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Hi All. First time posting in this forum. I discovered Strike Fighters 2 over a week ago. This is the kind of game I was looking for. I had a love for Strike Commander and F-15 Strike Eagle of eons ago. Anyway enough of introductions.

 

I have a problem. I downloaded Operation Desert Storm for SF2 from the files SF2_ODS_Part1-3. I am able to play the mod except that when I try to land on the carrier decks (any one) the deck is not hardened so the aircraft sinks through the ship and crashes into the ocean. The cats work fine at the start of the mission but the landing is the problem.

 

I have read other posts about this issue but I hate how posts get hijacked (as in the posts goes off on a tangent on how to install the upgrade etc) or people give vague responses such as "seems like a carrier without LODs." Like what on earth does that mean.

 

So can someone in the know please tell me what causes an aircraft carrier's deck to be sink through and not the cats? Also what needs to be done to fix this? I installed the update SF2E_ODS_Update1 but that did not solve the problem. I tried to copy carriers from other mods that had no problems, still same issue. So yes, a clear answer as to what would cause this would be appreciated so I can understand the innards of the game better. Thank you.

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Are you useing stock planes or addons ???  ooohh where's my manners welcome aboard. sounds like that campaign's files corrupted your carrier files that's just a wild guess,but, before you do a uninstall and start over,, go into game options and set Landing to easy and see what happens ,,, if you go through a uninstall and start over ,,, put your carriers from objects/ ground objects into a new folder from the new install,, before you install your mod,, after mod install go to objects/ground objects,, see if the mod added carriers,, play it and see what happens ,,me I had planes falling through the decks at the cats but they were planes that were added on..

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Or,, you can make a second install of SF-2 elsewhere and swap out the carrier folder from objects/ground objects if you have the room.

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Yes uriahms, the problem is related with the .LOD files of the carrier. Please, post here the carrier files and I'll take a look at them.

 

If you own SF2 vietnam, you can use stock carrier instead, as a solution to the problem.

 

Or,, you can make a second install of SF-2 elsewhere and swap out the carrier folder from objects/ground objects if you have the room.

 

 

Are you useing stock planes or addons ???  ooohh where's my manners welcome aboard. sounds like that campaign's files corrupted your carrier files that's just a wild guess,but, before you do a uninstall and start over,, go into game options and set Landing to easy and see what happens ,,, if you go through a uninstall and start over ,,, put your carriers from objects/ ground objects into a new folder from the new install,, before you install your mod,, after mod install go to objects/ground objects,, see if the mod added carriers,, play it and see what happens ,,me I had planes falling through the decks at the cats but they were planes that were added on..

 

Yubba, are you talking seriously?

Edited by FRPignon
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Ok, problem solved. Use this Data.ini instead of the Carrier's original Data.ini .

 

Solved partially. The landing deck is now hardened. However, when I try to taxi to the right to park, I fall off the edge as soon as I get off the angled landing deck. Also to be really picky, the area behind the arresting wires are also not hardened.

 

I really appreciate your help. Thank you very much.

 

Would it be too much trouble to ask you to take a quick minute to explain what you did? What was wrong with the original file? I am still in the dark to figure out what was wrong. Also how can I edit the cvn68_data.ini file to make the entire deck hardened. Thank you.

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The problem was related with the collisionmesh statement , that you can find on the Data.ini of the carrier. For a reason that I don't know, the original collisionmesh of the carrier was not working, so , I changed it with the collisionmesh of the stock Kitty Hawk aircraft carrier.....

 

[Deck]
SystemType=FLIGHT_DECK
FlightDeckHeight=20.10
FlightDeckLength=396.0
FlightDeckWidth=84.0
LandDeckAngle=-10.0
LandingAimPoint=-0.35,-57.95
CollisionMesh=CV-63_deck.LOD   <<<<<<<<<-Here
ParkingChance=80
ParkingMaxSpan=12.0
Parking[01].Heading=270
Parking[01].Offset=27.77,79.19
Parking[02].Heading=270
Parking[02].Offset=27.77,67.58
Parking[03].Heading=270
Parking[03].Offset=27.77,50.94
Parking[04].Heading=270
Parking[04].Offset=27.77,33.68
Parking[05].Heading=270
Parking[05].Offset=27.77,22.07
Parking[06].Heading=329
Parking[06].Offset=7.82,62.03
Parking[07].Heading=350
Parking[07].Offset=15.73,6.12
Parking[08].Heading=270
Parking[08].Offset=29.62,-47.45
Parking[09].Heading=270
Parking[09].Offset=29.62,-59.06

 

And this is why you may have your problem partially solved, because the deck of a Kitty Hawk carrier is smaller than the deck of a Nimitz class carrier, so that's the reason why I guess you are still having troubles. So , my proposal is to change the collisionmesh of the Kitty Hawk by the collisionmesh of the stock Nimitz you'll find in SFNA.

 

That's all, and as you can see, it has nothing to do with installing or unistalling anything.

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Now that's what I'm talking about. I'm loving the game and loving this forum. Thanks much FRPignon.

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Now that's what I'm talking about. I'm loving the game and loving this forum. Thanks much FRPignon.

 

You are welcome!

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You are welcome!

 

Ummm...Still having a problem. Now I'm doing another ODS campaign and I have to land on the Roosevelt (CV71) Same problem has returned. I have tried all sorts of things. Nothing works. I have tried to understand your fix. I tried to replace the data ini with yours and rename but that doesn't work. I do not understand LOD files. the collisonmesh calls for CV-63_COL.LOD but this file does not seem to exist??? Also I do not understand why the Roosevelt is in both CV71 and CV-68.

At the end of the mission I simply land on the Saratoga instead of the Roosevelt. But I'd rather fix it. I hate broken things. Please help again to explain. Thanks for your patience.

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Both Roosvelt and Nimitz are treated as separate objects. Why? Because the mod designer did it in that way. The solution to the problem in the case of the Roosvelt is the same as in the case of the Nimitz, you just have to add this line:

 

CollisionMesh=CV-63_deck.LOD 

 

In the CVN71_Data.ini . The CV-63.LOD files exists if and only if you have SF2 vietnam. 

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Both Roosvelt and Nimitz are treated as separate objects. Why? Because the mod designer did it in that way. The solution to the problem in the case of the Roosvelt is the same as in the case of the Nimitz, you just have to add this line:

 

CollisionMesh=CV-63_deck.LOD 

 

In the CVN71_Data.ini . The CV-63.LOD files exists if and only if you have SF2 vietnam. 

 

Thank you! Fixed it!

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