OncomingStorm1984 Posted February 1, 2019 Posted February 1, 2019 Hi there, people- I heard tell from an old ini file that apparently, that *begins whispering* once upon a time, our Great Lord and Saviour, Stary, the Protector of the Red Side Cockpit, made a **BOMBSIGHT**. where would I find the standalone for this? thanks in advance, Stormy 2 Quote
+baffmeister Posted February 1, 2019 Posted February 1, 2019 Second that. An instruction manual would be good. Quote
+Sundowner Posted February 1, 2019 Posted February 1, 2019 Maybe these.... https://combatace.com/forums/topic/34722-camera-as-bombsight/?tab=comments#comment-222003 https://combatace.com/forums/topic/78480-yak-28b-brewer-stand-in-cockpit/?tab=comments#comment-625861 https://combatace.com/forums/topic/70606-starys-modded-viewlist-help/?tab=comments#comment-560385 Quote
OncomingStorm1984 Posted February 14, 2019 Author Posted February 14, 2019 On 02/02/2019 at 7:36 AM, Sundowner said: Maybe these.... https://combatace.com/forums/topic/34722-camera-as-bombsight/?tab=comments#comment-222003 https://combatace.com/forums/topic/78480-yak-28b-brewer-stand-in-cockpit/?tab=comments#comment-625861 https://combatace.com/forums/topic/70606-starys-modded-viewlist-help/?tab=comments#comment-560385 I can't make head OR tail of what's in there. I've tried copying the bombsight-related stuff from the AVIONICS.ini and COCKPIT.ini of the Beagle cockpit but all that does is make something weird. also, the bombsight can't CCIP for s***, and the windscreen frame thingo is missing. Quote
OncomingStorm1984 Posted February 14, 2019 Author Posted February 14, 2019 On 02/02/2019 at 7:36 AM, Sundowner said: Maybe these.... https://combatace.com/forums/topic/34722-camera-as-bombsight/?tab=comments#comment-222003 https://combatace.com/forums/topic/78480-yak-28b-brewer-stand-in-cockpit/?tab=comments#comment-625861 https://combatace.com/forums/topic/70606-starys-modded-viewlist-help/?tab=comments#comment-560385 got the files I was using- they're off the SF2V AG expansion pack (the b-52D) what happens with these (after copy-pasting the ENTIRETY OF STARY'S IL-28's COCKPIT DIRECTORY INTO THE FOLDER) is that the caged gunsight shows up ok (although waaay oversized, see screenshot 997) but the CCIP gunsight does two things: a. refuses to show the bombsight frame like it does on an IL-28 b. refuses to CCIP, although it DOES roll. B-52D.ini B-52D_AVIONICS.INI B-52D_COCKPIT.INI B-52D_DATA.INI Quote
OncomingStorm1984 Posted February 14, 2019 Author Posted February 14, 2019 On 02/02/2019 at 4:51 AM, baffmeister said: Second that. An instruction manual would be good. I havent been able to find much, unfortunately- any luck on your side of the spectrum? at worst, I'll probs have to figure out how the F*** CCIP bombsights work and rig up something using the normal B-52D sight (not the IL-28 file rips) Quote
+baffmeister Posted February 17, 2019 Posted February 17, 2019 I was wondering about this bomb sight, which is available with some downloads: I haven't found any instructions yet. Stary's Yak-28B bomb sight looks interesting. Will check it out. Quote
OncomingStorm1984 Posted February 20, 2019 Author Posted February 20, 2019 On 17/02/2019 at 10:48 AM, baffmeister said: I was wondering about this bomb sight, which is available with some downloads: I haven't found any instructions yet. Stary's Yak-28B bomb sight looks interesting. Will check it out. just got a reply back from stary... and it's just... sad. It's actually a custom cockpit model. to implement his thing, you'd have to make an ENTIRELY new cockpit, THEN implement it. also, isn't that from the canberras in the SF2 1948-1956 redux pack? (never got the bombsights working...) Quote
+baffmeister Posted February 20, 2019 Posted February 20, 2019 10 hours ago, OncomingStorm1984 said: isn't that from the canberras in the SF2 1948-1956 redux pack? (never got the bombsights working...) It may have been made for the Canberra's but I think it's included with a few other planes as well. Quote
