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Similar Content
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By Eagle114th
SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2
View File
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STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
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Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar scope and another avionic equipment (See note #1)
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Templates for gunsight and radar scope
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason.
NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
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TEMPLATES
There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft.
---------------------------------------------------------
Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
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Installation:
Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
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Changelog
v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
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Current / Future plans
I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
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CREDIT:
- dtmdragon: F-8 packs for radar and other assets from cockpits
- Stary: new cockpits for SF2 aircraft, including F-89s
- Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
- Wing over Korea: Gunsight textures.
- Combatace and Combat flight sim tavern: feedback and supports
- Thirdwire (TK): Strike fighter 2 simulation
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
Submitter Eagle114th Submitted 11/14/2024 Category Avionics
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By Eagle114th
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STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
---------------------------------------------------------
Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar scope and another avionic equipment (See note #1)
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Templates for gunsight and radar scope
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason.
NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
---------------------------------------------------------
TEMPLATES
There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft.
---------------------------------------------------------
Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
---------------------------------------------------------
Installation:
Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
---------------------------------------------------------
Changelog
v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
---------------------------------------------------------
Current / Future plans
I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
---------------------------------------------------------
CREDIT:
- dtmdragon: F-8 packs for radar and other assets from cockpits
- Stary: new cockpits for SF2 aircraft, including F-89s
- Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
- Wing over Korea: Gunsight textures.
- Combatace and Combat flight sim tavern: feedback and supports
- Thirdwire (TK): Strike fighter 2 simulation
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
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By JamesWilson
Hi everyone,
I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
I'm not talking about how to customize the callsign name, but the unit number after it.
As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
Here are some examples:
The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200
IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
Thanks in advance for helping me.
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By Viper63a
View File ODS Warbirds: E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
SF2 E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
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This pack contains the stand-alone version of the E\F-111A\E\F Aardvark & Raven aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here...
https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
!! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
* Source:
https://dstorm.eu/pages/en/usa/f-111.html
* Included Jets:
EF-111A Raven
F-111E Aardvark
F-111F Aardvark
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Installation:
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1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F111 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do.
* Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...
* Tweaked and Tested by the ODS30 team!
* Mod Direction and Optimization - Menrva
* Additional Data and Weapons improvements - Yakarov79.
* Additional Sound tweaks and updates - Guuruu.
* Accurate Skins and Decals - Viper63a
* Added JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
Thanks and Enjoy!
=Viper63a=
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Previous versions....This mod is a ODS specific subset of these other mods...
* Updated Mod Pack: SF2 USAF E\F-111\E\F Pack by Viper63a, Dtmdragon, Lel and Fanatic Modder!
* FastCargo's Super Vark package 2.4 (SF2)
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
* Dave's EF-111A Version 2.0 (SF1)
* LeL's F-111 TAC Pack (SF1)
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
* JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
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* Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible.
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Submitter Viper63a Submitted 06/28/2021 Category F-111
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By Viper63a
SF2 E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
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This pack contains the stand-alone version of the E\F-111A\E\F Aardvark & Raven aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here...
https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
!! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
* Source:
https://dstorm.eu/pages/en/usa/f-111.html
* Included Jets:
EF-111A Raven
F-111E Aardvark
F-111F Aardvark
-------------------------------------------------------------
Installation:
-------------------------------------------------------------
1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F111 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do.
* Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...
* Tweaked and Tested by the ODS30 team!
* Mod Direction and Optimization - Menrva
* Additional Data and Weapons improvements - Yakarov79.
* Additional Sound tweaks and updates - Guuruu.
* Accurate Skins and Decals - Viper63a
* Added JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
Thanks and Enjoy!
=Viper63a=
-------------------------------------------------------------
-------------------------------------------------------------
Previous versions....This mod is a ODS specific subset of these other mods...
* Updated Mod Pack: SF2 USAF E\F-111\E\F Pack by Viper63a, Dtmdragon, Lel and Fanatic Modder!
* FastCargo's Super Vark package 2.4 (SF2)
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
* Dave's EF-111A Version 2.0 (SF1)
* LeL's F-111 TAC Pack (SF1)
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
* JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
-------------------------------------------------------------
* Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible.
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