Jump to content

Recommended Posts

6 hours ago, KJakker said:

Be sure to give the ventral bays a modified "EjectVelocity=0.0,0.0,-98.0" in order to throw the missiles clear when launched.

Thanks for the suggestion, will check!

11 hours ago, EricJ said:

I'm assuming that the model has the same mapping? I may do a skin or two (or was thinking about it) but wanted to see if your project changed things.

The 3d model has been reworked completely, and the skins are much more detailed than in the alpha version of the 3d model by Heberth. We will be providing templates when the package is ready to be uploaded.

BTW, that white/light grey skin is a what if F-22N Sea Raptor, assigned to the USN's VX-9 squadron. The Raptor is obviously not aircraft carrier based, but there were concepts about one, so I decided to make such a skin. This skin is totally my idea, but I find it rather bare and uninteresting as it uses low-vis decals.

Edited by Menrva
  • Like 1

Share this post


Link to post
Share on other sites

5 hours ago, Menrva said:

Thanks for the suggestion, will check!

The 3d model has been reworked completely, and the skins are much more detailed than in the alpha version of the 3d model by Heberth. We will be providing templates when the package is ready to be uploaded.

BTW, that white/light grey skin is a what if F-22N Sea Raptor, assigned to the USN's VX-9 squadron. The Raptor is obviously not aircraft carrier based, but there were concepts about one, so I decided to make such a skin. This skin is totally my idea, but I find it rather bare and uninteresting as it uses low-vis decals.

Good to know as I'm waiting for the rework, thanks!

Share this post


Link to post
Share on other sites

Looking Glass, Storm. Requesting authorization for protocol Nova.

img00001.thumb.JPG.b3d84c7521330b5bc99b5ae640730b55.JPG

Storm, Looking Glass. Standby for Nova confirmation...

Storm, Looking Glass. Prepare to copy... message states; "you are clear for weapon release." I say again, National Command Authority has cleared you for weapon release.

Looking Glass, Storm, copy. Weapon release is authorized. Nova is away!

img00002.thumb.JPG.e553bca0e0f3165845a7587b97895784.JPG

Looking Glass to all allied aircraft. Nova has been initiated. Pullback code is Safe Haven.

img00007.thumb.JPG.91de35e190edd4bb1eb2dcd6b070ee56.JPG

Edited by Menrva
  • Like 2

Share this post


Link to post
Share on other sites

@EricJ Since you're expert with painting Navy aircraft, I'd really like to have some suggestions by you for the fictive F-22N Sea Raptor skin I made. Right now it's just plain light grey, with a few decals applied; numbers on the nose, squadron name "VX-9" on the fuselage behind the canopy, etc. The skin is obviously what if, but I really like to make it somewhat believable, as if it were a real prototype back in 1998-1999. What kind of colour should the plane be? Should it be the same grey colour of your Super Hornets? By being a concept/prototype, should it have fancy black vertical tails with the squadron emblem, hi-vis decals or low-vis ones? I will post screenies at a later time, but I really feel like it's the most uninteresting skin I've made, of the whole package.

  • Like 1

Share this post


Link to post
Share on other sites

I'm not sure but VX-9 is a test and evaluation squadron, a normal Strike Fighter would be "VFA-number" and probably more suited to a prototype than a VX bird. As for colors you can go with the Super Hornet colors  (They look totally grey in some situations) and probably would be more like a serving jet. As for squadron you have the whole gamut to go with if you go with a VFA rather than VX (you can be more colorful). Or if you're going with a prototype you can have some sort of "F-22N" like the prototype YF-22/23 when they were going through trials and in the prototype stage. Just my .02

Share this post


Link to post
Share on other sites
12 hours ago, EricJ said:

As for squadron you have the whole gamut to go with if you go with a VFA rather than VX (you can be more colorful). Or if you're going with a prototype you can have some sort of "F-22N" like the prototype YF-22/23 when they were going through trials and in the prototype stage. Just my .02

Just like I imagined, so a VX aircraft would be less colorful and more low-vis. As for the prototype thing, I have made a YF-22 skin already, and very old games such as JetFighter 3 portrayed a playable F-22N but with the skin of a YF-22. I want to do something different.

