+Geezer Posted April 12, 2017 Posted April 12, 2017 Quack74 and I have found a way to break the aircraft production bottleneck - we hope. I'm currently revising my old model of the Junkers J.1. When I get it mapped and roughly working ingame, I'll turn it over to him and let him finish it while I continue working on other stuff. 11 Quote
Heck Posted April 13, 2017 Posted April 13, 2017 Looking great, Geezer! I had to do a vanilla install and then retrieve my backups to get the sim going again. It amazes me how much of the sim's total content comes from the modders here. An amazing group of people. Quote
Crawford Posted April 14, 2017 Posted April 14, 2017 Thank you, Geezer! When this infantry flier is finished, it will be just great! As always, I have one question: it is for FE2 only? Or it maybe convertible to 1st Gen? 3 Quote
+Geezer Posted April 14, 2017 Author Posted April 14, 2017 If the skins are made with .bmp art, it should work in all editions of FE. 2 Quote
+Gepard Posted April 14, 2017 Posted April 14, 2017 Nice model. But one remark. It is not the Junkers J.1 it is the Junkers J.I The "I" was read in two ways, first as roman written "1", second as big "i" which stands for "Infanterieflugzeug" This was the J.1 and this the J.I 5 Quote
+Geezer Posted April 22, 2017 Author Posted April 22, 2017 Been slowly working my way through the model and upgrading it to current standards. Stephen1918 taught me his way to make a new aircraft. You "borrow" files from an already existing model of similar size and configuration, and then slowly modify the INIs to reflect the characteristics of the new aircraft. I'll probably use SkippyBing's Baffin files for a starting point, get it roughly working ingame, then pass it on to Quack74 to finish the artwork. Perhaps it can then be passed on to Ojcar to tweak the FM and other stuff? 5 Quote
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