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1 hour ago, Menrva said:

The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved.

Me too. Could you be more specific? The Sao Paulo and Minas Gerais issue.

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10 hours ago, Wilches said:

Me too. Could you be more specific? The Sao Paulo and Minas Gerais issue.

Gepard understood what I was saying. Aircraft carriers which have been exported IRL require their own folder, instead of making use of userlist.ini and Exported=TRUE statements. If you use the userlist.ini, the secondary nation's carrier is never used by the game in automaticallly generated fleets, and thus no AI flights from them as well.

I made it so that the Clemenceau had a Brazilian skin for the Sao Paulo, and with Brazil added to the userlist.ini. The game disregards it completely. KJakker made a copy of the folder and created a Brazil-only Clemenceau with the Sao Paulo skin. Now the game uses it with Brazilian Navy aircraft.

Edited by Menrva
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Kuz is fighting off a missile attack.

img00012.thumb.JPG.57749adca1a63682d9f6889ddf592c91.JPG

 

Lets say, release date less than one week.

 

Edited by Gepard
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I needed 14 hits with Harpoon to sink the Kuz.

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Was hard work.

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1 hour ago, Gepard said:

I needed 14 hits with Harpoon to sink the Kuz.

 

 

Was hard work.

14 hits sounds about right....

That reminds me, I need to code this guy to pack LRASMs.... and it won't take 14 of those to sink a carrier.

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dont underestimate.  big ship, lots of watertight compartments = damn hard to sink

thinking American CVA but i thought 14 was a bit few to sink a carrier.

 

besides, could you pick out USS Chicago in those pics? :lol:

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First steps to get a Liaoning

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