Below you can see the USN skin I described earlier; notice the F/A-22 decal, that's the name the Raptor got until 2005, and it really suits the Navy theme:

Cattura1.thumb.PNG.4b59846f0dde066e30a80277f59fc81a.PNG

Cattura2.thumb.PNG.649b39f57959af2a0b137104fec81556.PNG

Edited by Menrva
  • Like 1

Share this post


Link to post
Share on other sites

VX birds can be colorful,  but line jets would be less colorful and more grey oriented. Usually if they have 100 or 200, 300, or 400 on the side they are colorful, as well as 101 and 201, 301, and 401,and so on. But as for color that is an option as you can have it more tactical (color preference is up to the CAG and CO from what I have noticed), and frankly the F/A-22 wouldn't have much color, such as the Super Hornet prototype jets and so on. But realistically the color scheme is good enough for a basic skin. 

 

 

Edited by EricJ
  • Like 1

Share this post


Link to post
Share on other sites
On 28.10.2019 at 10:20 AM, Menrva said:

Be sure to give the ventral bays a modified "EjectVelocity=0.0,0.0,-98.0" in order to throw the missiles clear when launched.

F-22 is equipped with Launcher LAU-141/A - which launch missiles off the rail, not throw away from the bay. That is why LAU-141/A is fitted with motor plume deflector which prevents damage to the side of weapon bays when launched

Another story is in main weapon bay which is fitted with LAU-142/A AVEL (AMRAAM vertical launcher) this launcher carries and ejects AIM-120 missile before launch.

Share this post


Link to post
Share on other sites

In the end, I remade the fictive Sea Raptor livery; old games from the 1990s, such as Jane's Fighter Anthology or JetFighter III, portrayed the F-22N Sea Raptor simply as a YF-22 based on aircraft carriers. The Sea Raptor livery I propose is based on the YF-22 paint scheme, but it is stripped of its two-tone camo, so it's just light grey. I also added some USAF stars on both wings, as suggested by two images found on the internet;

10175750.jpg.d6bb16a2b07542ae9f80c22171e7e21f.jpg

100_8395.thumb.jpg.6196ca4b8f32aa9b53542cb9d659d789.jpg

SeaRaptor.thumb.png.f77cac924b3eecfa4452faebf00dc3ba.png

Edited by Menrva
  • Like 2

Share this post


Link to post
Share on other sites

My PC is low-end so I rarely use Unlimited graphics options, unless I am testing a mod I am going to release. As you guys may know, specular maps are used in all their detail only when Effects are set to Unlimited.

Some of you Raptor lovers may know that the paint of the F-22A Raptor is very particular; it helps with stealth properties and, together with the radar-absorbent material, it produces a metallic sheen effect, to the point that the coating may appear translucent under certain light conditions. This is rather difficult to portray on old, limited game engines. With the great opportunity for specular maps in the SF2 engine, I was able to reproduce this effect to an extent. Here below a few images showing it. This is a test and it will be improved. Notice how the dark grey camo "disappears" under direct sunlight.

img00004.thumb.PNG.e7d68cdbe88ea7c6556f81f7cf36164d.PNG

img00007.thumb.PNG.1ef02b4eaf1f481560f984ecd243ff21.PNG

img00005.thumb.PNG.25fd12ebfdecbc6b7e727ad404eb0cf7.PNG

img00006.thumb.PNG.839c7006600f53b90fc3bfd6f300e955.PNG

Edited by Menrva
  • Like 8
  • Thanks 2

Share this post


Link to post
Share on other sites
4 hours ago, JosefK said:

Hey @Menrva you consider an aggressor F-22?  Rather like this Su-35 Super Flanker & Su-57 Felon emulating scheme

I have not planned to make such a skin at this time. I am still tweaking the almost 20 custom skins I've made already, so I am busy with fine-tuning them. For the skinpack I made, I focused my attention solely on reproducing the F-22s portrayed in other videogames, with the exception of the fictive Sea Raptor livery which is mostly original.

Templates will be released so everyone can try to paint the Raptor in many different, original ways.

