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I've been having this HUD problem on some of the planes I've downloaded. Is any one else having this problem??

 

here is the problem--- 

znFgdxO.jpg?1

 

 

 

 

here is a mod plane with a working HUD---- 

BOiWvLP.jpg

 

 

 

And to my knowledge all vanilla planes are fine. I have also tried to put other aircraft HUD in to the no-working planes but so far been unsuccessful. 

 

P.S. sorry if this is the wrong place to post this. Also I have searched for an answer here and else where before posting.      

 

Thanks for any help u can give!!  :biggrin:

 

 

 

 

 

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It seems that a lot of the HUD symbols and display were moved up beyond the HUD glass and that the bar and caret are a bit high. Try going into the avionics.ini and looking for the direction bar? Not sure what is called exactly. Hope that helps. 

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Check that the certain HUD_ASE_SRM and HUD_ASE_MRM textures are located in the cockpit folder or the ones that are called out in the Avionics.ini, also some hud_hdg_sclae_caret. All of these mentioned should be a tga file.

 

You can find the relevant system naming if you look at it in  section: Numbers can differ

 

[HUDModeAA]

..

Symbol[03]=HUD_HeadingScale

....

Symbol[17]=HUD_ASE_SRM
Symbol[18]=HUD_ASE_MRM
 
and  lower in 
 
[HUD_HeadingScale]
SymbolType=HEADING_SCALE
ImageFilename=Cockpit\HUD_hdg_scale_caret.tga       <------ this tells you what the game looking for
ImagePosition=0.0,-0.135
ImageSize=0.013
ScaleImageFilename=Cockpit\HUD_heading_scale.tga
ScaleImagePosition=0.0,-0.165
ScaleImageSize=0.24
Scale=40.0
HorizontalAlignment=CENTER
VerticalAlignment=CENTER
ScaleTextInterval=10
ScaleTextUnit=10
ScaleTextPosition=0.0,-0.167
ScaleTextFormat=%02.0f
DisplayUnit=DEG
 
[HUD_ASE_SRM]
SymbolType=ASE_HEAT
ImageFilename=cockpit\HUD_ase_srm.tga         <------ this tells you what the game looking for
ImageSize=0.08
ImagePosition=0.00,0.0
AspectCaretImage=cockpit\HUD15C_ASPECT_LINE_SRM.tga
 
[HUD_ASE_MRM]
SymbolType=ASE_RADAR
ImageFilename=cockpit\HUD_ase_mrm.tga       <------ this tells you what the game looking for
ImageSize=0.180
ImagePosition=0.00,0.0
AspectCaretImage=cockpit\HUD15C_ASPECT_LINE.tga
 
There could be other symbols too that you will have to look up to have a full functionality you wish for.

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So I checked those things and still no joy, when I switch to the gun sight it shows up (it was working before and still is).

 

Here is the F-23A_AVIONICS.ini

 

 

[TextureData]
RadarTexture=cockpit\F-23A_radar.bmp
RWRTexture=cockpit\RWR.bmp
RadarTextureSize=256

[RadarData]
AvailableModes=SEARCH,TWS,STT,ACM,GM,TV
RangeUnit=NM
RangeSetting[1]=5
RangeSetting[2]=10
RangeSetting[3]=20
RangeSetting[4]=40
RangeSetting[5]=80
RangeSetting[6]=160
RadarPosition=
MaxElevationAngle=60
MinElevationAngle=-60
MaxAzimuthAngle=120
MinAltitude=50.0
BoresightElevation=-2.0
BoresightAzimuth=0.0
ACMMaxPitchAngle=55.0
MinReturn=0.04
MinimumSpeed=32.41
SearchRange=160
SearchStrength=160
TrackRange=100
TrackStrength=160
TWSUpdateTime=0.4
AcquisitionSymbolSpeed=1.0
AcquisitionResetPosX=0.5
AcquisitionResetPosY=0.20
AcquisitionResetTime=5.0
DisplayLimitLeft=29
DisplayLimitRight=226
DisplayLimitTop=29
DisplayLimitBottom=226

[RadarDisplaySearch]
RangeSetting=1,2,3,4,5,6
BarElevation[1]=1.50
BarElevation[2]=0.50
BarElevation[3]=-0.50
BarElevation[4]=-1.50
ScanRate=140
ScanBeamAngle=2.5
ScanArc=60
PPI=FALSE
Symbol[01]=HorizonLine
Symbol[02]=RangeScaleText
Symbol[03]=ElevationCaret
Symbol[04]=AzimuthCaret
Symbol[05]=AcquisitionSymbol
Symbol[06]=TargetSearch
Symbol[07]=SearchText

