Jump to content

Recommended Posts

hi.

i'm still working for better model of kuz on sketch

 Untitled.thumb.jpg.082c48f0b31e50ab9ffadccc356c636d.jpgUntitled2.thumb.jpg.60b568b99334f6d0e7e3a418cda27904.jpg

after it i'll adapted this model with data that you guys has modify it before.

Thanks.

  • Like 5

Share this post


Link to post
Share on other sites

Great! Try to populate the deck with some tractors, people and things IF possible.

  • Like 1

Share this post


Link to post
Share on other sites

New model of kuz is still wip 

Latest progress are fixing some error on model and creating data for the kuz, this's newest issue of kuz

Known error

-each kashtan not firing it's sam

-ak630 not firing 

-engine smoke not installed

-ski jump take off does't work well

-jet blast not working 

-only 1 of 24 sam tube are working

Installed Feature

-each kashtan and ak630 have it's own radar fire control

-phased array radar are working well

-top radar working well 

Here's some pic of new kuz

img00023.thumb.JPG.b25a99a81a3d8cbe2b4bc61a0df585bf.JPGimg00022.thumb.JPG.ec532c5d77131b14aa82798049cd4fff.JPGimg00025.thumb.JPG.9db5ba23a48663b2b04ee3005f832e55.JPGimg00021.thumb.JPG.ac9167c2e40f0d77765167b8ce9d672f.JPGany suggestions?

  • Like 8

Share this post


Link to post
Share on other sites
On 9/9/2019 at 8:48 PM, Wilches said:

Great! Try to populate the deck with some tractors, people and things IF possible.

Yes for sure and i need to find su-33 lod which i don't have it to be compared with other 3d model su 33, after that i'll put it inside the hull and elevatorimg00027.thumb.JPG.32a2659a7f0b831f6eb83a726fd193aa.JPG

  • Like 3

Share this post


Link to post
Share on other sites

Must be a low poly version with folded wings and open canopy if possible.

Share this post


Link to post
Share on other sites

Nice work. 

Some more details on the deck would be great.  Needs smoothening as i can see from pics...

Also in my opinion - as the deck is most visible part of the vessel -  should have nice mapping and skin... Even adding details on skin and bump map can change the whole visual thing.

Share this post


Link to post
Share on other sites
10 hours ago, Wilches said:

Must be a low poly version with folded wings and open canopy if possible.

Sounds like there's a limit for modeling process, Is there anyone know about poly limit that tolerated for TW games ?

Share this post


Link to post
Share on other sites
10 hours ago, yakarov79 said:

Nice work. 

Some more details on the deck would be great.  Needs smoothening as i can see from pics...

Also in my opinion - as the deck is most visible part of the vessel -  should have nice mapping and skin... Even adding details on skin and bump map can change the whole visual thing.

Thanks 

I'll try to add a tractor, parked su 33 or 25 inside the hull and Rus navy holding a vodka :biggrin:

For smoothing model, I've been smooth it before, on skechup but when i convert it to max, the model it's not smoothed anymore and poly is increased 20% from it's origin, but i'll do my best.

For skinning, i will do it after all modeling progress was completed

Share this post


Link to post
Share on other sites

Good work so far, but can please also do a Liaoning-class livery for the Chinese version.

Share this post


Link to post
Share on other sites
1 hour ago, JosefK said:

Good work so far, but can please also do a Liaoning-class livery for the Chinese version.

I'll do it after finishing the kuz

1 hour ago, russouk2004 said:

poly count limit  is between about 4500 to  5000 polys per mesh approx.

Oke i see, so there is no problem if a model had more than 50.000 poly as long as each mesh is under 5000

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Quote

Oke i see, so there is no problem if a model had more than 50.000 poly as long as each mesh is under 5000

yeah if you have high poly model 50,000 I suggest you make distance LOD....2 ships with that count may slow down many pc`s lol...im lucky it wont affect me....but some arent so lucky...thats why ive started making distance lods

Share this post


Link to post
Share on other sites
On 25.9.2019 at 7:29 AM, JosefK said:

Good work so far, but can please also do a Liaoning-class livery for the Chinese version.

One step after an other. I think it should be not to difficult to make a Liaoning.

 

  • Thanks 1

Share this post


Link to post
Share on other sites
On 24.9.2019 at 7:19 PM, yakarov79 said:

Some more details on the deck would be great.  Needs smoothening as i can see from pics...

 

 

rokieborghunder sent me the last version of the ship. It is still WIP. But on the screenshot below you see some members of the crew on deck.

img00373.thumb.JPG.692b5b74c79d3ad9d4943f976768ed00.JPG

 

and parked planes in the hangar.

img00374.thumb.JPG.7c906d0dda176855706c303087fc6851.JPG

 

When it will be finished, the Kuz will be a beauty and eyecandy.

Edited by Gepard
  • Like 5
  • Thanks 2

Share this post


Link to post
Share on other sites

Really looking forward to this ship, specially If it came with deck crew, tractors, trucks, etc. Will be needed into my Syria modern map. Don't forget the red firefighter trucks :biggrin:

6Ypu89Z.jpg

SJFByoB.jpg

Share this post


Link to post
Share on other sites

Yup, it might be more succesful than real thing....

  • Haha 2

Share this post


Link to post
Share on other sites

You don't have to sink the Kuznetsov, you just have to sink its tugboat

  • Haha 8

Share this post


Link to post
Share on other sites
11 hours ago, CowboyTodd41 said:

You don't have to sink the Kuznetsov, you just have to sink its tugboat

At the moment the real Kuz is out of order, because a drunken sailor managed it to let fall a big crane on the flightdeck.

 

This is a screenshot of our Kuz (WIP)

img00379.thumb.JPG.afad32b9b2fc638ebfeba16872e8bf91.JPG

As you see the VLS SAM launchers are operational now.

And the Flak is firing too.

img00382.thumb.JPG.e2c23cfa4ac09feb72388073236628e8.JPG

 

  • Like 4

Share this post


Link to post
Share on other sites

Closer look to the flightdeck. Dont forget: its still WIP.

img00383.thumb.JPG.6d01d8078b3237c49f6a15952d6e22cb.JPG

img00384.thumb.JPG.a7d55f8b8d13074239942bc332a4175f.JPG

  • Like 16

Share this post


Link to post
Share on other sites

Great work there! Lookingforward to the final result.

Share this post


Link to post
Share on other sites

Thanks. At the moment the numbers and names are only painted on the skin. Later we will change it to decals.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 6/10/2019 at 3:45 PM, Gepard said:

Thanks. At the moment the numbers and names are only painted on the skin. Later we will change it to decals.

if what happens is that I work in another Kuznetsov that, according to the forum rules, it is not possible to publish it, of course, your work will be much better and, for the same reason, I would like to contribute with the graphic improvements I was doing so that This model with everyone's support is the definitive one in sim. The captures are stickers that I made in vectors so I can also take them to 3ds max and extrude the shapes that stand out like the stars and the badge.

  • Like 1

Share this post


Link to post
Share on other sites

WIP report.

The Kuz sinking after bomb hits.

img00390.thumb.JPG.f15ae0cd6ec6cbe00008b5b36404245b.JPG

 

Kashtan flak systems are firing with guns.

img00393.thumb.JPG.7246c91f4deb43481ea528f007f8dec6.JPG

Kashtan is firing with gun while VLS launcher is firing a SA-9-N missile.

img00397.thumb.JPG.084e80eb78f999a8a757b5f287fed5ff.JPG

Edited by Gepard
  • Like 13
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..