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No soy un experto en datos de vuelo, generalmente tomo el de un avión ya creado y lo modifico hasta que tenga un vuelo aceptable, pero como ya he determinado el TA-152H, los modelos no tendrán grandes cambios, y usted tendrá que trabajar en sus datos después de publicarlos en forma de beta

pantalla de algunos avances en la nueva cabina TA-152

The effect I was referring to is the flares of the cylinder exhaust pipes, if there is any possibility of creating an intermittent afterburner?

 

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Edited by torno
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I know some jet models here on CA have an animation for vapor clouds to simulate breaking the sound barrier. Could the same be done for exhaust flares? 🤔

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that effect was implemented by ALEDUCAT a long time ago, and it is an animation in the max, but I am already working on a false engine animation and it seems to be satisfactory

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I already solved creating rollers with transparent textures illuminated in each exhaust outlet as if it were a propeller, when one face is jerky and the other one is completely transparent, that when flipping gives that flickering effect

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standardizing cockpit ta 152 in the rest of the models with some minor changes. apart from the basic instruments, now there is cane, gaces command and mobile pedals

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Soon will be the updated version with more real cockpit and cuts in the fuselage, and exhaust effects.
Sorry my bad english

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these are the cockpits and they only have the basic instruments modeled

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this week I share the fw 190 A 4 2.0 with some improvements requested, unfortunately the cockpit is not my strong so some indicators do not work properly.
this new model will have the effect of fire leaks, the segmented fuselage and some subtle improvements in the 3d model

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works in the WGr.21 of the A8 (it's not a very useful weapon in the simulator)

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