[RadarDisplayTWS]
RangeSetting=1,2,3,4,5
BarElevation[1]=0.75
BarElevation[2]=-0.75
ScanRate=100
ScanBeamAngle=2.5
ScanArc=60
PPI=FALSE
Symbol[01]=HorizonLine
Symbol[02]=RangeScaleText
Symbol[03]=ElevationCaret
Symbol[04]=AzimuthCaret
Symbol[05]=TargetTWS
Symbol[06]=TargetTAS
Symbol[07]=TargetAspect
Symbol[08]=TargetHeading
Symbol[09]=TargetRangeCaret
Symbol[10]=TargetAltitude
Symbol[11]=TargetClosure
Symbol[12]=AimDot
Symbol[13]=ASECircle
Symbol[14]=ShootCueTWS
Symbol[15]=BreakX
Symbol[16]=RMinCaret
Symbol[17]=RMaxCaret
Symbol[18]=AcquisitionSymbol
Symbol[19]=TargetPDT
Symbol[20]=TWSText

[RadarDisplaySTT]
RangeSetting=1,2,3,4
ScanBeamAngle=2.5
PPI=FALSE
Symbol[01]=HorizonLine
Symbol[02]=RangeScaleText
Symbol[03]=ElevationCaret
Symbol[04]=AzimuthCaret
Symbol[05]=TargetPDT
Symbol[06]=TargetTAS
Symbol[07]=TargetAspect
Symbol[08]=TargetHeading
Symbol[09]=TargetRangeCaret
Symbol[10]=TargetAltitude
Symbol[11]=TargetClosure
Symbol[12]=AimDot
Symbol[13]=ASECircle
Symbol[14]=ShootCueSTT
Symbol[15]=BreakX
Symbol[16]=RMinCaret
Symbol[17]=RMaxCaret
Symbol[18]=STTText

[RadarDisplayACM]
RangeSetting=2
ScanBeamAngle=7.5
Symbol[01]=HorizonLine
Symbol[02]=RangeScaleText
Symbol[03]=ElevationCaret
Symbol[04]=AzimuthCaret
Symbol[05]=LockLine
Symbol[06]=ACMText

[RadarDisplayGM]
RangeSetting=1,2,3,4,5
PPI=TRUE
MapBackgroundLevel=0.2
MapHighlightLevel=0.8
ScanRate=140
MapPPIArc=60
ScanBeamAngle=2.5
GroundSearchStrength=50
Symbol[01]=RangeScaleText
Symbol[02]=GMText

[RadarFont]
TextFontName=Arial
TextSize=10
TextBold=TRUE
Color=1.0,1.0,1.0,1.0

[LockLine]
SymbolType=AZIMUTH_CARET
Position=0.0,0.0
TextureName=cockpit\RADAR\radar_lockline.tga
ImageSize=0.75

[HorizonLine]
SymbolType=HORIZON_LINE
TextureName=cockpit\RADAR\radar_Horizon.tga
ImageSize=1.00
ElevationScale=60

[RangeScaleText]
SymbolType=RANGE_SCALE_TEXT
Position=0.70,0.75
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM
DisplayUnit=NM

[ElevationCaret]
SymbolType=ELEVATION_CARET
Position=-0.727,0
TextureName=cockpit\RADAR\Radar_ElCaret.tga
ImageSize=0.0625
ElevationScale=78

[AzimuthCaret]
SymbolType=AZIMUTH_CARET
Position=0,-0.727
TextureName=cockpit\RADAR\Radar_AzCaret.tga
ImageSize=0.0625

[AcquisitionSymbol]
SymbolType=ACQUISITION_SYMBOL
TextureName=cockpit\RADAR\Radar_tgselect.TGA
ImageSize=0.057

[TargetSearch]
SymbolType=TARGET_SYMBOL
TextureName=cockpit\RADAR\Radar_FullTarget.tga
;ImageSize=0.0625
ImageSize=0.08

[TargetTWS]
SymbolType=TARGET_SYMBOL
TextureName=cockpit\RADAR\Radar_TrackTarget.tga
IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga
Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga
Hit2Target=cockpit\RADAR\Radar_FullTarget.tga
ImageSize=0.08
RotateToHeading=TRUE

