+russouk2004 Posted July 26, 2019 Posted July 26, 2019 (edited) Thought might sort this out for a break...weird stuff never had before....engine will not work... static prop did show transparent...sorted...slow and fast props refuse to show...and engine WILL NOT show...I based the spinners on tk`s spits...spinner for each prop tga...which in spits cases is a 16 sided circular mesh which has vertice at centre either side moved out slightly to give appearance of depth ,rather than a flat prop viewed from sides...then tga applied for each slow prop and fast etc so basically he has... SpinnerNodeName=prop_axel <main drive shaft to engine StaticPropNodeName=static_spinner < to this is linked the mesh with tga for props as is obvious SlowPropNodeName=slow_spinner FastPropNodeName=fast_spinner so I tried same...ok....but nothing happens...im staring at a typo maybe and not seeing it so offering here for fresh eyes...in game just static shows...in 3ds max...pic to show set up and the less flat props from side...weirdd as it worked for my 109 using my P47 N engine entry as test ... [Engine] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=1 SLPowerDry=2187960.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.00 ThrottleRate=0.5 AltitudeTableNumData=10 AltitudeTableDeltaX=1524 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.990,0.990,0.990,0.990,0.990,0.970,0.700,0.100,0.000 PropRotationDirection=LEFT ReversePropOrientation=TRUE SpinnerNodeName=Prop Rotor RotationAxis=Y-Axis StaticPropNodeName=spinn < test old style.....( this is my set up....Spinner_Static_Prop SlowPropNodeName=slowwpropp < test old style ditto Spinner_Slow_Prop FastPropNodeName=fastpropp ditto Spinner_Fast_Prop SlowPropRPM=50 FastPropRPM=2000 MaxPropRPM=3000 IdlePropRPM=350 BSFC=0.010 ExhaustEmitterName= ExhaustPosition= FireSuppression=TRUE MinExtentPosition=-0.337,2.518,-0.536 MaxExtentPosition=0.337,4.37,0.512 MaxPowerAnimationTime=0.1 MinPowerAnimationTime=0.3 AnimationID=-1 < BTW what does this actually do when activated as it is with some spits ? ConstantSpeed=TRUE NumBlades=5 PropDiameter=3.356 PropEfficiencyAdvanceRatioTableNumData=11 PropEfficiencyAdvanceRatioTableDeltaX=0.2 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.023,0.39,0.60,0.80,0.86,0.87,0.87,0.87,0.87,0.86,0.85 MomentOfInertia=0.2 Edited July 26, 2019 by russouk2004 Quote
+yakarov79 Posted July 26, 2019 Posted July 26, 2019 Is spinning meshes inked properly in 3dmax? Quote
+Veltro2k Posted July 26, 2019 Posted July 26, 2019 (edited) SpinnerNodeName=Spinner_L StaticPropNodeName=Prop_L SlowPropNodeName=SlowProp_L FastPropNodeName=FastProp_L Edited July 26, 2019 by Veltro2k Quote
+Veltro2k Posted July 26, 2019 Posted July 26, 2019 3 hours ago, russouk2004 said: SpinnerNodeName=Prop Rotor RotationAxis=Y-Axis StaticPropNodeName=spinn < test old style.....( this is my set up....Spinner_Static_Prop SlowPropNodeName=slowwpropp ------------------------two W's ??? FastPropNodeName=fastpropp ditto Spinner_Fast_Prop SlowPropRPM=50 FastPropRPM=2000 MaxPropRPM=3000 Quote
+amariani Posted July 26, 2019 Posted July 26, 2019 Not a 3d expert but, are you pointing at the proper props (name).tga objects for each? Quote
+russouk2004 Posted July 26, 2019 Author Posted July 26, 2019 I know ed...was done on purpose to avoid name conflicts in max with original meshes meshes are all linked correct.....fekkin weird... not even getting engine sounds...merlin...added merlin to p47 and works fine... Quote
+russouk2004 Posted July 26, 2019 Author Posted July 26, 2019 (edited) well lol...I said it was blatantly visible error...all it was ...fuselagefuelcell was named wrong... was called fuelcells lol no fuelee no flyeee lol Edited July 26, 2019 by russouk2004 2 1 Quote
+Coupi Posted July 26, 2019 Posted July 26, 2019 Hello ! Is it a Supermarine Spitful ? This... looks like ! Quote
+russouk2004 Posted July 26, 2019 Author Posted July 26, 2019 (edited) Seafang did mk31 with hook and contra props,but lost maxfile will do variant tho.. now need make better new 5 blade tga`s and redo bump maps as ive redone few bits.. Edited July 26, 2019 by russouk2004 5 Quote
Heck Posted July 26, 2019 Posted July 26, 2019 "AnimationID=-1 < BTW what does this actually do when activated as it is with some spits ?" Doesn't that have something to do with which way the prop turns? If someone already answered that, my apologies. Quote
+Veltro2k Posted July 26, 2019 Posted July 26, 2019 4 hours ago, russouk2004 said: well lol...I said it was blatantly visible error...all it was ...fuselagefuelcell was named wrong... was called fuelcells lol no fuelee no flyeee lol cant tell you how many times it has happened to me Quote
+russouk2004 Posted July 26, 2019 Author Posted July 26, 2019 (edited) lol ed... not sure heck as data.in has this in spit engines... PropRotationDirection=1 and AnimationID=-1 MaxPowerAnimationTime=0.1 MinPowerAnimationTime=0.3 maybe this enables wep to be animated...faster rotation ?...dunno also in some inis which I used for my P47 have this PropRotationDirection=LEFT Edited July 26, 2019 by russouk2004 Quote
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