Jump to content
Sign in to follow this  
viper63a

Any plane with Amber Radar?

Recommended Posts

Quick question. Sorry if this  is explain in any other threads. Yes, my searching skills suck...

Is there a plane out there with an amber radar display? Actually display, not the markings...Opposes to the traditional green? If so, can someone point me to it?

Many thanks...

=V=

Edited by viper63a

Share this post


Link to post
Share on other sites

The older analog radars using the Avionics60.dll always have green graphics. It is hard coded in the library and no provision was made to customize the color. 

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

I repainted a Phantom Radar that way. Just repainted the A-A radar screen, the targets and everything. Looked really nice.

I did the A-G too, but the one thing I couldn't paint was the terrain display. That always comes out green because it's hardwired as streakeagle says. There's no accessible file to repaint.

So that's a bust.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By GKABS


      View File P-14 Tall King Radar
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      P-14 Tall King Radar
      This file work and tested on SP2 only
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-P-14
      FullName=P-14 Tall King Radar
      TargetType=EW_RADAR
      ;TargetType=RADAR
      ActiveYear=1959
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=GK-P-14
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Radar_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      copy the GK-P-14 folder to the ground object
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
      Me for making the model
      and big thianks to AC members for there help.
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Submitter GKABS Submitted 03/22/2020 Category Ground Object Mods  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      P-14 Tall King Radar
      This file work and tested on SP2 only
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=GK-P-14
      FullName=P-14 Tall King Radar
      TargetType=EW_RADAR
      ;TargetType=RADAR
      ActiveYear=1959
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=GK-P-14
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Radar_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      copy the GK-P-14 folder to the ground object
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
      Me for making the model
      and big thianks to AC members for there help.
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
    • By GKABS


      View File Giraffe 2D radar and 3d radar
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Giraffe 2D radar and 3d radar this was requested by strahi.
      All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
      Name=GK-Giraffe-R2D
      FullName=Giraffe 2D radar
      TargetType=AAA
      UseGroundObject=TRUE
      GroundObjectType=GK-Giraffe-R2D
      ActiveYear=1985
      TargetValue=250
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
      Name=GK-Giraffe-R3D
      FullName=Giraffe 3D radar
      TargetType=AAA
      UseGroundObject=TRUE
      GroundObjectType=GK-Giraffe-R3D
      ActiveYear=1985
      TargetValue=250
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model (everything except the truck chase) and skins
      strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
      The truck model is a free form https://free3d.com/ by ysup12 
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Submitter GKABS Submitted 06/23/2019 Category Ground Object Mods  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Giraffe 2D radar and 3d radar this was requested by strahi.
      All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
      Name=GK-Giraffe-R2D
      FullName=Giraffe 2D radar
      TargetType=AAA
      UseGroundObject=TRUE
      GroundObjectType=GK-Giraffe-R2D
      ActiveYear=1985
      TargetValue=250
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
      Name=GK-Giraffe-R3D
      FullName=Giraffe 3D radar
      TargetType=AAA
      UseGroundObject=TRUE
      GroundObjectType=GK-Giraffe-R3D
      ActiveYear=1985
      TargetValue=250
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model (everything except the truck chase) and skins
      strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
      The truck model is a free form https://free3d.com/ by ysup12 
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
    • By Phasers
      Is there a way to change the colors in the heads up display?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..