[TargetPDT]
SymbolType=LOCKED_TARGET_SYMBOL
TextureName=cockpit\RADAR\radar_TGlock.tga
ImageSize=0.08
RotateToHeading=TRUE

[TargetRangeCaret]
SymbolType=TARGET_RANGE_CARET
Position=0.727,0
TextureName=cockpit\RADAR\Radar_RangeCaret.tga
ImageSize=0.0625

[TargetTAS]
SymbolType=TARGET_TAS_TEXT
Position=-0.54,0.75
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM
DisplayUnit=KNOTS

[TargetAspect]
SymbolType=TARGET_ASPECT_TEXT
Position=-0.26,0.75
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM
ShowOnlyTens=TRUE
HeadText=H
TailText=T
LeftText=L
RightText=R

[TargetHeading]
SymbolType=TARGET_HEADING_TEXT
Position=0.01,0.75
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM

[TargetBearing]
SymbolType=TARGET_BEARING_TEXT
Position=-0.78,0.85
HorizontalAlignment=RIGHT
VerticalAlignment=TOP

[TargetRange]
SymbolType=TARGET_RANGE_TEXT
Position=-0.78,0.95
HorizontalAlignment=RIGHT
VerticalAlignment=TOP
DisplayUnit=NM

[TargetAltitude]
SymbolType=TARGET_ALT_TEXT
Position=-0.69,-0.01
YOffsetElevation=TRUE
HorizontalAlignment=LEFT
VerticalAlignment=CENTER
DisplayUnit=FEET
ThousandsSeparator=-
ShowOnlyHundreds=TRUE

[TargetClosure]
SymbolType=TARGET_VC_TEXT
Position=0.70,-0.01
YOffsetRange=TRUE
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
DisplayUnit=KNOTS

[AimDot]
SymbolType=AIM_DOT
TextureName=cockpit\RADAR\Radar_AimDot.tga
RemovedOnBreakX=TRUE
ImageSize=0.0625
AngleScale=60.0

[ASECircle]
SymbolType=ASE_CIRCLE
Position=0.0,0.0
TextureIRM=
TextureSHRM=
TextureAHM=
RemovedOnBreakX=TRUE

[shootCueTWS]
SymbolType=MISSILE_SHOOT_CUE
Position=0.0,-0.84
TextureIRM=cockpit\RADAR\Radar_ShootCue1.tga
TextureSAHM=
TextureAHM=cockpit\RADAR\Radar_ShootCue2.tga
ImageSize=0.0625

[shootCueSTT]
SymbolType=MISSILE_SHOOT_CUE
Position=0.0,-0.84
TextureIRM=cockpit\RADAR\Radar_ShootCue1.tga
TextureSAHM=cockpit\RADAR\Radar_ShootCue1.tga
TextureAHM=cockpit\RADAR\Radar_ShootCue2.tga
ImageSize=0.0625

[breakX]
SymbolType=BREAK_X
Position=0.0,0.0
TextureName=cockpit\RADAR\Radar_BreakX.tga
ImageSize=0.50

[RMinCaret]
SymbolType=RMIN_CARET
Position=0.727,0
TextureName=cockpit\RADAR\Radar_RmCaret.tga
ImageSize=0.0625

[RMaxCaret]
SymbolType=RMAX_CARET
Position=0.727,0
TextureName=cockpit\RADAR\Radar_RmCaret.tga
ImageSize=0.0625

[searchText]
SymbolType=TEXT
Text=SRCH
Position=0.70,0.65
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM

[TWSText]
SymbolType=TEXT
Text=TWS
Position=0.70,0.65
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM

[sTTText]
SymbolType=TEXT
Text=STT
Position=0.70,0.65
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM

[ACMText]
SymbolType=TEXT
Text=ACM
Position=0.70,0.65
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM

[GMText]
SymbolType=TEXT
Text=GM
Position=0.70,0.65
HorizontalAlignment=RIGHT
VerticalAlignment=BOTTOM