KJakker Posted February 20, 2019 Posted February 20, 2019 You can try this in your bomber's Cockpit.ini and Avionics.ini files respectively. I find that it works well for level bombing with B-52's. <------------------------------[Cockpit.ini]------------------------------> [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 <-----Set to the size you want. GunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. GunsightComputedName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. AGGunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. GunsightRollTabsName=F-15A_rolltabs.tga <-----Set to whichever roll tabs texture you want or have in your install. GunsightRangebarName=F-15A_rangebar.tga <-----Set to whichever range bar texture you want or have in your install. RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 <------------------------------[Avionics.ini]------------------------------> //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\F-15A_FallLine.tga <-----Set to whichever fall line texture you want. ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\F-15A_guncross.tga <-----Set to whichever gun cross texture you want. ImageSize=0.025 ImagePosition=0.00,-0.0208 2 Quote
OncomingStorm1984 Posted February 24, 2019 Author Posted February 24, 2019 On 21/02/2019 at 9:32 AM, KJakker said: You can try this in your bomber's Cockpit.ini and Avionics.ini files respectively. I find that it works well for level bombing with B-52's. <------------------------------[Cockpit.ini]------------------------------> [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 <-----Set to the size you want. GunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. GunsightComputedName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. AGGunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. GunsightRollTabsName=F-15A_rolltabs.tga <-----Set to whichever roll tabs texture you want or have in your install. GunsightRangebarName=F-15A_rangebar.tga <-----Set to whichever range bar texture you want or have in your install. RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 <------------------------------[Avionics.ini]------------------------------> //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\F-15A_FallLine.tga <-----Set to whichever fall line texture you want. ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\F-15A_guncross.tga <-----Set to whichever gun cross texture you want. ImageSize=0.025 ImagePosition=0.00,-0.0208 yep. holy scat, it actually works. ... thank you for enabling me to unceremoniously blow s*** up at the rate of 108 booms per 6.48 seconds 1 Quote
Lucho2006 Posted May 31, 2021 Posted May 31, 2021 (edited) El 1/2/2019 a las 4:53, OncomingStorm1984 dijo: Hola gente Escuché desde un antiguo archivo ini que aparentemente, ese * comienza a susurrar * una vez, nuestro Gran Señor y Salvador, Stary, el Protector de la cabina del lado rojo, hizo una ** BOMBSIGHT **. ¿Dónde puedo encontrar el producto independiente para esto? gracias de antemano, Tormentoso El 1/2/2019 a las 4:53, OncomingStorm1984 dijo: Hola gente Escuché desde un antiguo archivo ini que aparentemente, ese * comienza a susurrar * una vez, nuestro Gran Señor y Salvador, Stary, el Protector de la cabina del lado rojo, hizo una ** BOMBSIGHT **. ¿Dónde puedo encontrar el producto independiente para esto? gracias de antemano, Tormentoso LO HICE !!!!!!. miren .... lo que hice fue cambiar algo en las lineas de codigo de COCKPIT.INI del camberra del mod malvinas ... [GunsightFront] HasGunsight = FALSE <----- esto lo cambié a TRUE. GunsightMilSize = 50 GunsightName = Canberra_Gunsight.tga LeadComputing = FALSE MaxDepression = 250 DefaultDepression = 0 en el mismo archivo, observarán un apartado llamado // --- Bombsight ----... ahí verán esto [Bombsight] Type = ARRESTING_HOOK_INDICATOR <el comando para activar el "arresting hook", (h) será el comando para activar la bombsight MovementType = ANIMATION AnimationID = 1 AnimationTime = 1.0 Set [01] .Position = 0.0 Set [01] .Value = 0 Establecer [02] .Posición = 1.0 Establecer [02] .Valor = 1 eso es todo ... hace años que vengo buscando esto y lo primero que se me ocurrió hacer cuando lo encontré fue compartirlo ya que ví que tenian el mismo problema ... espero que disfruten de un bue vuelo ... me despido hasta la próxima ... saludos desde Buenos Aires, Argentina;). Edited May 31, 2021 by Lucho2006 1 Quote
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