Jump to content

Recommended Posts

 i know there are ways to restrict the biggest weapon a bird can carry on a weapon station (loadlimit, diameter and length) but is there a known way to have a smallest  allowable weapon?

looks a little funny with Mk81s as a BUFF loadout option, and pretty sure the smallest thought of for the Hustler when they tested conventional weapons was 1000 pounders.

Share this post


Link to post
Share on other sites

NotAllowedWeapon=

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Wrench said:

NotAllowedWeapon=

ooohhhh...... that is news to me , Thanks Kevin  :good:

Share this post


Link to post
Share on other sites

will that work to list the offending weapons individually (MK81, MK82) or does it cover classes(BOMB)?

in the case of the Hustler, i want to allow the MK83 and 84, but nothing else, so just blocking BOMB wouldnt work. The BUFF would actually be easier, given there only two

Share this post


Link to post
Share on other sites

I think your case isn't covered in the game. You can exclude weapons from a station that have more weight, are of larger diameter or are longer than... But you cannot exclude the other end (weapons, that are lighter than..., shorter than..., etc.).

A separate weaponstation with specificstationcode-weapons could be one way out of this.

Share this post


Link to post
Share on other sites

What nyghfall said -- I'd just thought of it this morning. It's a hell of a lot easier then listing every single weapon you DON'T want loaded. It's a real PIA!! I'll have to look around for what plane I used it on; and it never quite worked as advertised

and, you can always 'clone' the station specific hardpoints, so you can still use the 'originals' for whatever.

Share this post


Link to post
Share on other sites

nyghtfall has the answer, just not the one im looking for hoping it would be. if anything, i would need to do a specific Mk83 and 84 for the Hustler, but the B-52 carries too many types of bombs to effectively make special weapons for it.

thanks for the input all!

Edited by daddyairplanes

Share this post


Link to post
Share on other sites

All statements about ordnance (such as AllowedWeaponClass=, LengthLimit= and the like) are contained in the AircraftObject.DLL.
There is no statement NotAllowedWeapon in AircraftObject.DLL


The limitation statements in the DLL are:

 LoadLimit=
 AllowedWeaponClass=
 AttachmentType=
 NumWeapons=
 DiameterLimit=
 LengthLimit=

 These all set upper limits, there is no way to set a lower limit, by weight, diameter or length.

Edited by Gatling20

Share this post


Link to post
Share on other sites

thank you gatling, and i knew that. my question pertained to lower limits. for the aircraft that counted i just made a special Mk83 and Mk84, and linked to a specific station code so no other bombs showed up

img01110.thumb.JPG.f4a3b0343800e10f63f5c5bbac16c1eb.JPG

Share this post


Link to post
Share on other sites

SpecificStationCode should do it, although you will start needing a whole lot of station-specific 1000 and 2000lb bombs in your Weapons folder if you want to do it for many aircraft.:biggrin:

 

Share this post


Link to post
Share on other sites

yeah well.....:lol:

two for the B-58 was ok. not doing specific weapons for the BUFF!!!!!!!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..