1
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-54(V)1
Loadout[16].Quantity=1
Loadout[17].WeaponType=GBU-54(V)1
Loadout[17].Quantity=1
Loadout[18].WeaponType=GBU-54(V)1
Loadout[18].Quantity=1
Loadout[19].WeaponType=GBU-54(V)1
Loadout[19].Quantity=1
Loadout[20].WeaponType=GBU-54(V)1
Loadout[20].Quantity=1
Loadout[21].WeaponType=GBU-54(V)1
Loadout[21].Quantity=1
Loadout[22].WeaponType=GBU-54(V)1
Loadout[22].Quantity=1
Loadout[23].WeaponType=GBU-54(V)1
Loadout[23].Quantity=1
Loadout[24].WeaponType=GBU-54(V)1
Loadout[24].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=GBU-54(V)1
Loadout[29].Quantity=6
Loadout[29].RackType=MER
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Strike'12 AGM-158Bs]
StartDefaultDate=2012
DefaultFor=STRIKE
Loadout[01].WeaponType=AIM-120D-1
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D-1
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D-1
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D-1
Loadout[04].Quantity=1
Loadout[05].WeaponType=AGM-158B
Loadout[05].Quantity=1
Loadout[06].WeaponType=AGM-158B
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D-1
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D-1
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D-1
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D-1
Loadout[12].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=Tank610_F15
Loadout[29].Quantity=1
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[CAS'10 16x CBUs]
StartDefaultDate=2010
DefaultFor=CAS,ARMED_RECON
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[15].WeaponType=CBU-100
Loadout[15].Quantity=1
Loadout[16].WeaponType=CBU-100
Loadout[16].Quantity=1
Loadout[23].WeaponType=CBU-100
Loadout[23].Quantity=1
Loadout[24].WeaponType=CBU-100
Loadout[24].Quantity=1
Loadout[13].WeaponType=CBU-100
Loadout[13].Quantity=1
Loadout[14].WeaponType=CBU-100
Loadout[14].Quantity=1
Loadout[19].WeaponType=CBU-100
Loadout[19].Quantity=1
Loadout[20].WeaponType=CBU-100
Loadout[20].Quantity=1
Loadout[21].WeaponType=CBU-100
Loadout[21].Quantity=1
Loadout[22].WeaponType=CBU-100
Loadout[22].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=CBU-100
Loadout[29].RackType=MER
Loadout[29].Quantity=6
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[SEAD'10 (AI)]
StartDefaultDate=2010
DefaultFor=SEAD,RECON
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=AGM-88E
Loadout[13].Quantity=1
Loadout[14].WeaponType=AGM-88E
Loadout[14].Quantity=1
Loadout[15].WeaponType=AGM-88E
Loadout[15].Quantity=1
Loadout[16].WeaponType=AGM-88E
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=CBU-100
Loadout[29].RackType=MER
Loadout[29].Quantity=6
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[SEAD'10 (Alt)]
StartDefaultDate=2010
DefaultFor=RECON
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=AGM-88E
Loadout[13].Quantity=1
Loadout[14].WeaponType=AGM-88E
Loadout[14].Quantity=1
Loadout[15].WeaponType=AGM-88E
Loadout[15].Quantity=1
Loadout[16].WeaponType=AGM-88E
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[30].WeaponType=GBU-40
Loadout[30].Quantity=4
Loadout[30].RackType=BRU-61
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Naval Strike/Anti-Shipping'10]
StartDefaultDate=2010
DefaultFor=ANTI_SHIP,STRIKE_NAVAL,CRUISE_MISSILE
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=AGM84E
Loadout[05].Quantity=1
Loadout[06].WeaponType=AGM84E
Loadout[06].Quantity=1
Loadout[13].WeaponType=AGM84E
Loadout[13].Quantity=1
Loadout[14].WeaponType=AGM84E
Loadout[14].Quantity=1
Loadout[15].WeaponType=AGM84E
Loadout[15].Quantity=1
Loadout[16].WeaponType=AGM84E
Loadout[16].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=Tank610_F15
Loadout[29].Quantity=1