[RWR]
Type=TEWS
AirSearchTexture=RWR_Unknown.tga
AirTrackTexture=RWR_Unknown.tga
AirLockTexture=RWR_Unknown.tga
GroundSearchTexture=RWR_Unknown.tga
GroundTrackTexture=RWR_Unknown.tga
GroundLockTexture=RWR_Unknown.tga
MissileActivityTexture=RWR_Missile.tga
PriorityTexture=RWR_Priority.tga
SearchSize=0.16
TrackSize=0.16
LockSize=0.16
SearchFlash=FALSE
TrackFlash=FALSE
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrackSound.wav
LockSound=RWRLockSound.wav
FlashActivityOnLaunch=TRUE
ThreatLibraryFile=F-23A_RWR.lst

[RWRTrackSound]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1

[RWRLockSound]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1

[TVDisplayData]
UseRadarTexture=TRUE
ApplyFilter=TRUE
FilterMaterial=DTVFilterMaterial
OverlayTexture=Cockpit\DTV.tga

[DTVFilterMaterial]
IRImage=TRUE
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=2
BlendOp=MODULATE
NumTextureStages=1
TextureStage[01].TextureName=GreenTVFilter.bmp
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=TEXTURE
TextureStage[01].StageAlphaOp=DIFFUSE

[HUD]
HUDColor=0.0,1.0,0.0,0.7
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.17,-0.18
ViewportBottomRight=0.17,0.22
GunBoresightAngle=0.0
RocketBoresightAngle=0.0

[HUDFont]
TextFontName=Arial
TextSize=12
TextBold=True

[HUDModeNav]
Symbol[01]=HUD_FlightPath
Symbol[02]=HUD_AttitudeBars
Symbol[03]=HUD_HeadingScale
Symbol[04]=HUD_AirspeedText
Symbol[05]=HUD_AltitudeText
Symbol[06]=HUD_PitchText
Symbol[07]=HUD_RadarAltText
Symbol[08]=HUD_WaypointRangeText
Symbol[09]=HUD_WaypointIDText1
Symbol[10]=HUD_WaypointIDText2
Symbol[11]=HUD_WaypointIDText3
Symbol[12]=HUD_Waterline
Symbol[13]=HUD_G
Symbol[14]=HUD_Alpha
Symbol[15]=HUD_AlphaSymbol
Symbol[16]=HUD_Mach
Symbol[17]=HUD_NavModeText
Symbol[18]=HUD_LaserTarget
Symbol[19]=HUD_TD

[HUDModeAG]
Symbol[01]=HUD_FlightPath
Symbol[02]=HUD_AttitudeBars
Symbol[03]=HUD_HeadingScale
Symbol[04]=HUD_AirspeedText
Symbol[05]=HUD_AltitudeText
Symbol[06]=HUD_PitchText
Symbol[07]=HUD_RadarAltText
Symbol[08]=HUD_WaypointRangeText
Symbol[09]=HUD_WaypointIDText1
Symbol[10]=HUD_WaypointIDText2
Symbol[11]=HUD_WaypointIDText3
Symbol[12]=HUD_Waterline
Symbol[13]=HUD_G
Symbol[14]=HUD_AGModeText
Symbol[15]=HUD_LaserTarget
Symbol[16]=HUD_TD
Symbol[17]=HUD_CCIP
Symbol[18]=HUD_MavSeeker

[HUDModeAA]
Symbol[01]=HUD_FlightPath
Symbol[02]=HUD_AttitudeBars
Symbol[03]=HUD_HeadingScale
Symbol[04]=HUD_AirspeedText
Symbol[05]=HUD_AltitudeText
Symbol[06]=HUD_PitchText
Symbol[07]=HUD_RadarAltText
Symbol[08]=HUD_Waterline
Symbol[09]=HUD_G
Symbol[10]=HUD_Max_G
Symbol[11]=HUD_Alpha
Symbol[12]=HUD_AlphaSymbol
Symbol[13]=HUD_Mach
Symbol[14]=HUD_AAModeText
Symbol[15]=HUD_TD
Symbol[16]=HUD_SRM
Symbol[17]=HUD_ASE_SRM
Symbol[18]=HUD_ASE_MRM
Symbol[19]=HUD_LCOS

[HUD_FlightPath]
SymbolType=FLIGHTPATH_MARKER
ImageFilename=Cockpit\HUD\Flightpath.tga
ImageSize=0.03

[HUD_AttitudeBars]
SymbolType=ATTITUDE_BARS
ImageFilename=Cockpit\HUD\AttitudeBars%d.tga
ImagePosition=0.0,0.0
ImageSize=0.20
StepInterval=5
StepHeight=0.25

