FETCH2015 9 Posted September 30, 2019 (edited) I have a question about the F-22 HUD, used by the F-22 in the OPERATION DARIUS Add-On. Here are some screen shots of a Bandit locked up at 20 miles, within range. I'm I missing something ??? Where is the in range indication ??? There is no "ticker" on the circle, no "Bar" to the side, and no "SHOOT" label on the target that is bracketed, and I don't see any indicator in Cockpit either. Is it just me ??? Edited September 30, 2019 by FETCH2015 typo Share this post Link to post Share on other sites
FETCH2015 9 Posted September 30, 2019 (edited) Here is another one using combat MODE with the Bandit within visual range, and a Stinger selected. And here are the files in the RADAR folder. Edited September 30, 2019 by FETCH2015 Share this post Link to post Share on other sites
Wrench 9,876 Posted September 30, 2019 since when do Raptor's carry Stingers?? Share this post Link to post Share on other sites
+EricJ 4,254 Posted September 30, 2019 I think he means Sidewinder. I took a hop in the same Raptor and didn't get much farther as my target wouldn't cooperate as far as locking onto an Iranian Phantom. Anyways, the best probably guesstimate through the radar MFD and get some sort of hope from that. I assume that the diamond represents the in-range indicator, but since I didn't get a lock on with my AIM-120Cs I can't say for certain as it was in range. If Dels (shoot him a PM, he may answer your question) is still around, maybe he can answer the question. Share this post Link to post Share on other sites
FETCH2015 9 Posted September 30, 2019 (edited) My bad …. yea I meant Sidewinder ... and Thanks EricJ, at least I know it's not just me. I'm going to try swapping around a few things and see what happens. I wonder if some settings have been altered (not the customary settings) in the hopes of creating a qazi STEALH effect … ??? Edited September 30, 2019 by FETCH2015 typo Share this post Link to post Share on other sites
+EricJ 4,254 Posted September 30, 2019 (edited) That's beyond me, Crusader knows stuff like that and can maybe help, or maybe Fubar512. I just do skins and fly man. Edited September 30, 2019 by EricJ Share this post Link to post Share on other sites
FETCH2015 9 Posted October 1, 2019 There was already an UPDATED Avionics done by Crusader here … The Cockpit that was linked in his description appears to be the same one, but I might be wrong, at any rate if you use that one. You won't notice any difference. At least I did not. https://combatace.com/files/file/12851-f-22-cockpit/ Share this post Link to post Share on other sites
+EricJ 4,254 Posted October 1, 2019 (edited) That might help my situation as I didn't update the F-22, so it may help with the AMRAAMs not firing or showing HUD symbology. EDIT: There isn't a cue for the updated symbology, and Crusader may have a way of showing a shoot cue as I didn't see one. Edited October 1, 2019 by EricJ Share this post Link to post Share on other sites
FETCH2015 9 Posted October 1, 2019 It's a MAJOR IMPROVEMENT … big time helps in combat. check it out … Share this post Link to post Share on other sites
+yakarov79 11,123 Posted October 1, 2019 This is old cocpit. Some updates might be implemented in new one ... Share this post Link to post Share on other sites
+EricJ 4,254 Posted October 1, 2019 11 hours ago, FETCH2015 said: It's a MAJOR IMPROVEMENT … big time helps in combat. check it out … Good video, too bad the scale is small though, doesn't help when I zoom out the cockpit, or use wide view. Share this post Link to post Share on other sites
FETCH2015 9 Posted October 1, 2019 I meant to end that video with "Thanks Crusader" ... So I'll do it now ... Thanks man Share this post Link to post Share on other sites
+EricJ 4,254 Posted October 1, 2019 Yep. But that was a nice find, that update helped me even though I don't fly the Raptor. Share this post Link to post Share on other sites
+yakarov79 11,123 Posted October 1, 2019 SHOOT cue can not be added via avionics.ini. Unless I do not know about some hidden trick again. But. It can be done in source file of the cockpit itself. 5-minute task. 1 Share this post Link to post Share on other sites
+russouk2004 6,959 Posted October 1, 2019 If SHOOT text isnt mapped to a polygon etc then no ini work will make it appear...unless fake it.maybe Share this post Link to post Share on other sites
+The Trooper 104 Posted October 2, 2019 Actually, there is a way - this is from my old Su-27_avionics.ini, back in the day when I was using Marc's cockpit: [HUD_BreakX] SymbolType=BREAK_X ImageFilename=cockpit\hud\HUD_OTB.tga ImageSize=0.04 ImagePosition=0.00,0.152 AwayImageFilename=cockpit\hud\HUD_LA.tga HUD_LA.tga is the SHOOT cue 4 Share this post Link to post Share on other sites
+russouk2004 6,959 Posted October 2, 2019 Trooper...good idea m8 Share this post Link to post Share on other sites
+Crusader 2,101 Posted October 11, 2019 On 10/2/2019 at 3:23 PM, The Trooper said: AwayImageFilename=cockpit\hud\HUD_LA.tga Another one of TKs little hidden features/functions ... Share this post Link to post Share on other sites
+russouk2004 6,959 Posted October 12, 2019 (edited) What? Does it enable u to add text on hud such as SHOOT ? Edited October 12, 2019 by russouk2004 Share this post Link to post Share on other sites
+Menrva 4,204 Posted October 12, 2019 (edited) @Crusader Would you like to help us in improving the avionics for the new F-22A? We need to add the damned shoot cue via avionics.ini, by adding it to the 3d model it doesn't look right. We also miss target boxes for the ground targets. Edited October 12, 2019 by Menrva Share this post Link to post Share on other sites
+Crusader 2,101 Posted October 28, 2019 I still have my F-22 test jet somewhere.. will see. Share this post Link to post Share on other sites
+Menrva 4,204 Posted October 28, 2019 17 minutes ago, Crusader said: I still have my F-22 test jet somewhere.. will see. The 3d model of the cockpit has been reworked with more details. I think the avionics file has been slightly reworked as well, using your mod as a base. If you have time for it, just send me a PM and I will forward you the latest test files. Share this post Link to post Share on other sites
+dtmdragon 2,704 Posted December 26, 2019 On 3/10/2019 at 2:23 AM, The Trooper said: Actually, there is a way - this is from my old Su-27_avionics.ini, back in the day when I was using Marc's cockpit: [HUD_BreakX] SymbolType=BREAK_X ImageFilename=cockpit\hud\HUD_OTB.tga ImageSize=0.04 ImagePosition=0.00,0.152 AwayImageFilename=cockpit\hud\HUD_LA.tga HUD_LA.tga is the SHOOT cue Any more detailed info on how to get this to work guys? I have tried with a HUD shoot/ in range cue for the F-15C but it only appears once the target is at the 'break x' range. So the 'AwayImageFilename=' tga image is not showing up when the radar target is in range of the selected missile. Share this post Link to post Share on other sites
+Crusader 2,101 Posted December 27, 2019 It isnt the AwayImageFilename function. It is the ShowAnyWeapon function added to LCOS section which activates the missile tgas in the cockpit ini Gunsight section. Which is good for 60's sights but not really suited for 70's avionics. Share this post Link to post Share on other sites
+dtmdragon 2,704 Posted December 27, 2019 Ah got you now, shame as thought I had found a fix Share this post Link to post Share on other sites