[20 SDBs'10 ]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-40
Loadout[13].Quantity=4
Loadout[13].RackType=BRU-61
Loadout[14].WeaponType=GBU-40
Loadout[14].Quantity=4
Loadout[14].RackType=BRU-61
Loadout[15].WeaponType=GBU-40
Loadout[15].Quantity=4
Loadout[15].RackType=BRU-61
Loadout[16].WeaponType=GBU-40
Loadout[16].Quantity=4
Loadout[16].RackType=BRU-61
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[30].WeaponType=GBU-40
Loadout[30].Quantity=4
Loadout[30].RackType=BRU-61
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[26 SDBs'10]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank610_F15
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank610_F15
Loadout[06].Quantity=1
Loadout[09].WeaponType=AIM-120D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-120D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-120D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-120D
Loadout[12].Quantity=1
Loadout[13].WeaponType=GBU-40
Loadout[13].Quantity=4
Loadout[13].RackType=BRU-61
Loadout[14].WeaponType=GBU-40
Loadout[14].Quantity=4
Loadout[14].RackType=BRU-61
Loadout[15].WeaponType=GBU-40
Loadout[15].Quantity=4
Loadout[15].RackType=BRU-61
Loadout[16].WeaponType=GBU-40
Loadout[16].Quantity=4
Loadout[16].RackType=BRU-61
Loadout[17].WeaponType=GBU-40
Loadout[17].Quantity=1
Loadout[18].WeaponType=GBU-40
Loadout[18].Quantity=1
Loadout[19].WeaponType=GBU-40
Loadout[19].Quantity=1
Loadout[20].WeaponType=GBU-40
Loadout[20].Quantity=1
Loadout[21].WeaponType=GBU-40
Loadout[21].Quantity=1
Loadout[22].WeaponType=GBU-40
Loadout[22].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[30].WeaponType=GBU-40
Loadout[30].Quantity=4
Loadout[30].RackType=BRU-61
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1

[Demostration Loadout]
StartDefaultDate=2010
Loadout[01].WeaponType=AIM-120D
Loadout[01].Quantity=1
Loadout[02].WeaponType=AIM-120D
Loadout[02].Quantity=1
Loadout[03].WeaponType=AIM-120D
Loadout[03].Quantity=1
Loadout[04].WeaponType=AIM-120D
Loadout[04].Quantity=1
Loadout[05].WeaponType=AGM-130D_TV
Loadout[05].Quantity=1
Loadout[06].WeaponType=AGM-130D_TV
Loadout[06].Quantity=1
Loadout[13].WeaponType=GBU-54(V)1
Loadout[13].Quantity=1
Loadout[14].WeaponType=GBU-40
Loadout[14].Quantity=4
Loadout[14].RackType=BRU-61
Loadout[15].WeaponType=GBU-54(V)1
Loadout[15].Quantity=1
Loadout[16].WeaponType=GBU-40
Loadout[16].Quantity=4
Loadout[16].RackType=BRU-61
Loadout[17].WeaponType=GBU-54(V)1
Loadout[17].Quantity=1
Loadout[19].WeaponType=GBU-54(V)1
Loadout[19].Quantity=1
Loadout[21].WeaponType=GBU-54(V)1
Loadout[21].Quantity=1
Loadout[23].WeaponType=GBU-54(V)1
Loadout[23].Quantity=1
Loadout[25].WeaponType=AIM-9X
Loadout[25].Quantity=1
Loadout[26].WeaponType=AIM-9X
Loadout[26].Quantity=1
Loadout[27].WeaponType=AIM-9X
Loadout[27].Quantity=1
Loadout[28].WeaponType=AIM-9X
Loadout[28].Quantity=1
Loadout[29].WeaponType=GBU-31(V)1
Loadout[29].Quantity=1
Loadout[31].WeaponType=SniperXRse
Loadout[31].Quantity=1


 

 

 

F-15SE_DATA.INI

F-15SE_LOADOUT.INI

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20 minutes ago, TempestII said:

So, this is my attempt to make the loadout of the F-15 Silent Eagle a bit more streamlined. It was my aim to allow the aircraft to carry more weapons in some ways but reducing it in others where there was clipping. I've taken inspiration from some of the other Eagle variants, such as the F-15SA in terms of the weaponry. I'm confident that most of the weapons I've used are available in the Weapon Packs on Combat Ace, if they're not already included the F-15 Superpack  Viper created.