[HUD_HeadingScale]
SymbolType=HEADING_SCALE
ImageFilename=Cockpit\HUD\HeadingArrow.tga
ImagePosition=0.0,-0.135
ImageSize=0.0125
ScaleImageFilename=Cockpit\HUD\HeadingScale.tga
ScaleImagePosition=0.0,-0.165
ScaleImageSize=0.24
Scale=40.0
HorizontalAlignment=CENTER
VerticalAlignment=CENTER
ScaleTextInterval=10
ScaleTextUnit=10
ScaleTextPosition=0.0,-0.167
ScaleTextFormat=%02.0f
DisplayUnit=DEG

[HUD_AirspeedText]
SymbolType=AIRSPEED_TEXT
TextPosition=-0.12,0.0
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
TextFormat=%.0f
DisplayUnit=KNOTS

[HUD_AltitudeText]
SymbolType=ALTITUDE_TEXT
TextPosition=0.12,0.0
HorizontalAlignment=Left
VerticalAlignment=CENTER
TextFormat=%.0f
DisplayUnit=FEET

[HUD_PitchText]
SymbolType=FLIGHT_PATH_TEXT
TextPosition=0.12,0.03
HorizontalAlignment=LEFT
VerticalAlignment=CENTER
TextFormat=%.0f
DisplayUnit=DEG

[HUD_RadarAltText]
SymbolType=RADAR_ALT_TEXT
TextPosition=0.12,0.105
HorizontalAlignment=Left
VerticalAlignment=CENTER
TextFormat=R %.0f
DisplayUnit=FEET
MaxValue=1500

[HUD_WaypointRangeText]
SymbolType=Waypoint_Range_TEXT
TextPosition=0.122,0.18
HorizontalAlignment=Left
VerticalAlignment=CENTER
TextFormat=%01.1f
DisplayUnit=NM

[HUD_WaypointIDText1]
SymbolType=WAYPOINT_ID_TEXT
TextPosition=0.11,0.18
HorizontalAlignment=Left
VerticalAlignment=CENTER

[HUD_WaypointIDText2]
SymbolType=ALPHA_TEXT
TextPosition=0.118,0.18
HorizontalAlignment=Left
VerticalAlignment=CENTER
TextFormat=/

[HUD_WaypointIDText3]
SymbolType=ALPHA_TEXT
TextPosition=0.11,0.16
HorizontalAlignment=Left
VerticalAlignment=CENTER
TextFormat=INAV

[HUD_LCOS]
SymbolType=LCOS

[HUD_waterline]
SymbolType=IMAGE
ImageFilename=cockpit\HUD\HUD_WATERLINE.tga
ImageSize=0.025
ImagePosition=0.00,0.0

[HUD_G]
SymbolType=CURRENT_G_TEXT
TextPosition=-0.11,0.105
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
TextFormat=%0.1f G

[HUD_Max_G]
SymbolType=MAX_G_TEXT
TextPosition=-0.11,0.125
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
TextFormat=%0.1f

[HUD_Alpha]
SymbolType=ALPHA_TEXT
TextPosition=-0.11,0.16
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
DisplayUnit=DEG
TextFormat=%0.01f
DisplayUnit=DEG

[HUD_AlphaSymbol]
SymbolType=IMAGE
ImageFilename=cockpit\HUD\HUD_ALPHASYMBOL.tga
ImagePosition=-0.148,0.16
ImageSize=0.0125

[HUD_Mach]
SymbolType=MACH_TEXT
TextPosition=-0.11,0.03
HorizontalAlignment=RIGHT
VerticalAlignment=CENTER
TextFormat=%0.02f M

[HUD_NavModeText]
SymbolType=TEXT
Text=NAV
TextPosition=-0.12,0.2
HorizontalAlignment=LEFT
VerticalAlignment=CENTER

[HUD_AGModeText]
SymbolType=TEXT
Text=AG
TextPosition=-0.12,0.2
HorizontalAlignment=Right
VerticalAlignment=CENTER

[HUD_AAModeText]
SymbolType=TEXT
Text=AA
TextPosition=-0.12,0.2
HorizontalAlignment=LEFT
VerticalAlignment=CENTER

[HUD_LaserTarget]
SymbolType=TD_LASER
ImageFilename=Cockpit\HUD\Laser_target.tga
ImageSize=0.025