  • Thanks 1

Share this post


Link to post
Share on other sites
10 minutes ago, Menrva said:

I have not planned to make such a skin at this time. I am still tweaking the almost 20 custom skins I've made already, so I am busy with fine-tuning them. For the skinpack I made, I focused my attention solely on reproducing the F-22s portrayed in other videogames, with the exception of the fictive Sea Raptor livery which is mostly original.

Templates will be released so everyone can try to paint the Raptor in many different, original ways.

Sounds like a plan!

Share this post


Link to post
Share on other sites

Raptor Skins Showcase

Real World

img00034.thumb.PNG.a2cc0f614358ccea1b464c9b3774d7dd.PNG

img00036.thumb.PNG.d4bad1eff37e9a3591deb05f14d52f85.PNG

img00038.thumb.PNG.d2795b83e9a4d3f6606f380ffde67a9a.PNG

 

F-22 Total Air War

img00053.thumb.PNG.a2eba9591a341c3fe83342128eaaff6a.PNG

img00049.thumb.PNG.04b8409a23777c51d64b328797b541a2.PNG

img00044.thumb.PNG.d382b18c35cdeba273dd90cee3fe6af4.PNG

 

F-22 Lightning 3

img00042.thumb.PNG.564a865ef0983a02c9212f44bc0db70a.PNG

 

Air Combat

img00067.thumb.PNG.a5b7583c6b0b4e9c4a39a387a5ee78e4.PNG

 

Ace Combat 2

img00069.thumb.PNG.d43a13393d1bb5436818d2a50a9b69b5.PNG

img00077.thumb.PNG.796bf85866344b0986c14e1e71012727.PNG

 

Ace Combat 04: Shattered Skies

img00059.thumb.PNG.02879cfba1988032728a79554e01a5b1.PNG

img00040.thumb.PNG.579eced5f97c72f37a4c91397167a9aa.PNG

 

Ace Combat 6: Fires of Liberation

img00063.thumb.PNG.c49506d77e2abaaaa532a4981769ce7e.PNG

img00057.thumb.PNG.a18431e7e7b698ccb7aa84ca730616f0.PNG

 

Ace Combat X: Skies of Deception

img00055.thumb.PNG.23132eeb650b9aad3d6f6c58fc1449f8.PNG

 

Ace Combat 7: Skies Unknown

img00071.thumb.PNG.e80b1d1e514b0a4b5df0e4a3784939a9.PNG

img00073.thumb.PNG.86cfd8ef1a51c13746569f69a0e08821.PNG

img00074.thumb.PNG.1aacf777ce3a28c4d486ad8ecdb76b23.PNG

img00061.thumb.PNG.dec7e52914584f941916aa5280b96746.PNG

 

Miscellaneous

img00075.thumb.PNG.f4cbae709df20180a14746c94f24be89.PNG

img00051.thumb.PNG.d0ca635af59bce5c4da6fe8dab8e5c29.PNG

img00046.thumb.PNG.e7a1ba86ad5ee0a631efb8868d1b2f10.PNG

  • Like 4
  • Thanks 1

Share this post


Link to post
Share on other sites

Hey can you please do an AK-coded tail?  Or make sure there's directions how in the template?

 

Thanks, as I get to see an AK-coded F-22 about once a year now.  EG: 

RAPTOR IN AFTERBURNER RISING UP RAPTOR IN BURNER CLIMBING INTO THE BLUE

 

Many thanks!

Edited by JosefK
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, JosefK said:

Hey can you please do an AK-coded tail?

There are all decals for all squadrons already in the package, including the AK tail and many more.

  • Thanks 1

Share this post


Link to post
Share on other sites
6 minutes ago, Menrva said:

There are all decals for all squadrons already in the package, including the AK tail and many more.

Many, many thanks!  Getting excited!

Share this post


Link to post
Share on other sites

"Naked" Raptor

img00002.thumb.jpg.a10cdacc47859def40dc7e4601bf9845.jpg

img00005.thumb.jpg.3eadd09fee630b3f52134d6aa7d28497.jpg

Not a perfect 1:1 representation of the real looks of a mid-production Raptor, but it may be a fun bonus to include in the package nonetheless.

  • Like 4

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..