 

F-15SE_DATA.INI

F-15SE_LOADOUT.INI

Thanks for doing this, I have a few days of test flying ahead.  Will share pictures...

 

Also hopefully now I have some how-tos to work on the F-15E and... the JAS-39 ;-).

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Loadout Screenshots

[AirToAir'10 LongRange]

x12 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks

img01474.thumb.JPG.cb62f37c24c26b6394580f7d12023a6c.JPG

img01473.thumb.JPG.3f1a686486f01801aaf7411876ecbd52.JPG

 

[Strike'10 24x Mk82SE]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 24 Mk82 (500lb) Snake Eyes (Warning - you'll need a long runway for this Loadout!)

img01477.thumb.JPG.f3d5ccbab8e97403a67a2857ae783baa.JPG

img01478.thumb.JPG.6890495d1e0fad5c82004e9c1b2d701f.JPG

 

[Strike'10 11x GBU-12D_AI]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x11 GBU-12D_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc)

img01500.thumb.JPG.21c0b36d7ced9e00152009ab25b617b5.JPG

 

[Strike'10 GBU-31s (AI)]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks, x4 GBU-31_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc)

img01480.thumb.JPG.57589c2be816959e4305a366371c3e41.JPG

 

[Strike'10 Bunker Busters (AI)] 

x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 GBU-27A_AI, 1xGBU-28_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc)

img01484.thumb.JPG.d5d50003486ccf133579b858b098cc33.JPG

img01486.thumb.JPG.a6ab9e9c10aa83357b269f41bc68bf5f.JPG

 

[Strike'12 GBU-54s(AI)]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x18 GBU-54(V)1_AI

img01487.thumb.JPG.076be5a6cbd5fe869faede8a87277c63.JPG

img01488.thumb.JPG.bfb388fac8613570c0addee000e8ae8d.JPG

 

[Strike'12 AGM-158Bs]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 2x AGM-158Bs

img01491.thumb.JPG.9de87fb83546bf709e77f1d07cad4305.JPG

 

[CAS'10 16x CBUs]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x16 CBU-100s

img01492.thumb.JPG.271cbf465dd821d116d34576f711852a.JPG

 

[SEAD'10 (AI)]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 AGM-88Es, x6 CBU-100s

img01496.thumb.JPG.e3531213037526afe21b0ff6bad52fe0.JPG

img01497.thumb.JPG.49388e2938721eb1854f88e83811ffe6.JPG

 

[Naval Strike/Anti-Shipping'10]

x4 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x6 AGM84E (Cruise Missile version) 

img01471.thumb.JPG.e7814422bd332cd34ee0528900940a5b.JPG

img01472.thumb.JPG.a34c33c1f9244cbd6f0e54d34ba2a07e.JPG

 

[20 SDBs'10 ]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x20 GBU-40 SBDs (These should be the EOGR versions)

img01502.thumb.JPG.9ace3822caa97025f877fa71944d9531.JPG

 

[26 SDBs'10]

x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x26 GBU-40 SBDs (These should be the EOGR versions)

img01507.thumb.JPG.eb0438367bb6fd1bc59f2f07469f1916.JPG

 

Edited by TempestII
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Did some initial flight tests and can't see where the AIM-9s were hung on the external model when programmed into the sim...

img00160.thumb.JPG.32884ecefabdf9a339e729b939be6d19.JPG

Otherwise, this looks like a leap ahead.

SDBs Well Hung

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18 minutes ago, JosefK said:

Did some initial flight tests and can't see where the AIM-9s were hung on the external model when programmed into the sim...

img00160.thumb.JPG.32884ecefabdf9a339e729b939be6d19.JPG

Otherwise, this looks like a leap ahead.

