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Thought might sort this out for a break...weird stuff never had before....engine will not work...

static prop did show transparent...sorted...slow and fast props refuse to show...and engine WILL NOT show...I based the spinners on tk`s spits...spinner for each prop tga...which in spits cases is a 16 sided circular mesh which has vertice at centre either side moved out slightly to give appearance of depth ,rather than a flat prop viewed from sides...then tga applied for each  slow prop and fast etc

so basically he has...

SpinnerNodeName=prop_axel      <main drive shaft to engine
StaticPropNodeName=static_spinner   < to this is linked the mesh with tga for props as is obvious
SlowPropNodeName=slow_spinner
FastPropNodeName=fast_spinner

 

so I tried same...ok....but nothing happens...im staring at a typo maybe and not seeing it so offering here for fresh eyes...in game just static shows...in 3ds max...pic to show set up and the less flat props from side...weirdd as it worked for my 109

using my P47 N engine entry as test ...

[Engine]
SystemType=PROP_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
SLPowerDry=2187960.0
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.00
ThrottleRate=0.5
AltitudeTableNumData=10
AltitudeTableDeltaX=1524
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.990,0.990,0.990,0.990,0.990,0.970,0.700,0.100,0.000
PropRotationDirection=LEFT
ReversePropOrientation=TRUE
SpinnerNodeName=Prop Rotor
RotationAxis=Y-Axis
StaticPropNodeName=spinn  < test old style.....( this is my set up....Spinner_Static_Prop
SlowPropNodeName=slowwpropp   < test old style                 ditto   Spinner_Slow_Prop
FastPropNodeName=fastpropp   ditto                                        Spinner_Fast_Prop
SlowPropRPM=50
FastPropRPM=2000
MaxPropRPM=3000
IdlePropRPM=350
BSFC=0.010
ExhaustEmitterName=
ExhaustPosition=
FireSuppression=TRUE
MinExtentPosition=-0.337,2.518,-0.536
MaxExtentPosition=0.337,4.37,0.512
MaxPowerAnimationTime=0.1
MinPowerAnimationTime=0.3
AnimationID=-1                                     < BTW what does this actually do when activated as it is with some spits ?
ConstantSpeed=TRUE
NumBlades=5
PropDiameter=3.356
PropEfficiencyAdvanceRatioTableNumData=11
PropEfficiencyAdvanceRatioTableDeltaX=0.2
PropEfficiencyAdvanceRatioTableStartX=0.0
PropEfficiencyAdvanceRatioTableData=0.023,0.39,0.60,0.80,0.86,0.87,0.87,0.87,0.87,0.86,0.85
MomentOfInertia=0.2

img00037.JPG

111.jpg

Edited by russouk2004

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Is spinning meshes inked properly in 3dmax?

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SpinnerNodeName=Spinner_L
StaticPropNodeName=Prop_L
SlowPropNodeName=SlowProp_L
FastPropNodeName=FastProp_L

 

NP.jpg

Edited by Veltro2k

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3 hours ago, russouk2004 said:

 


SpinnerNodeName=Prop Rotor
RotationAxis=Y-Axis
StaticPropNodeName=spinn  < test old style.....( this is my set up....Spinner_Static_Prop
SlowPropNodeName=slowwpropp ------------------------two W's ??? 
FastPropNodeName=fastpropp   ditto                                        Spinner_Fast_Prop
SlowPropRPM=50
FastPropRPM=2000
MaxPropRPM=3000
 

 

 

 

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Not a 3d expert but, are you pointing at the proper props (name).tga objects for each?

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I know ed...was done on purpose to avoid name conflicts in max    with original meshes

meshes are all linked correct.....fekkin weird...

not even getting engine sounds...merlin...added merlin to p47 and works fine...

 

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well lol...I said it was blatantly visible error...all it was ...fuselagefuelcell was named wrong...  was called fuelcells  lol no fuelee no flyeee lol

Edited by russouk2004
  • Like 2
  • Haha 1

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Hello !

Is it a Supermarine Spitful ? This... looks like ! :hi:

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Seafang did mk31 with hook and contra props,but lost maxfile will do variant tho..

now need make better new 5 blade tga`s and redo bump maps as ive redone few bits..

SeaFang_loading.jpg

SeaFang_Hangar.jpg

Edited by russouk2004
  • Like 5

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Top ! :good:

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"AnimationID=-1                                     < BTW what does this actually do when activated as it is with some spits ?"

Doesn't that have something to do with which way the prop turns? If someone already answered that, my apologies.

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4 hours ago, russouk2004 said:

well lol...I said it was blatantly visible error...all it was ...fuselagefuelcell was named wrong...  was called fuelcells  lol no fuelee no flyeee lol

cant tell you how many times it has happened to me :lol:

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lol ed...

not sure heck as data.in has this in spit engines...

PropRotationDirection=1

and

AnimationID=-1
MaxPowerAnimationTime=0.1
MinPowerAnimationTime=0.3

 

maybe this enables wep to be animated...faster rotation ?...dunno

 

also in some inis which I used for my P47 have this

 

PropRotationDirection=LEFT

Edited by russouk2004

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