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Posted

Hi community!! Now that I have some more free time, I'd like to go deeper in terrain population and realism. Adding parked and static aircrafts adds life to airbases. Is there any way to add specific parked aircrafts to airbases? 

Posted

might be possible via editing terrain_types.ini...and terrain_target.ini. Same way as you will add any flight line object to airbase..Just you have to convert aircraft into a ground object. 

 

  • Like 1
Posted (edited)

You need special static aircrafts, if you want to set them as static objects on the map. Such static aircrafts you can find here: https://combatace.com/files/category/303-static-aircraft/

If you use the normal planes then thy would "lay on the belly" if they are equipped with retractable gears.

The better way is to use the airfield ini and specify there, where you want to see parked aircrafts on the airfield.

Edited by Gepard
  • Like 1
Posted
37 minutes ago, Gepard said:

The better way is to use the airfield ini and specify there, where you want to see parked aircrafts on the airfield.

This is the only good way to have populated airfields. That is the fact.  It is just a lottery which aircraft will appear.  I guess ignacio wants to 

2 hours ago, ignacioc91 said:

add specific parked aircrafts to airbases

so I guess only adding specific static aircraft will solve his issue. 

  • Like 1
Posted
15 hours ago, ignacioc91 said:

.... Adding parked and static aircrafts adds life to airbases. Is there any way to add specific parked aircrafts to airbases? 

Hello  ignacioc91      all above is correct....

    You cannot just make any flyable plane into a True Ground Object. .....but.....

1- You can  make it into a non-flyable plane   is a easy method         [  but they are still a true airplane and a lot of a lot's MB     ...!!!  ]       just  remake a data.ini and a Folder.

2-  Get  the 3DS Max model and make changes to make it into a true ground object....making a Low Poly Model just ...the outside to be ...perfect....and no animation....

      with the same skin's etc.....[ Reduce the texture skins to a lower resolution, either 256x256   ]   from the maker.....if you want to put ...a  ...F-14A   for example.

3- The Game  generate them automatically, via the game engine......also ...so the only you must to do is ....just to edit the     airbase  data.ini...Also The plane must be in the  Game folder...otherwise will not see it....     If you want to  place them where you want them    you need a the coordinates so use the Target editir,.... to put in area's  you want....and edit the airport.ini.  Also the engine-game use's the     1st skin     from the plane......only.

 

 

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  • Like 3
Posted
6 hours ago, ignacioc91 said:

Thanks for your help!! I'll try it. It will be my first time with 3DMax, so I'll take a look at it! Thanks!:biggrin:

Good luck 🎲 ignacioc91 looking forward for your first jet:clapping:

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