SDBs Well Hung

Those AIM-9s are Internal in the CFT Bay. The bays don't open for long when you fire a weapon out of them so they're easy to miss. 

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1 minute ago, TempestII said:

Those AIM-9s are Internal in the CFT Bay. The bays don't open for long when you fire a weapon out of them so they're easy to miss. 

That explains it!  :-)

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Wrench is right...this is a communal effort, built on founders and creators who came before us. We add, tweak and try to make them better and keep them alive - as you are doing right now. This is how this works...Sorry, I didn't back to you sooner. 

If you send me all the changes, I can add them to the pack...let me know...

=V=

 

PS! Holy Crap...there have been some really good post!!! Thanks

Edited by viper63a
  • Thanks 1

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6 hours ago, viper63a said:

Wrench is right...this is a communal effort, built on founders and creators who came before us. We add, tweak and try to make them better and keep them alive - as you are doing right now. This is how this works...Sorry, I didn't back to you sooner. 

If you send me all the changes, I can add them to the pack...let me know...

=V=

 

PS! Holy Crap...there have been some really good post!!! Thanks

Well I will do my best by Friday to check the loadouts on the E, I & K as well.  Long term I want to do a 123rd FS repaint for the C model.

 

Problem is, I have TWO Environmental Impact Statements to read & comment on this week... and the first one is a thick four volume baby on the EA-18Gs I want to see fly at OLF Coupeville a lot more.  Problem is, I need to get a letter of support to the Secretary of the Navy - the real-life opposition is flooding the guy's inbox.

 

But THANK YOU very much for your work moving this product forward.  No seriously, thank you.

Edited by JosefK

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I've been working on v1.2 - just deleting many duplicate files trying to reduce the footprint of the package...so I can add any changes to the next release. 

I downloaded and added the F-15SE Data and Loadout changes. Tested it and it looks good! This is a big package, we did our best, but we're pretty sure we're not perfect...LOL.

This is for anyone making changes - especially accuracy changes - I welcome all tweaks and edit that improves the package. This package belongs to all of us.

I will credit your submission in the change log!

Thanks!

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3 hours ago, viper63a said:

I've been working on v1.2 - just deleting many duplicate files trying to reduce the footprint of the package...so I can add any changes to the next release. 

I downloaded and added the F-15SE Data and Loadout changes. Tested it and it looks good! This is a big package, we did our best, but we're pretty sure we're not perfect...LOL.

This is for anyone making changes - especially accuracy changes - I welcome all tweaks and edit that improves the package. This package belongs to all of us.

I will credit your submission in the change log!

Thanks!

I'm just glad to be of help! Thanks for the credit and for your sterling work.

I've also been tinkering with the F-15E and F-15E (00) weapon stations and loadouts so once I'm content with those I'll put them on here again if you wish?

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4 hours ago, TempestII said:

I'm just glad to be of help! Thanks for the credit and for your sterling work.

I've also been tinkering with the F-15E and F-15E (00) weapon stations and loadouts so once I'm content with those I'll put them on here again if you wish?

I will look for them. If you post them and I don't respond - please PM me...Thanks and Thanks - to everyone involved! Appreciate it!