[HUD_TD]
SymbolType=TD_RADAR
ImageFilename=cockpit\HUD\HUD_TD_RADAR.tga
ImageSize=0.0350

[HUD_SRM]
SymbolType=TD_HEAT
ImageFilename=Cockpit\HUD\Laser_target.tga
ImageSize=0.025

[HUD_CCIP]
SymbolType=CCIP
LaserRanging=TRUE
FallLineImage=Cockpit\HUD\FallLine.tga
ImageSize=0.100

[HUD_MavSeeker]
SymbolType=TD_EO
ImageFilename=Cockpit\HUD\Mav_seeker.tga
ImageSize=0.050

[HUD_ASE_SRM]
SymbolType=ASE_HEAT
ImageFilename=cockpit\HUD\HUD_ASE_SRM.tga
ImageSize=0.08
ImagePosition=0.00,0.0

[HUD_ASE_MRM]
SymbolType=ASE_RADAR
ImageFilename=cockpit\HUD\HUD_ASE_MRM.tga
ImageSize=0.180
ImagePosition=0.00,0.0

 

 

 

Edit: Here is the cockpit hud file folder

 

 

IsWYgce.png

 

Edited by Mobius98

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Why are you using the "spoiler" link to attach images wiht?

There's a button in the "full reply" screen, accessed by the "More Reply Options" located in the lower right of the standard reply window.


As to why the tga's aren't showing up is you're using a SF1 avionics ini in an SF2 game. 

 

The avionics ini you posted is missing all the hud fx shader statements. (ie: hud material statement in the HUD, and the entire descirpton for the hud material iteself)

 

Just look at the stock F-15 or F-16, and you'll see what's needed

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I was using the spoiler link because the images and text under them is rather large. If it's a problem let me know and I'll fix it.

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yes, fix it. please  :biggrin:

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Add "HUDMaterial=HUDMaterial" as part of the [HUD] entry in the Avionics INI file.

 

Then paste the data below in beneath it. 

 
[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
 
@ Wrench
 
Some forums like users to put images inside spoiler tags to keep threads decluttered. 

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I have to go so I'll try that soon and fix the spoiler thing (I think it'll look cultured if i change it) when i get back.

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For some reason it won't let me edit my post or replies? Or made I'm being an idiot and don't see the button.(the edit button is next to the report button right?)

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      ---------------------------------------------------------
      TEMPLATES
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
      ---------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ---------------------------------------------------------
      Installation:
      Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
      NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
      Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
      ---------------------------------------------------------
      Changelog
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      ---------------------------------------------------------
      Current / Future plans
      I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      ---------------------------------------------------------
      CREDIT:
      - dtmdragon:  F-8 packs for radar and other assets from cockpits
      - Stary: new cockpits for SF2 aircraft, including F-89s
      - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
      - Wing over Korea:  Gunsight textures.
      - Combatace and Combat flight sim tavern: feedback and supports
      - Thirdwire (TK): Strike fighter 2 simulation
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
    • By Eagle114th


      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
      ---------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar scope and another avionic equipment (See note #1)
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Templates for gunsight and radar scope
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
      NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
      ---------------------------------------------------------
      TEMPLATES
      There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
      ---------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ---------------------------------------------------------
      Installation:
      Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
      NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
      Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
      ---------------------------------------------------------
      Changelog
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      ---------------------------------------------------------
      Current / Future plans
      I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      ---------------------------------------------------------
      CREDIT:
      - dtmdragon:  F-8 packs for radar and other assets from cockpits
      - Stary: new cockpits for SF2 aircraft, including F-89s
      - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
      - Wing over Korea:  Gunsight textures.
      - Combatace and Combat flight sim tavern: feedback and supports
      - Thirdwire (TK): Strike fighter 2 simulation
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
    • By TheRealJuralumin
      I don't really know how this happened, but the font for the menu and HUD has changed, text is now slanted and some letters and words are getting slightly cut-off, it's not game breaking in the slightest, but it is a bit annoying as some things have proven difficult to read. I will attach some screenshot examples. If anyone knows why this has happened and how I can fix it, it would be very much appreciated!




    • By JamesWilson
      Hi everyone,
      I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
      I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
      I'm not talking about how to customize the callsign name, but the unit number after it.
      As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
      Here are some examples:


      The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200


      IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
      How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
      Thanks in advance for helping me.
       
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