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Is there a tutorial or could somebody explain how to make a -BM.bmp file?:dntknw:

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This thread has the write up of it with pics.

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as shown above but question is why bmp rather than jpg? smaller is better and it was pointed out to me once upon a time that jpgs in a dozen skin folders was less space than one common bmp folder in the main aircraft folder (plus two unique individuals)

but you may have a reason, so im asking out of curiousity

 

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shader map 3 is software I am using. Just create clean - white skin with black lines rivets and all elements that you want to 'bump'  Remember no dirt, stains weathering etc should be applied on this skin.  Open shaderMap start new project and program will create bump map for you  - then adjust the intensity and  of edges..then save and you have your first bump map.  Also, remember you can do bump map only to models that have bumps assigned in 3d max.

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