=V=

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  • Similar Content

    • By viper63a


      View File SF2 F-104 Starfighter Super Mega Pack 2016
      SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
      By Viper63a et al!
      -------------------------------------------------------------------------------
      BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
      -------------------------------------------------------------------------------
      NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.
      NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
      -------------------------------------------------------------------------------
      After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!
      What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.
      -------------------------------------------------------------------------------
      This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...
      CF-104
      CF-104_72
      CF-104_76
      F-104A
      F-104A_60
      F-104B
      F-104C
      F-104C_61
      F-104C_65
      F-104C_66
      F-104C_67
      F-104D
      F-104F
      F-104G
      F-104G(O)
      F-104G(O)NL
      F-104G_82
      F-104G_GAF
      F-104G_GN
      F-104G_ROCAF
      F-104J
      F-104S-ASA-CB
      F-104S-ASA-CI
      F-104S-ASA-M
      F-104S-CB
      F-104S-CI
      F-104S-CB_tur
      NF-104A
      RF-104G
      If you find any issues or concerns, please let me know via the Support Topic section for this mod...
      -------------------------------------------------------------------------------
      Installation:
      -------------------------------------------------------------------------------
      As always, I recommend that you back up your mod folder before you install any new mod...just in case.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
      Original "Readmes" are in the Extra folder with some other goodies...
      Enjoy!
      =Viper=
      -------------------------------------------------------------------------------
      Special Thanks!
      -------------------------------------------------------------------------------
      I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!
      KJakker - Major help with upgrading the cockpits! Thanks!
      Fanatic Modder for his assistance, INI files and corrections!
      -------------------------------------------------------------------------------
      Credits: Used alot, parts or refereneced the packs below...
      -------------------------------------------------------------------------------
      Classified Mission Mod (Version 1.1) - FastCargo
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      -------------------------------------------------------------------------------
      Thirdwire F-104A/C Pack 1 - MigBuster
      http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
      3rd Wire for the F-104 Models and pits
      Skins / new Decals & Flight Model changes: MiGbuster
      IR Sensor: Spillone
      Cockpit grey repaint files: Ordway
      Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
      Other decals and previous ini edits: WRENCH & USAFMTL Dave
      Fake pilot mod: FastCargo
      -------------------------------------------------------------------------------
      SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
      SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
      SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
      SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
      http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
      http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
      http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
      http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
       
      -------------------------------------------------------------------------------
      F-104A Pack - Spillone104
      F-104C Pack 1.1 - Spillone104
      http://combatace.com/files/file/13082-f-104a-pack/
      http://combatace.com/files/file/13083-f-104c-pack/
      Original F-104A: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
      Beta testers : Starfighter2 and Paulopanz
      -------------------------------------------------------------------------------
      Lockheed NF-104A for SF2 - Spillone104
      http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
      Added 3D parts: Spillone104
      Textures : Spillone104 with great Bobrock templates.
      Decals : JimBib
      Fake pilot mod: FastCargo
      INI and FM : Starfighter2 and Spillone104
      Effects : Starfighter2, X-Ray and Spillone104
      Sounds : Spillone104
      Beta testers : X-Ray, Starfighter2 and TheTestPilot
      Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
      -------------------------------------------------------------------------------
      West German Marine Zippers - 7eleven
      JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven
      http://combatace.com/files/file/14366-west-german-marine-zippers/
      http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/
      original model by - Third Wire
      GAF F-104G temp by - ravenclaw_007
      -------------------------------------------------------------------------------
      AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz
      http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/
      - Spillone104 new 3D parts & Orpheus upgrades
      - Steve S original SF-1 Orpheus
      - BobRock F-104G temps
      - Paulopanz skins, decals, screens, data.inis edits & upgrades
      -------------------------------------------------------------------------------
      F-104G_ROCAF - ace888
      http://combatace.com/files/file/11723-f-104g-rocaf/
      TK/Thirdwire
      Spillone104
      Starfighter2
      FastCargo
      Crab-02
      Spectre8750
      -------------------------------------------------------------------------------
      Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue
      http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/
      Based on Thirdwire's F-104G model, also drop tanks by TW
      Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
      Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
      Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
      Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
      MK_GQ7 seat: Ravenclaw007
      F-104S pylons and other additional 3D Parts by Crab_02
      Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
      INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
      -------------------------------------------------------------------------------
      F-104S pack for SF2 1.0+Fix- Spillone104
      http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
      http://combatace.com/files/file/12635-f-104s-quick-fix/
      Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
      Texture and decals: Steve_S and Bobrock
      Cockpit: Starfighter2
      MK_GQ7 seat: Ravenclaw007
      Fake Pilot mod: FastCargo
      BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
      Inspired and basically based on the work of Crab_02 for the old F-104S mod.
      -------------------------------------------------------------------------------
      SF2 WOV F-104C&D-10 Starfighters - snapper 21
      http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/
      F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
      Original Model by Ajunaidr
      Skins by Sundowner
      Decals and data ini tweaks by USAFMTL
      Avionics by Fubar
      Drop tanks and data by Crab_02
      Cockpit: starfighter 2
      -------------------------------------------------------------------------------
      F-104A and C Pack for SF2 by SupGen 1.0 - SupGen
      http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/
      SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.
      -------------------------------------------------------------------------------
      Lastly - Alot of references from NATO Figters 5 - eburger68
      This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
      ErikGen ....................................... updated/upgraded F-101C & RF-101C
      Spillone104 & Paulopanz ....................... updated F-104A/C
      Paulopanz ..................................... F-104G skins
      Crusader ...................................... F-105D & Harrier cockpit mods
      Frank Rosato ...................................... F-104A/C Pack for SF2
      Wrench ............................................ F-104C DLC 28 Pack for SF2
      Soulfreak ......................................... F-104G MFG skins
      Centurion ......................................... F-105D Hill AFB skins
      Crusader .......................................... F-105 gunsight mod
      -------------------------------------------------------------------------------
      I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
      Thanks and Enjoy!
      Viper63a
      Submitter viper63a Submitted 12/04/2015 Category F-104  
    • By viper63a
      SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
      By Viper63a et al!
      -------------------------------------------------------------------------------
      BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
      -------------------------------------------------------------------------------
      NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.
      NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
      -------------------------------------------------------------------------------
      After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!
      What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.
      -------------------------------------------------------------------------------
      This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...
      CF-104
      CF-104_72
      CF-104_76
      F-104A
      F-104A_60
      F-104B
      F-104C
      F-104C_61
      F-104C_65
      F-104C_66
      F-104C_67
      F-104D
      F-104F
      F-104G
      F-104G(O)
      F-104G(O)NL
      F-104G_82
      F-104G_GAF
      F-104G_GN
      F-104G_ROCAF
      F-104J
      F-104S-ASA-CB
      F-104S-ASA-CI
      F-104S-ASA-M
      F-104S-CB
      F-104S-CI
      F-104S-CB_tur
      NF-104A
      RF-104G
      If you find any issues or concerns, please let me know via the Support Topic section for this mod...
      -------------------------------------------------------------------------------
      Installation:
      -------------------------------------------------------------------------------
      As always, I recommend that you back up your mod folder before you install any new mod...just in case.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
      Original "Readmes" are in the Extra folder with some other goodies...
      Enjoy!
      =Viper=
      -------------------------------------------------------------------------------
      Special Thanks!
      -------------------------------------------------------------------------------
      I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!
      KJakker - Major help with upgrading the cockpits! Thanks!
      Fanatic Modder for his assistance, INI files and corrections!
      -------------------------------------------------------------------------------
      Credits: Used alot, parts or refereneced the packs below...
      -------------------------------------------------------------------------------
      Classified Mission Mod (Version 1.1) - FastCargo
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      -------------------------------------------------------------------------------
      Thirdwire F-104A/C Pack 1 - MigBuster
      http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
      3rd Wire for the F-104 Models and pits
      Skins / new Decals & Flight Model changes: MiGbuster
      IR Sensor: Spillone
      Cockpit grey repaint files: Ordway
      Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
      Other decals and previous ini edits: WRENCH & USAFMTL Dave
      Fake pilot mod: FastCargo
      -------------------------------------------------------------------------------
      SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
      SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
      SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
      SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
      http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
      http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
      http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
      http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
       
      -------------------------------------------------------------------------------
      F-104A Pack - Spillone104
      F-104C Pack 1.1 - Spillone104
      http://combatace.com/files/file/13082-f-104a-pack/
      http://combatace.com/files/file/13083-f-104c-pack/
      Original F-104A: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
      Beta testers : Starfighter2 and Paulopanz
      -------------------------------------------------------------------------------
      Lockheed NF-104A for SF2 - Spillone104
      http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
      Added 3D parts: Spillone104
      Textures : Spillone104 with great Bobrock templates.
      Decals : JimBib
      Fake pilot mod: FastCargo
      INI and FM : Starfighter2 and Spillone104
      Effects : Starfighter2, X-Ray and Spillone104
      Sounds : Spillone104
      Beta testers : X-Ray, Starfighter2 and TheTestPilot
      Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
      -------------------------------------------------------------------------------
      West German Marine Zippers - 7eleven
      JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven
      http://combatace.com/files/file/14366-west-german-marine-zippers/
      http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/
      original model by - Third Wire
      GAF F-104G temp by - ravenclaw_007
      -------------------------------------------------------------------------------
      AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz
      http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/
      - Spillone104 new 3D parts & Orpheus upgrades
      - Steve S original SF-1 Orpheus
      - BobRock F-104G temps
      - Paulopanz skins, decals, screens, data.inis edits & upgrades
      -------------------------------------------------------------------------------
      F-104G_ROCAF - ace888
      http://combatace.com/files/file/11723-f-104g-rocaf/
      TK/Thirdwire
      Spillone104
      Starfighter2
      FastCargo
      Crab-02
      Spectre8750
      -------------------------------------------------------------------------------
      Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue
      http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/
      Based on Thirdwire's F-104G model, also drop tanks by TW
      Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
      Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
      Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
      Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
      MK_GQ7 seat: Ravenclaw007
      F-104S pylons and other additional 3D Parts by Crab_02
      Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
      INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
      -------------------------------------------------------------------------------
      F-104S pack for SF2 1.0+Fix- Spillone104
      http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
      http://combatace.com/files/file/12635-f-104s-quick-fix/
      Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
      Texture and decals: Steve_S and Bobrock
      Cockpit: Starfighter2
      MK_GQ7 seat: Ravenclaw007
      Fake Pilot mod: FastCargo
      BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
      Inspired and basically based on the work of Crab_02 for the old F-104S mod.
      -------------------------------------------------------------------------------
      SF2 WOV F-104C&D-10 Starfighters - snapper 21
      http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/
      F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
      Original Model by Ajunaidr
      Skins by Sundowner
      Decals and data ini tweaks by USAFMTL
      Avionics by Fubar
      Drop tanks and data by Crab_02
      Cockpit: starfighter 2
      -------------------------------------------------------------------------------
      F-104A and C Pack for SF2 by SupGen 1.0 - SupGen
      http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/
      SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.
      -------------------------------------------------------------------------------
      Lastly - Alot of references from NATO Figters 5 - eburger68
      This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
      ErikGen ....................................... updated/upgraded F-101C & RF-101C
      Spillone104 & Paulopanz ....................... updated F-104A/C
      Paulopanz ..................................... F-104G skins
      Crusader ...................................... F-105D & Harrier cockpit mods
      Frank Rosato ...................................... F-104A/C Pack for SF2
      Wrench ............................................ F-104C DLC 28 Pack for SF2
      Soulfreak ......................................... F-104G MFG skins
      Centurion ......................................... F-105D Hill AFB skins
      Crusader .......................................... F-105 gunsight mod
      -------------------------------------------------------------------------------
      I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
      Thanks and Enjoy!
      Viper63a
    • By viper63a


      View File F-15 Super Pack NF5 Campaigns Compatible Patch
      F-15 Super Pack NF5 Campaigns Compatible Patch
      By Viper63a   This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaigns. -------------------------------------------------------------
      What's included in this mod pack?
      ------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080.   If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well!   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- !! First and always - BACKUP! Make of copy of Nato Fighters 5 Campaigns folders in your Mod folder...   1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack.
      2) As always! Back up your current NF5 mod "Campaigns" folder.
      3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts.   -------------------------------------------------------------   Thats it - Enjoy!   ------------------------------------------------------------- ------------------------------------------------------------- Submitter viper63a Submitted 04/15/2018 Category User Made Campaigns  
    • By viper63a
      F-15 Super Pack NF5 Campaigns Compatible Patch
      By Viper63a   This patch makes the Mudhen Team's F-15 Eagle Super Pack (below) compatible with Nato Fighters 5 Campaigns. -------------------------------------------------------------
      What's included in this mod pack?
      ------------------------------------------------------------- There are two folders with different screen formats in this patch - 1024x768 and 1920x1080.   If you installed or want to the Mudhen Team's F-15 Eagle Super Pack into Nato Fighters 5, You need to update the references of the original F-15s with the news ones for the campaigns. This patch does that job for you. Plus, you get a new set of hi-rez campaign screens as well!   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- !! First and always - BACKUP! Make of copy of Nato Fighters 5 Campaigns folders in your Mod folder...   1) Mudhen Team's F-15 Eagle Super Pack must be already install per the readme in that pack.
      2) As always! Back up your current NF5 mod "Campaigns" folder.
      3) Copy the contents of the screen format you want into your NF5 mod "Campaigns" folder. Overwrite any conflicts.   -------------------------------------------------------------   Thats it - Enjoy!   ------------------------------------------------------------- -------------------------------------------------------------
    • By viper63a
      This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs   - The Mudhen Team! This pack contains all F-15E Strike Eagle variants and above. If you want the F-15A thru D Eagle variants (including Js), you can find them here. 
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------   1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins).
      2) Repainted Cockpits by Viper63a and RWR list by Spudknocker.
      3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder.
      4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens).
      5) Excellent new weapons and ejection seats from Ravenclaw_007!
      6) Excellent Florian Pilot upgrades by JAT81500!   Included planes: F-15E, F-15I, F-15K, F-15S, F-15SA, F-15SE, F-15SG and fictional F-15G, F-15H and F-15ISE Eagles...   Included squadrons: USAF: 16WS (OT), 90FS (AK), 333FS (SJ), 334FS (SJ), 335FS (SJ), 336FS (SJ), 389FS (MO), 391SF (MO), 492FS (LN), 493FS (LN) and 494FS (LN) Squadrons for F-15E, F-15E (00), F-15E (04), F-15E (14) and F-14SE.
      HAF: Fictional 336th (Olympus) Squadron for F-15H.
      IAF: Two variations of the Israeli 69th (Hammers & Sixty Niners) Squadrons for F-15I and F-15ISE.
      RoKAF: 102nd (Blue Dragons) and 122nd (Jaguars) Squadrons for F-15K and F-15K (10).
      SAF: 92nd Squadron for F-15S, F-15S (15) and F-15SA.
      RoSAF: 149th Squadron for F-15SG.
      GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons.   Included are many Easter eggs! Squadron decals, personal nose arts and many thers! Some are in your face and some you may never see until you cycle through all the planes. There are hundreds(?) of plane combinations and variations. So have fun!!! LOL...   ** Optional Package: (You're on your own here...for advanced players...) Please refer to the Readme in the "Optional" folder to...
      1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens.
      2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default.
      3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins.   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack...   !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders...   ** Option 1) If you already have Fastcargo's F-15 Super Pack installed...    a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\...   !! DO NOT DELETE the stock TW "F-15A" and "F-15A_Baz" folders! This pack DOES NOT REPLACE stock TW F-15s!   F-15E
      F-15E_00
      F-15E_04
      F-15E_14
      F-15G
      F-15H
      F-15I
      F-15ISE
      F-15K
      F-15K_10
      F-15S
      F-15S_15
      F-15SA
      F-15SE
      F-15SG      b) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.   ** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack...      a) Install Fastcargo's F-15 Super Pack and overwrite...
         b) Go back to install option 1)...   ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install...      a) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.   -------------------------------------------------------------
      Add F15 SoundList
      -------------------------------------------------------------   Lastly, this is highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file.   -------------------------------------------------------------   Thats it - Enjoy!   ------------------------------------------------------------- -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
      Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
      Spudknocker - Upgraded Flight Model and Weapons Loadout.
      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - For the excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod. April 2016   -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
      F-15 Super Pack!
      -------------------------------------------------------------
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      Kout - Loading and Hanger Screens.
      Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine. FastCargo
      12 Jan 10
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